#!/usr/bin/env python # This example shows how to manually construct unstructured grids # using Python. Unstructured grids require explicit point and cell # representations, so every point and cell must be created, and then # added to the vtkUnstructuredGrid instance. import vtk # Create several unstructured grids each containing a cell of a # different type. voxelPoints = vtk.vtkPoints() voxelPoints.SetNumberOfPoints(8) voxelPoints.InsertPoint(0, 0, 0, 0) voxelPoints.InsertPoint(1, 1, 0, 0) voxelPoints.InsertPoint(2, 0, 1, 0) voxelPoints.InsertPoint(3, 1, 1, 0) voxelPoints.InsertPoint(4, 0, 0, 1) voxelPoints.InsertPoint(5, 1, 0, 1) voxelPoints.InsertPoint(6, 0, 1, 1) voxelPoints.InsertPoint(7, 1, 1, 1) aVoxel = vtk.vtkVoxel() aVoxel.GetPointIds().SetId(0, 0) aVoxel.GetPointIds().SetId(1, 1) aVoxel.GetPointIds().SetId(2, 2) aVoxel.GetPointIds().SetId(3, 3) aVoxel.GetPointIds().SetId(4, 4) aVoxel.GetPointIds().SetId(5, 5) aVoxel.GetPointIds().SetId(6, 6) aVoxel.GetPointIds().SetId(7, 7) aVoxelGrid = vtk.vtkUnstructuredGrid() aVoxelGrid.Allocate(1, 1) aVoxelGrid.InsertNextCell(aVoxel.GetCellType(), aVoxel.GetPointIds()) aVoxelGrid.SetPoints(voxelPoints) aVoxelMapper = vtk.vtkDataSetMapper() aVoxelMapper.SetInput(aVoxelGrid) aVoxelActor = vtk.vtkActor() aVoxelActor.SetMapper(aVoxelMapper) aVoxelActor.GetProperty().SetDiffuseColor(1, 0, 0) hexahedronPoints = vtk.vtkPoints() hexahedronPoints.SetNumberOfPoints(8) hexahedronPoints.InsertPoint(0, 0, 0, 0) hexahedronPoints.InsertPoint(1, 1, 0, 0) hexahedronPoints.InsertPoint(2, 1, 1, 0) hexahedronPoints.InsertPoint(3, 0, 1, 0) hexahedronPoints.InsertPoint(4, 0, 0, 1) hexahedronPoints.InsertPoint(5, 1, 0, 1) hexahedronPoints.InsertPoint(6, 1, 1, 1) hexahedronPoints.InsertPoint(7, 0, 1, 1) aHexahedron = vtk.vtkHexahedron() aHexahedron.GetPointIds().SetId(0, 0) aHexahedron.GetPointIds().SetId(1, 1) aHexahedron.GetPointIds().SetId(2, 2) aHexahedron.GetPointIds().SetId(3, 3) aHexahedron.GetPointIds().SetId(4, 4) aHexahedron.GetPointIds().SetId(5, 5) aHexahedron.GetPointIds().SetId(6, 6) aHexahedron.GetPointIds().SetId(7, 7) aHexahedronGrid = vtk.vtkUnstructuredGrid() aHexahedronGrid.Allocate(1, 1) aHexahedronGrid.InsertNextCell(aHexahedron.GetCellType(), aHexahedron.GetPointIds()) aHexahedronGrid.SetPoints(hexahedronPoints) aHexahedronMapper = vtk.vtkDataSetMapper() aHexahedronMapper.SetInput(aHexahedronGrid) aHexahedronActor = vtk.vtkActor() aHexahedronActor.SetMapper(aHexahedronMapper) aHexahedronActor.AddPosition(2, 0, 0) aHexahedronActor.GetProperty().SetDiffuseColor(1, 1, 0) tetraPoints = vtk.vtkPoints() tetraPoints.SetNumberOfPoints(4) tetraPoints.InsertPoint(0, 0, 0, 0) tetraPoints.InsertPoint(1, 1, 0, 0) tetraPoints.InsertPoint(2, .5, 1, 0) tetraPoints.InsertPoint(3, .5, .5, 1) aTetra = vtk.vtkTetra() aTetra.GetPointIds().SetId(0, 0) aTetra.GetPointIds().SetId(1, 1) aTetra.GetPointIds().SetId(2, 2) aTetra.GetPointIds().SetId(3, 3) aTetraGrid = vtk.vtkUnstructuredGrid() aTetraGrid.Allocate(1, 1) aTetraGrid.InsertNextCell(aTetra.GetCellType(), aTetra.GetPointIds()) aTetraGrid.SetPoints(tetraPoints) aTetraMapper = vtk.vtkDataSetMapper() aTetraMapper.SetInput(aTetraGrid) aTetraActor = vtk.vtkActor() aTetraActor.SetMapper(aTetraMapper) aTetraActor.AddPosition(4, 0, 0) aTetraActor.GetProperty().SetDiffuseColor(0, 1, 0) wedgePoints = vtk.vtkPoints() wedgePoints.SetNumberOfPoints(6) wedgePoints.InsertPoint(0, 0, 1, 0) wedgePoints.InsertPoint(1, 0, 0, 0) wedgePoints.InsertPoint(2, 0, .5, .5) wedgePoints.InsertPoint(3, 1, 1, 0) wedgePoints.InsertPoint(4, 1, 0, 0) wedgePoints.InsertPoint(5, 1, .5, .5) aWedge = vtk.vtkWedge() aWedge.GetPointIds().SetId(0, 0) aWedge.GetPointIds().SetId(1, 1) aWedge.GetPointIds().SetId(2, 2) aWedge.GetPointIds().SetId(3, 3) aWedge.GetPointIds().SetId(4, 4) aWedge.GetPointIds().SetId(5, 5) aWedgeGrid = vtk.vtkUnstructuredGrid() aWedgeGrid.Allocate(1, 1) aWedgeGrid.InsertNextCell(aWedge.GetCellType(), aWedge.GetPointIds()) aWedgeGrid.SetPoints(wedgePoints) aWedgeMapper = vtk.vtkDataSetMapper() aWedgeMapper.SetInput(aWedgeGrid) aWedgeActor = vtk.vtkActor() aWedgeActor.SetMapper(aWedgeMapper) aWedgeActor.AddPosition(6, 0, 0) aWedgeActor.GetProperty().SetDiffuseColor(0, 1, 1) pyramidPoints = vtk.vtkPoints() pyramidPoints.SetNumberOfPoints(5) pyramidPoints.InsertPoint(0, 0, 0, 0) pyramidPoints.InsertPoint(1, 1, 0, 0) pyramidPoints.InsertPoint(2, 1, 1, 0) pyramidPoints.InsertPoint(3, 0, 1, 0) pyramidPoints.InsertPoint(4, .5, .5, 1) aPyramid = vtk.vtkPyramid() aPyramid.GetPointIds().SetId(0, 0) aPyramid.GetPointIds().SetId(1, 1) aPyramid.GetPointIds().SetId(2, 2) aPyramid.GetPointIds().SetId(3, 3) aPyramid.GetPointIds().SetId(4, 4) aPyramidGrid = vtk.vtkUnstructuredGrid() aPyramidGrid.Allocate(1, 1) aPyramidGrid.InsertNextCell(aPyramid.GetCellType(), aPyramid.GetPointIds()) aPyramidGrid.SetPoints(pyramidPoints) aPyramidMapper = vtk.vtkDataSetMapper() aPyramidMapper.SetInput(aPyramidGrid) aPyramidActor = vtk.vtkActor() aPyramidActor.SetMapper(aPyramidMapper) aPyramidActor.AddPosition(8, 0, 0) aPyramidActor.GetProperty().SetDiffuseColor(1, 0, 1) pixelPoints = vtk.vtkPoints() pixelPoints.SetNumberOfPoints(4) pixelPoints.InsertPoint(0, 0, 0, 0) pixelPoints.InsertPoint(1, 1, 0, 0) pixelPoints.InsertPoint(2, 0, 1, 0) pixelPoints.InsertPoint(3, 1, 1, 0) aPixel = vtk.vtkPixel() aPixel.GetPointIds().SetId(0, 0) aPixel.GetPointIds().SetId(1, 1) aPixel.GetPointIds().SetId(2, 2) aPixel.GetPointIds().SetId(3, 3) aPixelGrid = vtk.vtkUnstructuredGrid() aPixelGrid.Allocate(1, 1) aPixelGrid.InsertNextCell(aPixel.GetCellType(), aPixel.GetPointIds()) aPixelGrid.SetPoints(pixelPoints) aPixelMapper = vtk.vtkDataSetMapper() aPixelMapper.SetInput(aPixelGrid) aPixelActor = vtk.vtkActor() aPixelActor.SetMapper(aPixelMapper) aPixelActor.AddPosition(0, 0, 2) aPixelActor.GetProperty().SetDiffuseColor(0, 1, 1) quadPoints = vtk.vtkPoints() quadPoints.SetNumberOfPoints(4) quadPoints.InsertPoint(0, 0, 0, 0) quadPoints.InsertPoint(1, 1, 0, 0) quadPoints.InsertPoint(2, 1, 1, 0) quadPoints.InsertPoint(3, 0, 1, 0) aQuad = vtk.vtkQuad() aQuad.GetPointIds().SetId(0, 0) aQuad.GetPointIds().SetId(1, 1) aQuad.GetPointIds().SetId(2, 2) aQuad.GetPointIds().SetId(3, 3) aQuadGrid = vtk.vtkUnstructuredGrid() aQuadGrid.Allocate(1, 1) aQuadGrid.InsertNextCell(aQuad.GetCellType(), aQuad.GetPointIds()) aQuadGrid.SetPoints(quadPoints) aQuadMapper = vtk.vtkDataSetMapper() aQuadMapper.SetInput(aQuadGrid) aQuadActor = vtk.vtkActor() aQuadActor.SetMapper(aQuadMapper) aQuadActor.AddPosition(2, 0, 2) aQuadActor.GetProperty().SetDiffuseColor(1, 0, 1) trianglePoints = vtk.vtkPoints() trianglePoints.SetNumberOfPoints(3) trianglePoints.InsertPoint(0, 0, 0, 0) trianglePoints.InsertPoint(1, 1, 0, 0) trianglePoints.InsertPoint(2, .5, .5, 0) triangleTCoords = vtk.vtkFloatArray() triangleTCoords.SetNumberOfComponents(3) triangleTCoords.SetNumberOfTuples(3) triangleTCoords.InsertTuple3(0, 1, 1, 1) triangleTCoords.InsertTuple3(1, 2, 2, 2) triangleTCoords.InsertTuple3(2, 3, 3, 3) aTriangle = vtk.vtkTriangle() aTriangle.GetPointIds().SetId(0, 0) aTriangle.GetPointIds().SetId(1, 1) aTriangle.GetPointIds().SetId(2, 2) aTriangleGrid = vtk.vtkUnstructuredGrid() aTriangleGrid.Allocate(1, 1) aTriangleGrid.InsertNextCell(aTriangle.GetCellType(), aTriangle.GetPointIds()) aTriangleGrid.SetPoints(trianglePoints) aTriangleGrid.GetPointData().SetTCoords(triangleTCoords) aTriangleMapper = vtk.vtkDataSetMapper() aTriangleMapper.SetInput(aTriangleGrid) aTriangleActor = vtk.vtkActor() aTriangleActor.SetMapper(aTriangleMapper) aTriangleActor.AddPosition(4, 0, 2) aTriangleActor.GetProperty().SetDiffuseColor(.3, 1, .5) polygonPoints = vtk.vtkPoints() polygonPoints.SetNumberOfPoints(4) polygonPoints.InsertPoint(0, 0, 0, 0) polygonPoints.InsertPoint(1, 1, 0, 0) polygonPoints.InsertPoint(2, 1, 1, 0) polygonPoints.InsertPoint(3, 0, 1, 0) aPolygon = vtk.vtkPolygon() aPolygon.GetPointIds().SetNumberOfIds(4) aPolygon.GetPointIds().SetId(0, 0) aPolygon.GetPointIds().SetId(1, 1) aPolygon.GetPointIds().SetId(2, 2) aPolygon.GetPointIds().SetId(3, 3) aPolygonGrid = vtk.vtkUnstructuredGrid() aPolygonGrid.Allocate(1, 1) aPolygonGrid.InsertNextCell(aPolygon.GetCellType(), aPolygon.GetPointIds()) aPolygonGrid.SetPoints(polygonPoints) aPolygonMapper = vtk.vtkDataSetMapper() aPolygonMapper.SetInput(aPolygonGrid) aPolygonActor = vtk.vtkActor() aPolygonActor.SetMapper(aPolygonMapper) aPolygonActor.AddPosition(6, 0, 2) aPolygonActor.GetProperty().SetDiffuseColor(1, .4, .5) triangleStripPoints = vtk.vtkPoints() triangleStripPoints.SetNumberOfPoints(5) triangleStripPoints.InsertPoint(0, 0, 1, 0) triangleStripPoints.InsertPoint(1, 0, 0, 0) triangleStripPoints.InsertPoint(2, 1, 1, 0) triangleStripPoints.InsertPoint(3, 1, 0, 0) triangleStripPoints.InsertPoint(4, 2, 1, 0) triangleStripTCoords = vtk.vtkFloatArray() triangleStripTCoords.SetNumberOfComponents(3) triangleStripTCoords.SetNumberOfTuples(3) triangleStripTCoords.InsertTuple3(0, 1, 1, 1) triangleStripTCoords.InsertTuple3(1, 2, 2, 2) triangleStripTCoords.InsertTuple3(2, 3, 3, 3) triangleStripTCoords.InsertTuple3(3, 4, 4, 4) triangleStripTCoords.InsertTuple3(4, 5, 5, 5) aTriangleStrip = vtk.vtkTriangleStrip() aTriangleStrip.GetPointIds().SetNumberOfIds(5) aTriangleStrip.GetPointIds().SetId(0, 0) aTriangleStrip.GetPointIds().SetId(1, 1) aTriangleStrip.GetPointIds().SetId(2, 2) aTriangleStrip.GetPointIds().SetId(3, 3) aTriangleStrip.GetPointIds().SetId(4, 4) aTriangleStripGrid = vtk.vtkUnstructuredGrid() aTriangleStripGrid.Allocate(1, 1) aTriangleStripGrid.InsertNextCell(aTriangleStrip.GetCellType(), aTriangleStrip.GetPointIds()) aTriangleStripGrid.SetPoints(triangleStripPoints) aTriangleStripGrid.GetPointData().SetTCoords(triangleStripTCoords) aTriangleStripMapper = vtk.vtkDataSetMapper() aTriangleStripMapper.SetInput(aTriangleStripGrid) aTriangleStripActor = vtk.vtkActor() aTriangleStripActor.SetMapper(aTriangleStripMapper) aTriangleStripActor.AddPosition(8, 0, 2) aTriangleStripActor.GetProperty().SetDiffuseColor(.3, .7, 1) linePoints = vtk.vtkPoints() linePoints.SetNumberOfPoints(2) linePoints.InsertPoint(0, 0, 0, 0) linePoints.InsertPoint(1, 1, 1, 0) aLine = vtk.vtkLine() aLine.GetPointIds().SetId(0, 0) aLine.GetPointIds().SetId(1, 1) aLineGrid = vtk.vtkUnstructuredGrid() aLineGrid.Allocate(1, 1) aLineGrid.InsertNextCell(aLine.GetCellType(), aLine.GetPointIds()) aLineGrid.SetPoints(linePoints) aLineMapper = vtk.vtkDataSetMapper() aLineMapper.SetInput(aLineGrid) aLineActor = vtk.vtkActor() aLineActor.SetMapper(aLineMapper) aLineActor.AddPosition(0, 0, 4) aLineActor.GetProperty().SetDiffuseColor(.2, 1, 1) polyLinePoints = vtk.vtkPoints() polyLinePoints.SetNumberOfPoints(3) polyLinePoints.InsertPoint(0, 0, 0, 0) polyLinePoints.InsertPoint(1, 1, 1, 0) polyLinePoints.InsertPoint(2, 1, 0, 0) aPolyLine = vtk.vtkPolyLine() aPolyLine.GetPointIds().SetNumberOfIds(3) aPolyLine.GetPointIds().SetId(0, 0) aPolyLine.GetPointIds().SetId(1, 1) aPolyLine.GetPointIds().SetId(2, 2) aPolyLineGrid = vtk.vtkUnstructuredGrid() aPolyLineGrid.Allocate(1, 1) aPolyLineGrid.InsertNextCell(aPolyLine.GetCellType(), aPolyLine.GetPointIds()) aPolyLineGrid.SetPoints(polyLinePoints) aPolyLineMapper = vtk.vtkDataSetMapper() aPolyLineMapper.SetInput(aPolyLineGrid) aPolyLineActor = vtk.vtkActor() aPolyLineActor.SetMapper(aPolyLineMapper) aPolyLineActor.AddPosition(2, 0, 4) aPolyLineActor.GetProperty().SetDiffuseColor(1, 1, 1) vertexPoints = vtk.vtkPoints() vertexPoints.SetNumberOfPoints(1) vertexPoints.InsertPoint(0, 0, 0, 0) aVertex = vtk.vtkVertex() aVertex.GetPointIds().SetId(0, 0) aVertexGrid = vtk.vtkUnstructuredGrid() aVertexGrid.Allocate(1, 1) aVertexGrid.InsertNextCell(aVertex.GetCellType(), aVertex.GetPointIds()) aVertexGrid.SetPoints(vertexPoints) aVertexMapper = vtk.vtkDataSetMapper() aVertexMapper.SetInput(aVertexGrid) aVertexActor = vtk.vtkActor() aVertexActor.SetMapper(aVertexMapper) aVertexActor.AddPosition(0, 0, 6) aVertexActor.GetProperty().SetDiffuseColor(1, 1, 1) polyVertexPoints = vtk.vtkPoints() polyVertexPoints.SetNumberOfPoints(3) polyVertexPoints.InsertPoint(0, 0, 0, 0) polyVertexPoints.InsertPoint(1, 1, 0, 0) polyVertexPoints.InsertPoint(2, 1, 1, 0) aPolyVertex = vtk.vtkPolyVertex() aPolyVertex.GetPointIds().SetNumberOfIds(3) aPolyVertex.GetPointIds().SetId(0, 0) aPolyVertex.GetPointIds().SetId(1, 1) aPolyVertex.GetPointIds().SetId(2, 2) aPolyVertexGrid = vtk.vtkUnstructuredGrid() aPolyVertexGrid.Allocate(1, 1) aPolyVertexGrid.InsertNextCell(aPolyVertex.GetCellType(), aPolyVertex.GetPointIds()) aPolyVertexGrid.SetPoints(polyVertexPoints) aPolyVertexMapper = vtk.vtkDataSetMapper() aPolyVertexMapper.SetInput(aPolyVertexGrid) aPolyVertexActor = vtk.vtkActor() aPolyVertexActor.SetMapper(aPolyVertexMapper) aPolyVertexActor.AddPosition(2, 0, 6) aPolyVertexActor.GetProperty().SetDiffuseColor(1, 1, 1) # Create the usual rendering stuff. ren = vtk.vtkRenderer() renWin = vtk.vtkRenderWindow() renWin.AddRenderer(ren) renWin.SetSize(300, 150) iren = vtk.vtkRenderWindowInteractor() iren.SetRenderWindow(renWin) ren.SetBackground(.1, .2, .4) ren.AddActor(aVoxelActor) ren.AddActor(aHexahedronActor) ren.AddActor(aTetraActor) ren.AddActor(aWedgeActor) ren.AddActor(aPyramidActor) ren.AddActor(aPixelActor) ren.AddActor(aQuadActor) ren.AddActor(aTriangleActor) ren.AddActor(aPolygonActor) ren.AddActor(aTriangleStripActor) ren.AddActor(aLineActor) ren.AddActor(aPolyLineActor) ren.AddActor(aVertexActor) ren.AddActor(aPolyVertexActor) ren.ResetCamera() ren.GetActiveCamera().Azimuth(30) ren.GetActiveCamera().Elevation(20) ren.GetActiveCamera().Dolly(2.8) ren.ResetCameraClippingRange() # Render the scene and start interaction. iren.Initialize() renWin.Render() iren.Start()