/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkOpenGLTexture.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkOpenGLTexture - OpenGL texture map // .SECTION Description // vtkOpenGLTexture is a concrete implementation of the abstract class // vtkTexture. vtkOpenGLTexture interfaces to the OpenGL rendering library. #ifndef __vtkOpenGLTexture_h #define __vtkOpenGLTexture_h #include "vtkTexture.h" class vtkWindow; class vtkOpenGLRenderer; class vtkRenderWindow; class VTK_RENDERING_EXPORT vtkOpenGLTexture : public vtkTexture { public: static vtkOpenGLTexture *New(); vtkTypeRevisionMacro(vtkOpenGLTexture,vtkTexture); virtual void PrintSelf(ostream& os, vtkIndent indent); // Description: // Implement base class method. void Load(vtkRenderer *ren); // Description: // Release any graphics resources that are being consumed by this texture. // The parameter window could be used to determine which graphic // resources to release. Using the same texture object in multiple // render windows is NOT currently supported. void ReleaseGraphicsResources(vtkWindow *); protected: vtkOpenGLTexture(); ~vtkOpenGLTexture(); unsigned char *ResampleToPowerOfTwo(int &xsize, int &ysize, unsigned char *dptr, int bpp); vtkTimeStamp LoadTime; long Index; vtkRenderWindow *RenderWindow; // RenderWindow used for previous render private: vtkOpenGLTexture(const vtkOpenGLTexture&); // Not implemented. void operator=(const vtkOpenGLTexture&); // Not implemented. }; #endif