#!/usr/bin/env python # Run this test like so: # $ vtkpython TestTextureGlyph.py -D $VTK_DATA_ROOT \ # -B $VTK_DATA_ROOT/Baseline/Graphics/ # # $ vtkpython TestTextureGlyph.py --help # provides more details on other options. import os import os.path import vtk from vtk.test import Testing class TestTextureGlyph(Testing.vtkTest): def testGlyphs(self): """Test if texturing of the glyphs works correctly.""" # The Glyph cs = vtk.vtkCubeSource() cs.SetXLength(2.0); cs.SetYLength(1.0); cs.SetZLength(0.5) # Create input point data. pts = vtk.vtkPoints() pts.InsertPoint(0, (1,1,1)) pts.InsertPoint(1, (0,0,0)) pts.InsertPoint(2, (-1,-1,-1)) polys = vtk.vtkCellArray() polys.InsertNextCell(1) polys.InsertCellPoint(0) polys.InsertNextCell(1) polys.InsertCellPoint(1) polys.InsertNextCell(1) polys.InsertCellPoint(2) pd = vtk.vtkPolyData() pd.SetPoints(pts) pd.SetPolys(polys) # Orient the glyphs as per vectors. vec = vtk.vtkFloatArray() vec.SetNumberOfComponents(3) vec.InsertTuple3(0, 1, 0, 0) vec.InsertTuple3(1, 0, 1, 0) vec.InsertTuple3(2, 0, 0, 1) pd.GetPointData().SetVectors(vec) # The glyph filter. g = vtk.vtkGlyph3D() g.SetScaleModeToDataScalingOff() g.SetVectorModeToUseVector() g.SetInput(pd) g.SetSource(cs.GetOutput()) m = vtk.vtkPolyDataMapper() m.SetInputConnection(g.GetOutputPort()) a = vtk.vtkActor() a.SetMapper(m) # The texture. img_file = os.path.join(Testing.VTK_DATA_ROOT, "Data", "masonry.bmp") img_r = vtk.vtkBMPReader() img_r.SetFileName(img_file) t = vtk.vtkTexture() t.SetInputConnection(img_r.GetOutputPort()) t.InterpolateOn() a.SetTexture(t) # Renderer, RenderWindow etc. ren = vtk.vtkRenderer() ren.SetBackground(0.5, 0.5, 0.5) ren.AddActor(a) ren.ResetCamera(); cam = ren.GetActiveCamera() cam.Azimuth(-90) cam.Zoom(1.4) renWin = vtk.vtkRenderWindow() renWin.AddRenderer(ren) rwi = vtk.vtkRenderWindowInteractor() rwi.SetRenderWindow(renWin) rwi.Initialize() rwi.Render() # Compare the images and test. img_file = "TestTextureGlyph.png" Testing.compareImage(renWin, Testing.getAbsImagePath(img_file)) # Interact if necessary. if Testing.isInteractive(): rwi.Start() if __name__ == "__main__": Testing.main([(TestTextureGlyph, 'test')])