/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkProp3DCollection.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkProp3DCollection - a list of 3D props // .SECTION Description // vtkProp3DCollection represents and provides methods to manipulate a list of // 3D props (i.e., vtkProp3D and subclasses). The list is unsorted and // duplicate entries are not prevented. // .SECTION see also // vtkProp3D vtkCollection #ifndef __vtkProp3DCollection_h #define __vtkProp3DCollection_h #include "vtkPropCollection.h" #include "vtkProp3D.h" // Needed for inline methods class VTK_RENDERING_EXPORT vtkProp3DCollection : public vtkPropCollection { public: static vtkProp3DCollection *New(); vtkTypeRevisionMacro(vtkProp3DCollection,vtkPropCollection); virtual void PrintSelf(ostream& os, vtkIndent indent); // Description: // Add an actor to the list. void AddItem(vtkProp3D *p); // Description: // Get the next actor in the list. vtkProp3D *GetNextProp3D(); // Description: // Get the last actor in the list. vtkProp3D *GetLastProp3D(); //BTX // Description: // Reentrant safe way to get an object in a collection. Just pass the // same cookie back and forth. vtkProp3D *GetNextProp3D(vtkCollectionSimpleIterator &cookie) { return static_cast(this->GetNextItemAsObject(cookie));}; //ETX protected: vtkProp3DCollection() {}; ~vtkProp3DCollection() {}; private: // hide the standard AddItem from the user and the compiler. void AddItem(vtkObject *o) { this->vtkCollection::AddItem(o); }; void AddItem(vtkProp *o) { this->vtkPropCollection::AddItem(o); }; private: vtkProp3DCollection(const vtkProp3DCollection&); // Not implemented. void operator=(const vtkProp3DCollection&); // Not implemented. }; inline void vtkProp3DCollection::AddItem(vtkProp3D *a) { this->vtkCollection::AddItem((vtkObject *)a); } inline vtkProp3D *vtkProp3DCollection::GetNextProp3D() { return static_cast(this->GetNextItemAsObject()); } inline vtkProp3D *vtkProp3DCollection::GetLastProp3D() { if ( this->Bottom == NULL ) { return NULL; } else { return static_cast(this->Bottom->Item); } } #endif