# This example demonstrates volume rendering and the use of vtkLODProp3D. # vtkLODProp3D allows the user to set different graphical representations of # the data to achieve different levels of interactivity. # # First we include the VTK Tcl packages which will make available # all of the vtk commands to Tcl # package require vtk package require vtkinteraction # # Create an SLC reader and read in the data. # vtkSLCReader reader reader SetFileName "$VTK_DATA_ROOT/Data/neghip.slc" # # Create transfer functions for opacity and color to be used in volume # properties. # vtkPiecewiseFunction opacityTransferFunction opacityTransferFunction AddPoint 20 0.0 opacityTransferFunction AddPoint 255 0.2 vtkColorTransferFunction colorTransferFunction colorTransferFunction AddRGBPoint 0.0 0.0 0.0 0.0 colorTransferFunction AddRGBPoint 64.0 1.0 0.0 0.0 colorTransferFunction AddRGBPoint 128.0 0.0 0.0 1.0 colorTransferFunction AddRGBPoint 192.0 0.0 1.0 0.0 colorTransferFunction AddRGBPoint 255.0 0.0 0.2 0.0 # # Create volume properties # vtkVolumeProperty volumeProperty volumeProperty SetColor colorTransferFunction volumeProperty SetScalarOpacity opacityTransferFunction volumeProperty SetInterpolationTypeToNearest vtkVolumeProperty volumeProperty2 volumeProperty2 SetColor colorTransferFunction volumeProperty2 SetScalarOpacity opacityTransferFunction volumeProperty2 SetInterpolationTypeToLinear # # Create a volume ray cast mapper. The volume is used for levels 1 and 2 of # LODProp3D. # vtkVolumeRayCastCompositeFunction compositeFunction vtkVolumeRayCastMapper volumeMapper volumeMapper SetInputConnection [reader GetOutputPort] volumeMapper SetVolumeRayCastFunction compositeFunction # # Set up the color lookup table for the probe planes to be used in levels 3 and # 4 of the LODProp3D # vtkLookupTable ColorLookupTable ColorLookupTable SetNumberOfTableValues 256 for { set i 0 } { $i < 256 } { incr i } { set r [colorTransferFunction GetRedValue $i] set g [colorTransferFunction GetGreenValue $i] set b [colorTransferFunction GetBlueValue $i] set a [opacityTransferFunction GetValue $i] set a [expr $a * 10.0] if { $a > 1.0 } { set a 1.0 } ColorLookupTable SetTableValue $i $r $g $b $a } # # Create planes or different resolutions to probe the data read in using the # SLC reader. The probe results are used as levels 3 and 4 of the LODProp3D. # set types [list hres lres] foreach type $types { for { set i 0 } { $i < 3 } { incr i } { vtkPlaneSource plane${i}_${type} vtkTransform transform${i}_${type} transform${i}_${type} Identity vtkTransformPolyDataFilter transpd${i}_${type} transpd${i}_${type} SetInputConnection [plane${i}_${type} GetOutputPort] transpd${i}_${type} SetTransform transform${i}_${type} vtkProbeFilter probe${i}_${type} probe${i}_${type} SetInputConnection [transpd${i}_${type} GetOutputPort] probe${i}_${type} SetSource [reader GetOutput] vtkCastToConcrete cast${i}_${type} cast${i}_${type} SetInputConnection [probe${i}_${type} GetOutputPort] vtkTriangleFilter tf${i}_${type} tf${i}_${type} SetInput [cast${i}_${type} GetPolyDataOutput] vtkStripper strip${i}_${type} strip${i}_${type} SetInputConnection [tf${i}_${type} GetOutputPort] } transform0_${type} Translate 33.0 33.0 33.0 transform0_${type} Scale 66.0 66.0 66.0 transform1_${type} Translate 33.0 33.0 33.0 transform1_${type} RotateX 90 transform1_${type} Scale 66.0 66.0 66.0 transform2_${type} Translate 33.0 33.0 33.0 transform2_${type} RotateY 90 transform2_${type} Scale 66.0 66.0 66.0 vtkAppendPolyData apd_${type} apd_${type} AddInput [tf0_${type} GetOutput] apd_${type} AddInput [tf1_${type} GetOutput] apd_${type} AddInput [tf2_${type} GetOutput] vtkPolyDataMapper probeMapper_${type} probeMapper_${type} SetInputConnection [apd_${type} GetOutputPort] probeMapper_${type} SetColorModeToMapScalars probeMapper_${type} SetLookupTable ColorLookupTable probeMapper_${type} SetScalarRange 0 255 } # # Set the resolution of each of the planes just created # plane0_hres SetResolution 60 60 plane1_hres SetResolution 60 60 plane2_hres SetResolution 60 60 plane0_lres SetResolution 25 25 plane1_lres SetResolution 25 25 plane2_lres SetResolution 25 25 # # Set the opacity to be used in the probe mappers # vtkProperty probeProperty probeProperty SetOpacity 0.99 # # Create outline to be used as level 5 in the LODProp3D # vtkOutlineFilter outline outline SetInputConnection [reader GetOutputPort] vtkPolyDataMapper outlineMapper outlineMapper SetInputConnection [outline GetOutputPort] vtkProperty outlineProperty outlineProperty SetColor 1 1 1 # # Create the LODProp3D and add the mappers to it. # vtkLODProp3D lod set level1 [lod AddLOD volumeMapper volumeProperty2 0.0] set level2 [lod AddLOD volumeMapper volumeProperty 0.0] set level3 [lod AddLOD probeMapper_hres probeProperty 0.0] set level4 [lod AddLOD probeMapper_lres probeProperty 0.0] set level5 [lod AddLOD outlineMapper outlineProperty 0.0] # # Create the render window and the renderer. # vtkRenderWindow renWin vtkRenderer ren1 renWin AddRenderer ren1 # # Add the LODProp3D to the renderer and set the background # ren1 AddViewProp lod ren1 SetBackground 0.1 0.2 0.4 # # Withdraw the default tk window # wm withdraw . # # Create the user interface including the RenderWindow # toplevel .top \ -visual best wm protocol .top WM_DELETE_WINDOW ::vtk::cb_exit frame .top.ren frame .top.controls pack .top.controls \ -side left -anchor n \ -padx 3 -pady 3 pack .top.ren \ -side right -anchor n \ -padx 3 -pady 3 \ -expand t -fill both # # Create Tk renderwidget, bind events # vtkTkRenderWidget .top.ren.rw \ -rw renWin \ -width 300 \ -height 300 ::vtk::bind_tk_render_widget .top.ren.rw pack .top.ren.rw \ -expand t -fill both # # Create LOD display controls # label .top.controls.lod \ -text "LOD Selected:" pack .top.controls.lod \ -side top -anchor w \ -padx 5 -pady 6 label .top.controls.l1 -text "Level 1 FPS:" label .top.controls.l2 -text "Level 2 FPS:" label .top.controls.l3 -text "Level 3 FPS:" label .top.controls.l4 -text "Level 4 FPS:" label .top.controls.l5 -text "Level 5 FPS:" pack .top.controls.l1 .top.controls.l2 .top.controls.l3 .top.controls.l4 .top.controls.l5 \ -side top -anchor w \ -padx 5 -pady 2 # # Create frame rate controls # set still_update_rate 0.5 set interactive_update_rate 5.0 proc update_rates {{foo 0}} { global still_update_rate interactive_update_rate set iren [renWin GetInteractor] $iren SetStillUpdateRate $still_update_rate $iren SetDesiredUpdateRate $interactive_update_rate } update_rates scale .top.controls.s1 \ -label "Still FPS:" \ -orient horizontal \ -length 150 \ -from 0.05 -to 1.0 -resolution 0.05 \ -variable still_update_rate \ -command update_rates \ -highlightthickness 0 scale .top.controls.s2 \ -label "Moving FPS:" \ -orient horizontal \ -length 150 \ -from 1.0 -to 100.0 -resolution 1.0 \ -variable interactive_update_rate \ -command update_rates \ -highlightthickness 0 pack .top.controls.s1 .top.controls.s2 \ -side top \ -anchor w -padx 5 -pady 6 button .top.controls.quit \ -text "Quit" \ -command ::vtk::cb_exit pack .top.controls.quit \ -side top \ -padx 5 -pady 6 \ -expand 1 -fill both # # Determine whether to allow automatic LOD selection. # if { [info command rtExMath] != "" } { lod AutomaticLODSelectionOff lod SetSelectedLODID $level3 } # # Create a Tcl procedure to display (in the user interface) which LOD is # currently active. # This proc is called each time an EndEvent is triggered by the renderer. # renWin AddObserver EndEvent ChangeLabels proc ChangeLabels { } { global level1 level2 level3 level4 level5 set value [lod GetLastRenderedLODID] if { $value == $level1 } { .top.controls.lod configure -text "LOD Selected: Level 1" } elseif { $value == $level2 } { .top.controls.lod configure -text "LOD Selected: Level 2" } elseif { $value == $level3 } { .top.controls.lod configure -text "LOD Selected: Level 3" } elseif { $value == $level4 } { .top.controls.lod configure -text "LOD Selected: Level 4" } elseif { $value == $level5 } { .top.controls.lod configure -text "LOD Selected: Level 5" } set value [lod GetLODEstimatedRenderTime $level1] if { $value == 0 } { .top.controls.l1 configure -text "Level 1 FPS: unknown" } else { .top.controls.l1 configure -text \ "Level 1 FPS: [format "%.2f" [expr 1.0 / $value]]" } set value [lod GetLODEstimatedRenderTime $level2] if { $value == 0 } { .top.controls.l2 configure -text "Level 2 FPS: unknown" } else { .top.controls.l2 configure -text \ "Level 2 FPS: [format "%.2f" [expr 1.0 / $value]]" } set value [lod GetLODEstimatedRenderTime $level3] if { $value == 0 } { .top.controls.l3 configure -text "Level 3 FPS: unknown" } else { .top.controls.l3 configure -text \ "Level 3 FPS: [format "%.2f" [expr 1.0 / $value]]" } set value [lod GetLODEstimatedRenderTime $level4] if { $value == 0 } { .top.controls.l4 configure -text "Level 4 FPS: unknown" } else { .top.controls.l4 configure -text \ "Level 4 FPS: [format "%.2f" [expr 1.0 / $value]]" } set value [lod GetLODEstimatedRenderTime $level5] if { $value == 0 } { .top.controls.l5 configure -text "Level 5 FPS: unknown" } else { .top.controls.l5 configure -text \ "Level 5 FPS: [format "%.2f" [expr 1.0 / $value]]" } } # # Render into the RenderWindow # renWin Render tkwait window .