/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkTriangularTexture.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkTriangularTexture - generate 2D triangular texture map // .SECTION Description // vtkTriangularTexture is a filter that generates a 2D texture map based on // the paper "Opacity-modulating Triangular Textures for Irregular Surfaces," // by Penny Rheingans, IEEE Visualization '96, pp. 219-225. // The textures assume texture coordinates of (0,0), (1.0) and // (.5, sqrt(3)/2). The sequence of texture values is the same along each // edge of the triangular texture map. So, the assignment order of texture // coordinates is arbitrary. // .SECTION See Also // vtkTriangularTCoords #ifndef __vtkTriangularTexture_h #define __vtkTriangularTexture_h #include "vtkImageAlgorithm.h" class VTK_IMAGING_EXPORT vtkTriangularTexture : public vtkImageAlgorithm { public: vtkTypeRevisionMacro(vtkTriangularTexture,vtkImageAlgorithm); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Instantiate object with XSize and YSize = 64; the texture pattern =1 // (opaque at centroid); and the scale factor set to 1.0. static vtkTriangularTexture *New(); // Description: // Set a Scale Factor. vtkSetMacro(ScaleFactor,double); vtkGetMacro(ScaleFactor,double); // Description: // Set the X texture map dimension. Default is 64. vtkSetMacro(XSize,int); vtkGetMacro(XSize,int); // Description: // Set the Y texture map dimension. Default is 64. vtkSetMacro(YSize,int); vtkGetMacro(YSize,int); // Description: // Set the texture pattern. // 1 = opaque at centroid (default) // 2 = opaque at vertices // 3 = opaque in rings around vertices vtkSetClampMacro(TexturePattern,int,1,3); vtkGetMacro(TexturePattern,int); protected: vtkTriangularTexture(); ~vtkTriangularTexture() {}; virtual int RequestInformation (vtkInformation *, vtkInformationVector**, vtkInformationVector *); virtual void ExecuteData(vtkDataObject *data); int XSize; int YSize; double ScaleFactor; int TexturePattern; private: vtkTriangularTexture(const vtkTriangularTexture&); // Not implemented. void operator=(const vtkTriangularTexture&); // Not implemented. }; #endif