/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkImageHSIToRGB.cxx,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkImageHSIToRGB.h" #include "vtkImageData.h" #include "vtkImageProgressIterator.h" #include "vtkObjectFactory.h" #include vtkCxxRevisionMacro(vtkImageHSIToRGB, "$Revision: 1.5 $"); vtkStandardNewMacro(vtkImageHSIToRGB); //---------------------------------------------------------------------------- vtkImageHSIToRGB::vtkImageHSIToRGB() { this->Maximum = 255.0; this->SetNumberOfInputPorts(1); this->SetNumberOfOutputPorts(1); } //---------------------------------------------------------------------------- // This templated function executes the filter for any type of data. template void vtkImageHSIToRGBExecute(vtkImageHSIToRGB *self, vtkImageData *inData, vtkImageData *outData, int outExt[6], int id, T *) { vtkImageIterator inIt(inData, outExt); vtkImageProgressIterator outIt(outData, outExt, self, id); double R, G, B, H, S, I; double max = self->GetMaximum(); double temp; double third = max / 3.0; int idxC; // find the region to loop over int maxC = inData->GetNumberOfScalarComponents()-1; // Loop through ouput pixels while (!outIt.IsAtEnd()) { T* inSI = inIt.BeginSpan(); T* outSI = outIt.BeginSpan(); T* outSIEnd = outIt.EndSpan(); while (outSI != outSIEnd) { // Pixel operation H = (double)(*inSI); ++inSI; S = (double)(*inSI); ++inSI; I = (double)(*inSI); ++inSI; // compute rgb assuming S = 1.0; if (H >= 0.0 && H <= third) // red -> green { G = H/third; R = 1.0 - G; B = 0.0; } else if (H >= third && H <= 2.0*third) // green -> blue { B = (H - third)/third; G = 1.0 - B; R = 0.0; } else // blue -> red { R = (H - 2.0 * third)/third; B = 1.0 - R; G = 0.0; } // add Saturation to the equation. S = S / max; //R = S + (1.0 - S)*R; //G = S + (1.0 - S)*G; //B = S + (1.0 - S)*B; // what happend to this? R = S*R + (1.0 - S); G = S*G + (1.0 - S); B = S*B + (1.0 - S); // Use intensity to get actual RGB // normalize RGB first then apply intensity temp = R + G + B; //I = 3 * I / (temp * max); // and what happend to this? I = 3 * I / (temp); R = R * I; G = G * I; B = B * I; // clip below 255 //if (R > 255.0) R = max; //if (G > 255.0) G = max; //if (B > 255.0) B = max; // mixed constant 255 and max ????? if (R > max) { R = max; } if (G > max) { G = max; } if (B > max) { B = max; } // assign output. *outSI = (T)(R); ++outSI; *outSI = (T)(G); ++outSI; *outSI = (T)(B); ++outSI; for (idxC = 3; idxC <= maxC; idxC++) { *outSI++ = *inSI++; } } inIt.NextSpan(); outIt.NextSpan(); } } //---------------------------------------------------------------------------- void vtkImageHSIToRGB::ThreadedExecute (vtkImageData *inData, vtkImageData *outData, int outExt[6], int id) { vtkDebugMacro(<< "Execute: inData = " << inData << ", outData = " << outData); // this filter expects that input is the same type as output. if (inData->GetScalarType() != outData->GetScalarType()) { vtkErrorMacro(<< "Execute: input ScalarType, " << inData->GetScalarType() << ", must match out ScalarType " << outData->GetScalarType()); return; } // need three components for input and output if (inData->GetNumberOfScalarComponents() < 3) { vtkErrorMacro("Input has too few components"); return; } if (outData->GetNumberOfScalarComponents() < 3) { vtkErrorMacro("Output has too few components"); return; } switch (inData->GetScalarType()) { vtkTemplateMacro( vtkImageHSIToRGBExecute(this, inData, outData, outExt, id, static_cast(0))); default: vtkErrorMacro(<< "Execute: Unknown ScalarType"); return; } } void vtkImageHSIToRGB::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os,indent); os << indent << "Maximum: " << this->Maximum << "\n"; }