/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: Cone6.cxx,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // // This example introduces 3D widgets. 3D widgets take advantage of the // event/observer design pattern introduced previously. They typically // have a particular representation in the scene which can be interactively // selected and manipulated using the mouse and keyboard. As the widgets // are manipulated, they in turn invoke events such as StartInteractionEvent, // InteractionEvent, and EndInteractionEvent which can be used to manipulate // the scene that the widget is embedded in. 3D widgets work in the context // of the event loop which was set up in the previous example. // // Note: there are more 3D widget examples in VTK/Examples/GUI/. // // First include the required header files for the VTK classes we are using. #include "vtkConeSource.h" #include "vtkPolyDataMapper.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkCamera.h" #include "vtkActor.h" #include "vtkRenderer.h" #include "vtkCommand.h" #include "vtkBoxWidget.h" #include "vtkTransform.h" #include "vtkInteractorStyleTrackballCamera.h" // // Similar to Cone2.cxx, we define a callback for interaction. // class vtkMyCallback : public vtkCommand { public: static vtkMyCallback *New() { return new vtkMyCallback; } virtual void Execute(vtkObject *caller, unsigned long, void*) { vtkTransform *t = vtkTransform::New(); vtkBoxWidget *widget = reinterpret_cast(caller); widget->GetTransform(t); widget->GetProp3D()->SetUserTransform(t); t->Delete(); } }; int main() { // // Next we create an instance of vtkConeSource and set some of its // properties. The instance of vtkConeSource "cone" is part of a // visualization pipeline (it is a source process object); it produces data // (output type is vtkPolyData) which other filters may process. // vtkConeSource *cone = vtkConeSource::New(); cone->SetHeight( 3.0 ); cone->SetRadius( 1.0 ); cone->SetResolution( 10 ); // // In this example we terminate the pipeline with a mapper process object. // (Intermediate filters such as vtkShrinkPolyData could be inserted in // between the source and the mapper.) We create an instance of // vtkPolyDataMapper to map the polygonal data into graphics primitives. We // connect the output of the cone souece to the input of this mapper. // vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New(); coneMapper->SetInputConnection( cone->GetOutputPort() ); // // Create an actor to represent the cone. The actor orchestrates rendering // of the mapper's graphics primitives. An actor also refers to properties // via a vtkProperty instance, and includes an internal transformation // matrix. We set this actor's mapper to be coneMapper which we created // above. // vtkActor *coneActor = vtkActor::New(); coneActor->SetMapper( coneMapper ); // // Create the Renderer and assign actors to it. A renderer is like a // viewport. It is part or all of a window on the screen and it is // responsible for drawing the actors it has. We also set the background // color here. // vtkRenderer *ren1= vtkRenderer::New(); ren1->AddActor( coneActor ); ren1->SetBackground( 0.1, 0.2, 0.4 ); // // Finally we create the render window which will show up on the screen. // We put our renderer into the render window using AddRenderer. We also // set the size to be 300 pixels by 300. // vtkRenderWindow *renWin = vtkRenderWindow::New(); renWin->AddRenderer( ren1 ); renWin->SetSize( 300, 300 ); // // The vtkRenderWindowInteractor class watches for events (e.g., keypress, // mouse) in the vtkRenderWindow. These events are translated into // event invocations that VTK understands (see VTK/Common/vtkCommand.h // for all events that VTK processes). Then observers of these VTK // events can process them as appropriate. vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New(); iren->SetRenderWindow(renWin); // // By default the vtkRenderWindowInteractor instantiates an instance // of vtkInteractorStyle. vtkInteractorStyle translates a set of events // it observes into operations on the camera, actors, and/or properties // in the vtkRenderWindow associated with the vtkRenderWinodwInteractor. // Here we specify a particular interactor style. vtkInteractorStyleTrackballCamera *style = vtkInteractorStyleTrackballCamera::New(); iren->SetInteractorStyle(style); // // Here we use a vtkBoxWidget to transform the underlying coneActor (by // manipulating its transformation matrix). Many other types of widgets // are available for use, see the documentation for more details. // // The SetInteractor method is how 3D widgets are associated with the render // window interactor. Internally, SetInteractor sets up a bunch of callbacks // using the Command/Observer mechanism (AddObserver()). The place factor // controls the initial size of the widget with respect to the bounding box // of the input to the widget. vtkBoxWidget *boxWidget = vtkBoxWidget::New(); boxWidget->SetInteractor(iren); boxWidget->SetPlaceFactor(1.25); // // Place the interactor initially. The input to a 3D widget is used to // initially position and scale the widget. The EndInteractionEvent is // observed which invokes the SelectPolygons callback. // boxWidget->SetProp3D(coneActor); boxWidget->PlaceWidget(); vtkMyCallback *callback = vtkMyCallback::New(); boxWidget->AddObserver(vtkCommand::InteractionEvent, callback); // // Normally the user presses the "i" key to bring a 3D widget to life. Here // we will manually enable it so it appears with the cone. // boxWidget->On(); // // Start the event loop. // iren->Initialize(); iren->Start(); // // Free up any objects we created. All instances in VTK are deleted by // using the Delete() method. // cone->Delete(); coneMapper->Delete(); coneActor->Delete(); callback->Delete(); boxWidget->Delete(); ren1->Delete(); renWin->Delete(); iren->Delete(); style->Delete(); return 0; }