/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkIdentityTransform.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkIdentityTransform - a transform that doesn't do anything // .SECTION Description // vtkIdentityTransform is a transformation which will simply pass coordinate // data unchanged. All other transform types can also do this, however, // the vtkIdentityTransform does so with much greater efficiency. // .SECTION see also // vtkLinearTransform #ifndef __vtkIdentityTransform_h #define __vtkIdentityTransform_h #include "vtkLinearTransform.h" class VTK_COMMON_EXPORT vtkIdentityTransform : public vtkLinearTransform { public: static vtkIdentityTransform *New(); vtkTypeRevisionMacro(vtkIdentityTransform,vtkLinearTransform); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Apply the transformation to a series of points, and append the // results to outPts. void TransformPoints(vtkPoints *inPts, vtkPoints *outPts); // Description: // Apply the transformation to a series of normals, and append the // results to outNms. void TransformNormals(vtkDataArray *inNms, vtkDataArray *outNms); // Description: // Apply the transformation to a series of vectors, and append the // results to outVrs. void TransformVectors(vtkDataArray *inVrs, vtkDataArray *outVrs); // Description: // Apply the transformation to a combination of points, normals // and vectors. void TransformPointsNormalsVectors(vtkPoints *inPts, vtkPoints *outPts, vtkDataArray *inNms, vtkDataArray *outNms, vtkDataArray *inVrs, vtkDataArray *outVrs); // Invert the transformation. This doesn't do anything to the // identity transformation. void Inverse() {}; // Description: // This will calculate the transformation without calling Update. // Meant for use only within other VTK classes. void InternalTransformPoint(const float in[3], float out[3]); void InternalTransformPoint(const double in[3], double out[3]); // Description: // This will calculate the transformation without calling Update. // Meant for use only within other VTK classes. void InternalTransformNormal(const float in[3], float out[3]); void InternalTransformNormal(const double in[3], double out[3]); // Description: // This will calculate the transformation without calling Update. // Meant for use only within other VTK classes. void InternalTransformVector(const float in[3], float out[3]); void InternalTransformVector(const double in[3], double out[3]); // Description: // This will calculate the transformation as well as its derivative // without calling Update. Meant for use only within other VTK // classes. void InternalTransformDerivative(const float in[3], float out[3], float derivative[3][3]); void InternalTransformDerivative(const double in[3], double out[3], double derivative[3][3]); // Description: // Make a transform of the same type. This will actually // return the same transform. vtkAbstractTransform *MakeTransform(); protected: vtkIdentityTransform(); ~vtkIdentityTransform(); void InternalDeepCopy(vtkAbstractTransform *t); private: vtkIdentityTransform(const vtkIdentityTransform&); // Not implemented. void operator=(const vtkIdentityTransform&); // Not implemented. }; #endif