package require vtk if { [ info command vtkMesaRenderer ] != "" } { vtkGraphicsFactory _graphics_fact _graphics_fact SetUseMesaClasses 1 _graphics_fact Delete } # create a rendering window and renderer vtkRenderer Ren1 Ren1 SetBackground .5 .8 1 vtkRenderWindow renWin renWin AddRenderer Ren1 renWin SetSize 300 300 puts $myProcId if { $myProcId > 0 } { renWin SetPosition [expr $myProcId * 350] 0 renWin OffScreenRenderingOn } # camera parameters set camera [Ren1 GetActiveCamera] $camera SetPosition 199.431 196.879 15.7781 $camera SetFocalPoint 33.5 33.5 33.5 $camera SetViewUp 0.703325 -0.702557 0.108384 $camera SetViewAngle 30 $camera SetClippingRange 132.14 361.741 vtkPDataSetReader ironProt0 ironProt0 SetFileName "$VTK_DATA_ROOT/Data/ironProt.vtk" vtkPOutlineFilter Geometry4 Geometry4 SetInputConnection [ironProt0 GetOutputPort] vtkPolyDataMapper Mapper4 Mapper4 SetInputConnection [Geometry4 GetOutputPort] Mapper4 SetImmediateModeRendering 0 Mapper4 SetScalarRange 0 1 Mapper4 SetScalarVisibility 0 Mapper4 SetScalarModeToDefault vtkActor Actor4 Actor4 SetMapper Mapper4 [Actor4 GetProperty] SetRepresentationToSurface [Actor4 GetProperty] SetInterpolationToGouraud [Actor4 GetProperty] SetColor 1 1 1 Ren1 AddActor Actor4 vtkLineSource probeLine probeLine SetPoint1 0 67 10 probeLine SetPoint2 67 0 50 probeLine SetResolution 500 vtkMPIController controler vtkPProbeFilter Probe0 Probe0 SetSource [ironProt0 GetOutput] Probe0 SetInput [ probeLine GetOutput ] Probe0 SetController controler vtkTubeFilter Tuber0 Tuber0 SetInputConnection [Probe0 GetOutputPort] Tuber0 SetNumberOfSides 10 Tuber0 SetCapping 0 Tuber0 SetRadius 1 Tuber0 SetVaryRadius 1 Tuber0 SetRadiusFactor 10 Tuber0 Update vtkPolyDataMapper Mapper6 Mapper6 SetInputConnection [Tuber0 GetOutputPort] Mapper6 SetImmediateModeRendering 0 Mapper6 SetScalarRange 0 228 Mapper6 SetScalarVisibility 1 Mapper6 SetScalarModeToUsePointFieldData Mapper6 ColorByArrayComponent {scalars} -1 Mapper6 UseLookupTableScalarRangeOn vtkActor Actor6 Actor6 SetMapper Mapper6 [Actor6 GetProperty] SetRepresentationToSurface [Actor6 GetProperty] SetInterpolationToGouraud Ren1 AddActor Actor6 if { $numProcs > 1 } { compManager SetRenderWindow renWin compManager InitializePieces } renWin SetWindowName "Process $myProcId" wm withdraw . if { $numProcs < 2 } { renWin Render }