# # This example introduces 3D widgets. 3D widgets take advantage of the # event/observer design pattern introduced previously. They typically # have a particular representation in the scene which can be interactively # selected and manipulated using the mouse and keyboard. As the widgets # are manipulated, they in turn invoke events such as StartInteractionEvent, # InteractionEvent, and EndInteractionEvent which can be used to manipulate # the scene that the widget is embedded in. 3D widgets work in the context # of the event loop which was set up in the previous example. # # Note: there are more 3D widget examples in VTK/Examples/GUI/. # # # First we include the VTK Tcl packages which will make available # all of the VTK commands to Tcl. # package require vtk # # Next we create an instance of vtkConeSource and set some of its # properties. The instance of vtkConeSource "cone" is part of a visualization # pipeline (it is a source process object); it produces data (output type is # vtkPolyData) which other filters may process. # vtkConeSource cone cone SetHeight 3.0 cone SetRadius 1.0 cone SetResolution 10 # # In this example we terminate the pipeline with a mapper process object. # (Intermediate filters such as vtkShrinkPolyData could be inserted in # between the source and the mapper.) We create an instance of # vtkPolyDataMapper to map the polygonal data into graphics primitives. We # connect the output of the cone souece to the input of this mapper. # vtkPolyDataMapper coneMapper coneMapper SetInputConnection [cone GetOutputPort] # # Create an actor to represent the cone. The actor orchestrates rendering of # the mapper's graphics primitives. An actor also refers to properties via a # vtkProperty instance, and includes an internal transformation matrix. We # set this actor's mapper to be coneMapper which we created above. # vtkActor coneActor coneActor SetMapper coneMapper # # Create the Renderer and assign actors to it. A renderer is like a # viewport. It is part or all of a window on the screen and it is responsible # for drawing the actors it has. We also set the background color here. # vtkRenderer ren1 ren1 AddActor coneActor ren1 SetBackground 0.1 0.2 0.4 # # Finally we create the render window which will show up on the screen # We put our renderer into the render window using AddRenderer. We also # set the size to be 300 pixels by 300. # vtkRenderWindow renWin renWin AddRenderer ren1 renWin SetSize 300 300 # # The vtkRenderWindowInteractor class watches for events (e.g., keypress, # mouse) in the vtkRenderWindow. These events are translated into # event invocations that VTK understands (see VTK/Common/vtkCommand.h # for all events that VTK processes). Then observers of these VTK # events can process them as appropriate. vtkRenderWindowInteractor iren iren SetRenderWindow renWin # # By default the vtkRenderWindowInteractor instantiates an instance # of vtkInteractorStyle. vtkInteractorStyle translates a set of events # it observes into operations on the camera, actors, and/or properties # in the vtkRenderWindow associated with the vtkRenderWinodwInteractor. # Here we specify a particular interactor style. vtkInteractorStyleTrackballCamera style iren SetInteractorStyle style # # Here we use a vtkBoxWidget to transform the underlying coneActor (by # manipulating its transformation matrix). Many other types of widgets # are available for use, see the documentation for more details. # # The SetInteractor method is how 3D widgets are associated with the render # window interactor. Internally, SetInteractor sets up a bunch of callbacks # using the Command/Observer mechanism (AddObserver()). The place factor # controls the initial size of the widget with respect to the bounding box # of the input to the widget. vtkBoxWidget boxWidget boxWidget SetInteractor iren boxWidget SetPlaceFactor 1.25 # # Place the interactor initially. The input to a 3D widget is used to # initially position and scale the widget. The EndInteractionEvent is # observed which invokes the SelectPolygons callback. # boxWidget SetInput [cone GetOutput] boxWidget PlaceWidget boxWidget AddObserver InteractionEvent TransformActor # # Normally the user presses the "i" key to bring a 3D widget to life. Here # we will manually enable it so it appears with the cone. # boxWidget On # # We can use the vtkInteract Tcl/Tk interactor at the same time as # the box widget. # iren AddObserver UserEvent {wm deiconify .vtkInteract} # # Initialize starts the event loop. Once the render window appears, mouse # in the window to move the camera. If you select the box widget, # depending on what is selected, the widget will change shape. As this # is happening, it will invoke InteractionEvents on itself. These are # caught by the observer which in turn invokes the Tcl proc TransformActor # (defined below). If you do not select the box widget, then the events # are received by the interactor style, which manipulates the camera as # usual. It is possible to have many widgets running simultaneously, and to # prioritize the processing of events. # iren Initialize # # Since we are in the Tcl/Tk environment, we prevent the empty "." # window from appearing with the Tk "withdraw" command. # wm withdraw . # As the box widget is interacted with, it produces a transformation # matrix that is set on the actor. vtkTransform t proc TransformActor {} { boxWidget GetTransform t coneActor SetUserTransform t }