/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkRendererSource.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkRendererSource - take a renderer into the pipeline // .SECTION Description // vtkRendererSource is a source object that gets its input from a // renderer and converts it to structured points. This can then be // used in a visualization pipeline. You must explicitly send a // Modify() to this object to get it to reload its data from the // renderer. Consider using vtkWindowToImageFilter instead of this // class. // // The data placed into the output is the renderer's image rgb values. // Optionally, you can also grab the image depth (e.g., z-buffer) values, and // place then into the output (point) field data. // .SECTION see also // vtkWindowToImageFilter vtkRenderer vtkStructuredPoints #ifndef __vtkRendererSource_h #define __vtkRendererSource_h #include "vtkAlgorithm.h" #include "vtkImageData.h" // makes things a bit easier class vtkRenderer; class VTK_RENDERING_EXPORT vtkRendererSource : public vtkAlgorithm { public: static vtkRendererSource *New(); vtkTypeRevisionMacro(vtkRendererSource,vtkAlgorithm); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Return the MTime also considering the Renderer. unsigned long GetMTime(); // Description: // Indicates what renderer to get the pixel data from. void SetInput(vtkRenderer*); // Description: // Returns which renderer is being used as the source for the pixel data. vtkGetObjectMacro(Input,vtkRenderer); // Description: // Use the entire RenderWindow as a data source or just the Renderer. // The default is zero, just the Renderer. vtkSetMacro(WholeWindow,int); vtkGetMacro(WholeWindow,int); vtkBooleanMacro(WholeWindow,int); // Description: // If this flag is on, the Executing causes a render first. vtkSetMacro(RenderFlag, int); vtkGetMacro(RenderFlag, int); vtkBooleanMacro(RenderFlag, int); // Description: // A boolean value to control whether to grab z-buffer // (i.e., depth values) along with the image data. The z-buffer data // is placed into a field data attributes named "ZBuffer" . vtkSetMacro(DepthValues,int); vtkGetMacro(DepthValues,int); vtkBooleanMacro(DepthValues,int); // Description: // A boolean value to control whether to grab z-buffer // (i.e., depth values) along with the image data. The z-buffer data // is placed in the scalars as a fourth Z component (shift and scaled // to map the full 0..255 range). vtkSetMacro(DepthValuesInScalars,int); vtkGetMacro(DepthValuesInScalars,int); vtkBooleanMacro(DepthValuesInScalars,int); // Description: // Get the output data object for a port on this algorithm. vtkImageData* GetOutput(); // Description: // see vtkAlgorithm for details virtual int ProcessRequest(vtkInformation*, vtkInformationVector**, vtkInformationVector*); protected: vtkRendererSource(); ~vtkRendererSource(); void RequestData(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector); virtual void RequestInformation (vtkInformation*, vtkInformationVector**, vtkInformationVector*); vtkRenderer *Input; int WholeWindow; int RenderFlag; int DepthValues; int DepthValuesInScalars; // see algorithm for more info virtual int FillOutputPortInformation(int port, vtkInformation* info); private: vtkRendererSource(const vtkRendererSource&); // Not implemented. void operator=(const vtkRendererSource&); // Not implemented. }; #endif