/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkQuadraticTriangle.cxx,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkQuadraticTriangle.h" #include "vtkObjectFactory.h" #include "vtkMath.h" #include "vtkLine.h" #include "vtkQuadraticEdge.h" #include "vtkTriangle.h" #include "vtkDoubleArray.h" vtkCxxRevisionMacro(vtkQuadraticTriangle, "$Revision: 1.4.8.2 $"); vtkStandardNewMacro(vtkQuadraticTriangle); //---------------------------------------------------------------------------- // Construct the line with two points. vtkQuadraticTriangle::vtkQuadraticTriangle() { this->Edge = vtkQuadraticEdge::New(); this->Face = vtkTriangle::New(); this->Scalars = vtkDoubleArray::New(); this->Scalars->SetNumberOfTuples(3); this->Points->SetNumberOfPoints(6); this->PointIds->SetNumberOfIds(6); for (int i = 0; i < 6; i++) { this->Points->SetPoint(i, 0.0, 0.0, 0.0); this->PointIds->SetId(i,0); } } //---------------------------------------------------------------------------- vtkQuadraticTriangle::~vtkQuadraticTriangle() { this->Edge->Delete(); this->Face->Delete(); this->Scalars->Delete(); } //---------------------------------------------------------------------------- vtkCell *vtkQuadraticTriangle::GetEdge(int edgeId) { edgeId = (edgeId < 0 ? 0 : (edgeId > 2 ? 2 : edgeId )); int p = (edgeId+1) % 3; // load point id's this->Edge->PointIds->SetId(0,this->PointIds->GetId(edgeId)); this->Edge->PointIds->SetId(1,this->PointIds->GetId(p)); this->Edge->PointIds->SetId(2,this->PointIds->GetId(edgeId+3)); // load coordinates this->Edge->Points->SetPoint(0,this->Points->GetPoint(edgeId)); this->Edge->Points->SetPoint(1,this->Points->GetPoint(p)); this->Edge->Points->SetPoint(2,this->Points->GetPoint(edgeId+3)); return this->Edge; } //---------------------------------------------------------------------------- // order picked carefully for parametric coordinate conversion static int LinearTris[4][3] = { {0,3,5}, {3, 1,4}, {5,4,2}, {4,5,3} }; int vtkQuadraticTriangle::EvaluatePosition(double* x, double* closestPoint, int& subId, double pcoords[3], double& minDist2, double *weights) { double pc[3], dist2; int ignoreId, i, returnStatus=0, status; double tempWeights[3]; double closest[3]; //four linear triangles are used for (minDist2=VTK_DOUBLE_MAX, i=0; i < 4; i++) { this->Face->Points->SetPoint( 0,this->Points->GetPoint(LinearTris[i][0])); this->Face->Points->SetPoint( 1,this->Points->GetPoint(LinearTris[i][1])); this->Face->Points->SetPoint( 2,this->Points->GetPoint(LinearTris[i][2])); status = this->Face->EvaluatePosition(x,closest,ignoreId,pc,dist2, tempWeights); if ( status != -1 && dist2 < minDist2 ) { returnStatus = status; minDist2 = dist2; subId = i; pcoords[0] = pc[0]; pcoords[1] = pc[1]; } } // adjust parametric coordinates if ( returnStatus != -1 ) { if ( subId == 0 ) { pcoords[0] /= 2.0; pcoords[1] /= 2.0; } else if ( subId == 1 ) { pcoords[0] = 0.5 + (pcoords[0]/2.0); pcoords[1] /= 2.0; } else if ( subId == 2 ) { pcoords[0] /= 2.0; pcoords[1] = 0.5 + (pcoords[1]/2.0); } else { pcoords[0] = 0.5 - pcoords[0]/2.0; pcoords[1] = 0.5 - pcoords[1]/2.0; } pcoords[2] = 1.0 - pcoords[0] - pcoords[1]; if(closestPoint!=0) { // Compute both closestPoint and weights this->EvaluateLocation(subId,pcoords,closestPoint,weights); } else { // Compute weights only this->InterpolationFunctions(pcoords,weights); } } return returnStatus; } //---------------------------------------------------------------------------- void vtkQuadraticTriangle::EvaluateLocation(int& vtkNotUsed(subId), double pcoords[3], double x[3], double *weights) { int i; double a0[3], a1[3], a2[3], a3[3], a4[3], a5[3]; this->Points->GetPoint(0, a0); this->Points->GetPoint(1, a1); this->Points->GetPoint(2, a2); this->Points->GetPoint(3, a3); this->Points->GetPoint(4, a4); this->Points->GetPoint(5, a5); this->InterpolationFunctions(pcoords,weights); for (i=0; i<3; i++) { x[i] = a0[i]*weights[0] + a1[i]*weights[1] + a2[i]*weights[2] + a3[i]*weights[3] + a4[i]*weights[4] + a5[i]*weights[5]; } } //---------------------------------------------------------------------------- int vtkQuadraticTriangle::CellBoundary(int subId, double pcoords[3], vtkIdList *pts) { return this->Face->CellBoundary(subId, pcoords, pts); } //---------------------------------------------------------------------------- void vtkQuadraticTriangle::Contour(double value, vtkDataArray* cellScalars, vtkPointLocator* locator, vtkCellArray *verts, vtkCellArray* lines, vtkCellArray* polys, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd) { for ( int i=0; i < 4; i++) { this->Face->Points->SetPoint(0,this->Points->GetPoint(LinearTris[i][0])); this->Face->Points->SetPoint(1,this->Points->GetPoint(LinearTris[i][1])); this->Face->Points->SetPoint(2,this->Points->GetPoint(LinearTris[i][2])); if ( outPd ) { this->Face->PointIds->SetId(0,this->PointIds->GetId(LinearTris[i][0])); this->Face->PointIds->SetId(1,this->PointIds->GetId(LinearTris[i][1])); this->Face->PointIds->SetId(2,this->PointIds->GetId(LinearTris[i][2])); } this->Scalars->SetTuple(0,cellScalars->GetTuple(LinearTris[i][0])); this->Scalars->SetTuple(1,cellScalars->GetTuple(LinearTris[i][1])); this->Scalars->SetTuple(2,cellScalars->GetTuple(LinearTris[i][2])); this->Face->Contour(value, this->Scalars, locator, verts, lines, polys, inPd, outPd, inCd, cellId, outCd); } } //---------------------------------------------------------------------------- // Line-line intersection. Intersection has to occur within [0,1] parametric // coordinates and with specified tolerance. int vtkQuadraticTriangle::IntersectWithLine(double* p1, double* p2, double tol, double& t, double* x, double* pcoords, int& subId) { int subTest, i; subId = 0; for (i=0; i < 4; i++) { this->Face->Points->SetPoint(0,this->Points->GetPoint(LinearTris[i][0])); this->Face->Points->SetPoint(1,this->Points->GetPoint(LinearTris[i][1])); this->Face->Points->SetPoint(2,this->Points->GetPoint(LinearTris[i][2])); if (this->Face->IntersectWithLine(p1, p2, tol, t, x, pcoords, subTest) ) { return 1; } } return 0; } //---------------------------------------------------------------------------- int vtkQuadraticTriangle::Triangulate(int vtkNotUsed(index), vtkIdList *ptIds, vtkPoints *pts) { pts->Reset(); ptIds->Reset(); // Create four linear triangles for ( int i=0; i < 4; i++) { ptIds->InsertId(3*i,this->PointIds->GetId(LinearTris[i][0])); pts->InsertPoint(3*i,this->Points->GetPoint(LinearTris[i][0])); ptIds->InsertId(3*i+1,this->PointIds->GetId(LinearTris[i][1])); pts->InsertPoint(3*i+1,this->Points->GetPoint(LinearTris[i][1])); ptIds->InsertId(3*i+2,this->PointIds->GetId(LinearTris[i][2])); pts->InsertPoint(3*i+2,this->Points->GetPoint(LinearTris[i][2])); } return 1; } //---------------------------------------------------------------------------- void vtkQuadraticTriangle::Derivatives(int vtkNotUsed(subId), double pcoords[3], double *vtkNotUsed(values), int vtkNotUsed(dim), double *vtkNotUsed(derivs)) { pcoords[0] = pcoords[1] = pcoords[2] = 0.0; } //---------------------------------------------------------------------------- // Clip this quadratic triangle using the scalar value provided. Like // contouring, except that it cuts the triangle to produce other quads // and triangles. void vtkQuadraticTriangle::Clip(double value, vtkDataArray* cellScalars, vtkPointLocator* locator, vtkCellArray* polys, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd, int insideOut) { for ( int i=0; i < 4; i++) { this->Face->Points->SetPoint(0,this->Points->GetPoint(LinearTris[i][0])); this->Face->Points->SetPoint(1,this->Points->GetPoint(LinearTris[i][1])); this->Face->Points->SetPoint(2,this->Points->GetPoint(LinearTris[i][2])); this->Face->PointIds->SetId(0,this->PointIds->GetId(LinearTris[i][0])); this->Face->PointIds->SetId(1,this->PointIds->GetId(LinearTris[i][1])); this->Face->PointIds->SetId(2,this->PointIds->GetId(LinearTris[i][2])); this->Scalars->SetTuple(0,cellScalars->GetTuple(LinearTris[i][0])); this->Scalars->SetTuple(1,cellScalars->GetTuple(LinearTris[i][1])); this->Scalars->SetTuple(2,cellScalars->GetTuple(LinearTris[i][2])); this->Face->Clip(value, this->Scalars, locator, polys, inPd, outPd, inCd, cellId, outCd, insideOut); } } //---------------------------------------------------------------------------- // Compute maximum parametric distance to cell double vtkQuadraticTriangle::GetParametricDistance(double pcoords[3]) { int i; double pDist, pDistMax=0.0; double pc[3]; pc[0] = pcoords[0]; pc[1] = pcoords[1]; pc[2] = 1.0 - pcoords[0] - pcoords[1]; for (i=0; i<3; i++) { if ( pc[i] < 0.0 ) { pDist = -pc[i]; } else if ( pc[i] > 1.0 ) { pDist = pc[i] - 1.0; } else //inside the cell in the parametric direction { pDist = 0.0; } if ( pDist > pDistMax ) { pDistMax = pDist; } } return pDistMax; } //---------------------------------------------------------------------------- // Compute interpolation functions. The first three nodes are the triangle // vertices; the others are mid-edge nodes. void vtkQuadraticTriangle::InterpolationFunctions(double pcoords[3], double weights[6]) { double r = pcoords[0]; double s = pcoords[1]; double t = 1.0 - r - s; weights[0] = t*(2.0*t - 1.0); weights[1] = r*(2.0*r - 1.0); weights[2] = s*(2.0*s - 1.0); weights[3] = 4.0 * r * t; weights[4] = 4.0 * r * s; weights[5] = 4.0 * s * t; } //---------------------------------------------------------------------------- // Derivatives in parametric space. void vtkQuadraticTriangle::InterpolationDerivs(double pcoords[3], double derivs[12]) { double r = pcoords[0]; double s = pcoords[1]; // r-derivatives derivs[0] = 4.0*r + 4.0*s - 3.0; derivs[1] = 4.0*r - 1.0; derivs[2] = 0.0; derivs[3] = 4.0 - 8.0*r - 4.0*s; derivs[4] = 4.0*s; derivs[5] = -4.0*s; // s-derivatives derivs[6] = 4.0*r + 4.0*s - 3.0; derivs[7] = 0.0; derivs[8] = 4.0*s - 1.0; derivs[9] = -4.0*r; derivs[10] = 4.0*r; derivs[11] = 4.0 - 8.0*s - 4.0*r; } //---------------------------------------------------------------------------- static double vtkQTriangleCellPCoords[18] = { 0.0,0.0,0.0, 1.0,0.0,0.0, 0.0,1.0,0.0, 0.5,0.0,0.0, 0.5,0.5,0.0, 0.0,0.5,0.0}; double *vtkQuadraticTriangle::GetParametricCoords() { return vtkQTriangleCellPCoords; } //---------------------------------------------------------------------------- void vtkQuadraticTriangle::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os,indent); os << indent << "Edge:\n"; this->Edge->PrintSelf(os,indent.GetNextIndent()); os << indent << "Edge:\n"; this->Edge->PrintSelf(os,indent.GetNextIndent()); os << indent << "Scalars:\n"; this->Scalars->PrintSelf(os,indent.GetNextIndent()); }