/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkUnstructuredGridAlgorithm.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkUnstructuredGridAlgorithm - Superclass for algorithms that produce only unstructured grid as output // .SECTION Description // vtkUnstructuredGridAlgorithm is a convenience class to make writing algorithms // easier. It is also designed to help transition old algorithms to the new // pipeline architecture. Ther are some assumptions and defaults made by this // class you should be aware of. This class defaults such that your filter // will have one input port and one output port. If that is not the case // simply change it with SetNumberOfInputPorts etc. See this classes // constructor for the default. This class also provides a FillInputPortInfo // method that by default says that all inputs will be UnstructuredGrid. If that // isn't the case then please override this method in your subclass. This // class breaks out the downstream requests into seperate functions such as // ExecuteData and ExecuteInformation. For new algorithms you should // implement RequestData( request, inputVec, outputVec) but for older filters // there is a default implementation that calls the old ExecuteData(output) // signature, for even older filters that don;t implement ExecuteData the // default implementation calls the even older Execute() signature. #ifndef __vtkUnstructuredGridAlgorithm_h #define __vtkUnstructuredGridAlgorithm_h #include "vtkAlgorithm.h" class vtkDataSet; class vtkUnstructuredGrid; class VTK_FILTERING_EXPORT vtkUnstructuredGridAlgorithm : public vtkAlgorithm { public: static vtkUnstructuredGridAlgorithm *New(); vtkTypeRevisionMacro(vtkUnstructuredGridAlgorithm,vtkAlgorithm); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Get the output data object for a port on this algorithm. vtkUnstructuredGrid* GetOutput(); vtkUnstructuredGrid* GetOutput(int); virtual void SetOutput(vtkDataObject* d); // Description: // see vtkAlgorithm for details virtual int ProcessRequest(vtkInformation*, vtkInformationVector**, vtkInformationVector*); // this method is not recommended for use, but lots of old style filters // use it vtkDataObject *GetInput(int port); vtkDataObject *GetInput() { return this->GetInput(0); }; vtkUnstructuredGrid *GetUnstructuredGridInput(int port); // Description: // Set an input of this algorithm. You should not override these // methods because they are not the only way to connect a pipeline. // Note that these methods support old-style pipeline connections. // When writing new code you should use the more general // vtkAlgorithm::SetInputConnection(). These methods transform the // input index to the input port index, not an index of a connection // within a single port. void SetInput(vtkDataObject *); void SetInput(int, vtkDataObject*); // Description: // Add an input of this algorithm. Note that these methods support // old-style pipeline connections. When writing new code you should // use the more general vtkAlgorithm::AddInputConnection(). See // SetInput() for details. void AddInput(vtkDataObject *); void AddInput(int, vtkDataObject*); protected: vtkUnstructuredGridAlgorithm(); ~vtkUnstructuredGridAlgorithm(); // convenience method virtual int RequestInformation(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector); // Description: // This is called by the superclass. // This is the method you should override. virtual int RequestData(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector); // Description: // This is called by the superclass. // This is the method you should override. virtual int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*); // Description: // This method is the old style execute method virtual void ExecuteData(vtkDataObject *output); virtual void Execute(); // see algorithm for more info virtual int FillOutputPortInformation(int port, vtkInformation* info); virtual int FillInputPortInformation(int port, vtkInformation* info); private: vtkUnstructuredGridAlgorithm(const vtkUnstructuredGridAlgorithm&); // Not implemented. void operator=(const vtkUnstructuredGridAlgorithm&); // Not implemented. }; #endif