/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkEllipticalButtonSource.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkEllipticalButtonSource - create a ellipsoidal-shaped button // .SECTION Description // vtkEllipticalButtonSource creates a ellipsoidal shaped button with // texture coordinates suitable for application of a texture map. This // provides a way to make nice looking 3D buttons. The buttons are // represented as vtkPolyData that includes texture coordinates and // normals. The button lies in the x-y plane. // // To use this class you must define the major and minor axes lengths of an // ellipsoid (expressed as width (x), height (y) and depth (z)). The button // has a rectangular mesh region in the center with texture coordinates that // range smoothly from (0,1). (This flat region is called the texture // region.) The outer, curved portion of the button (called the shoulder) has // texture coordinates set to a user specified value (by default (0,0). // (This results in coloring the button curve the same color as the (s,t) // location of the texture map.) The resolution in the radial direction, the // texture region, and the shoulder region must also be set. The button can // be moved by specifying an origin. #ifndef __vtkEllipticalButtonSource_h #define __vtkEllipticalButtonSource_h #include "vtkButtonSource.h" class vtkCellArray; class vtkFloatArray; class vtkPoints; class VTK_GRAPHICS_EXPORT vtkEllipticalButtonSource : public vtkButtonSource { public: void PrintSelf(ostream& os, vtkIndent indent); vtkTypeRevisionMacro(vtkEllipticalButtonSource,vtkButtonSource); // Description: // Construct a circular button with depth 10% of its height. static vtkEllipticalButtonSource *New(); // Description: // Set/Get the width of the button (the x-ellipsoid axis length * 2). vtkSetClampMacro(Width,double,0.0,VTK_DOUBLE_MAX); vtkGetMacro(Width,double); // Description: // Set/Get the height of the button (the y-ellipsoid axis length * 2). vtkSetClampMacro(Height,double,0.0,VTK_DOUBLE_MAX); vtkGetMacro(Height,double); // Description: // Set/Get the depth of the button (the z-eliipsoid axis length). vtkSetClampMacro(Depth,double,0.0,VTK_DOUBLE_MAX); vtkGetMacro(Depth,double); // Description: // Specify the resolution of the button in the circumferential direction. vtkSetClampMacro(CircumferentialResolution,int,4,VTK_LARGE_INTEGER); vtkGetMacro(CircumferentialResolution,int); // Description: // Specify the resolution of the texture in the radial direction in the // texture region. vtkSetClampMacro(TextureResolution,int,1,VTK_LARGE_INTEGER); vtkGetMacro(TextureResolution,int); // Description: // Specify the resolution of the texture in the radial direction in the // shoulder region. vtkSetClampMacro(ShoulderResolution,int,1,VTK_LARGE_INTEGER); vtkGetMacro(ShoulderResolution,int); // Description: // Set/Get the radial ratio. This is the measure of the radius of the // outer ellipsoid to the inner ellipsoid of the button. The outer // ellipsoid is the boundary of the button defined by the height and // width. The inner ellipsoid circumscribes the texture region. Larger // RadialRatio's cause the button to be more rounded (and the texture // region to be smaller); smaller ratios produce sharply curved shoulders // with a larger texture region. vtkSetClampMacro(RadialRatio,double,1.0,VTK_DOUBLE_MAX); vtkGetMacro(RadialRatio,double); protected: vtkEllipticalButtonSource(); ~vtkEllipticalButtonSource() {} int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *); double Width; double Height; double Depth; int CircumferentialResolution; int TextureResolution; int ShoulderResolution; double RadialRatio; private: vtkEllipticalButtonSource(const vtkEllipticalButtonSource&); // Not implemented. void operator=(const vtkEllipticalButtonSource&); // Not implemented. //internal variable related to axes of ellipsoid double A; double A2; double B; double B2; double C; double C2; double ComputeDepth(int inTextureRegion, double x, double y, double n[3]); void InterpolateCurve(int inTextureRegion, vtkPoints *newPts, int numPts, vtkFloatArray *normals, vtkFloatArray *tcoords, int res, int c1StartPoint,int c1Incr, int c2StartPoint,int s2Incr, int startPoint,int incr); void CreatePolygons(vtkCellArray *newPolys, int num, int res, int startIdx); void IntersectEllipseWithLine(double a2, double b2, double dX, double dY, double& xe, double& ye); }; #endif