// // This example introduces the concepts of user interaction with VTK. // First, a different interaction style (than the default) is defined. // Second, the interaction is started. // // // we import the vtk wrapped classes forst import vtk.*; // then we define our class public class Cone5 { // in the static contructor we load in the native code // The libraries must be in your path to work static { System.loadLibrary("vtkCommonJava"); System.loadLibrary("vtkFilteringJava"); System.loadLibrary("vtkIOJava"); System.loadLibrary("vtkImagingJava"); System.loadLibrary("vtkGraphicsJava"); System.loadLibrary("vtkRenderingJava"); } // now the main program public static void main (String []args) throws Exception { // // Next we create an instance of vtkConeSource and set some of its // properties. The instance of vtkConeSource "cone" is part of a // visualization pipeline (it is a source process object); it produces // data (output type is vtkPolyData) which other filters may process. // vtkConeSource cone = new vtkConeSource(); cone.SetHeight( 3.0 ); cone.SetRadius( 1.0 ); cone.SetResolution( 10 ); // // In this example we terminate the pipeline with a mapper process object. // (Intermediate filters such as vtkShrinkPolyData could be inserted in // between the source and the mapper.) We create an instance of // vtkPolyDataMapper to map the polygonal data into graphics primitives. We // connect the output of the cone souece to the input of this mapper. // vtkPolyDataMapper coneMapper = new vtkPolyDataMapper(); coneMapper.SetInputConnection(cone.GetOutputPort()); // // Create an actor to represent the cone. The actor orchestrates rendering of // the mapper's graphics primitives. An actor also refers to properties via a // vtkProperty instance, and includes an internal transformation matrix. We // set this actor's mapper to be coneMapper which we created above. // vtkActor coneActor = new vtkActor(); coneActor.SetMapper(coneMapper); // // Create the Renderer and assign actors to it. A renderer is like a // viewport. It is part or all of a window on the screen and it is // responsible for drawing the actors it has. We also set the // background color here. // vtkRenderer ren1 = new vtkRenderer(); ren1.AddActor(coneActor); ren1.SetBackground(0.1, 0.2, 0.4); // // Finally we create the render window which will show up on the screen. // We add our two renderers into the render window using AddRenderer. We also // set the size to be 600 pixels by 300. // vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer( ren1 ); renWin.SetSize(300, 300); // // Make one camera view 90 degrees from other. // ren1.ResetCamera(); ren1.GetActiveCamera().Azimuth(90); // // The vtkRenderWindowInteractor class watches for events (e.g., keypress, // mouse) in the vtkRenderWindow. These events are translated into event // invocations that VTK understands (see VTK/Common/vtkCommand.h for all // events that VTK processes). Then observers of these VTK events can // process them as appropriate. vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // // By default the vtkRenderWindowInteractor instantiates an instance // of vtkInteractorStyle. vtkInteractorStyle translates a set of events // it observes into operations on the camera, actors, and/or properties // in the vtkRenderWindow associated with the vtkRenderWinodwInteractor. // Here we specify a particular interactor style. vtkInteractorStyleTrackballCamera style = new vtkInteractorStyleTrackballCamera(); iren.SetInteractorStyle(style); // // Unlike the previous examples where we performed some operations and then // exited, here we leave an event loop running. The user can use the mouse // and keyboard to perform the operations on the scene according to the // current interaction style. // // // Initialize and start the event loop. Once the render window appears, // mouse in the window to move the camera. The Start() method executes // an event loop which listens to user mouse and keyboard events. Note // that keypress-e exits the event loop. (Look in vtkInteractorStyle.h // for a summary of events, or the appropriate Doxygen documentation.) // iren.Initialize(); iren.Start(); } }