/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkButtonSource.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkButtonSource - abstract class for creating various button types // .SECTION Description // vtkButtonSource is an abstract class that defines an API for creating // "button-like" objects in VTK. A button is a geometry with a rectangular // region that can be textured. The button is divided into two regions: the // texture region and the shoulder region. The points in both regions are // assigned texture coordinates. The texture region has texture coordinates // consistent with the image to be placed on it. All points in the shoulder // regions are assigned a texture coordinate specified by the user. In this // way the shoulder region can be colored by the texture. // // Creating a vtkButtonSource requires specifying its center point. // (Subclasses have other attributes that must be set to control // the shape of the button.) You must also specify how to control // the shape of the texture region; i.e., wheter to size the // texture region proportional to the texture dimensions or whether // to size the texture region proportional to the button. Also, buttons // can be created single sided are mirrored to create two-sided buttons. // .SECTION See Also // vtkEllipticalButtonSource vtkRectangularButtonSource // .SECTION Caveats // The button is defined in the x-y plane. Use vtkTransformPolyDataFilter // or vtkGlyph3D to orient the button in a different direction. #ifndef __vtkButtonSource_h #define __vtkButtonSource_h #include "vtkPolyDataAlgorithm.h" #define VTK_TEXTURE_STYLE_FIT_IMAGE 0 #define VTK_TEXTURE_STYLE_PROPORTIONAL 1 class VTK_GRAPHICS_EXPORT vtkButtonSource : public vtkPolyDataAlgorithm { public: void PrintSelf(ostream& os, vtkIndent indent); vtkTypeRevisionMacro(vtkButtonSource,vtkPolyDataAlgorithm); // Description: // Specify a point defining the origin (center) of the button. vtkSetVector3Macro(Center,double); vtkGetVectorMacro(Center,double,3); // Description: // Set/Get the style of the texture region: whether to size it // according to the x-y dimensions of the texture, or whether to make // the texture region proportional to the width/height of the button. vtkSetClampMacro(TextureStyle,int,VTK_TEXTURE_STYLE_FIT_IMAGE, VTK_TEXTURE_STYLE_PROPORTIONAL); vtkGetMacro(TextureStyle,int); void SetTextureStyleToFitImage() {this->SetTextureStyle(VTK_TEXTURE_STYLE_FIT_IMAGE);} void SetTextureStyleToProportional() {this->SetTextureStyle(VTK_TEXTURE_STYLE_PROPORTIONAL);} // Description: // Set/get the texture dimension. This needs to be set if the texture // style is set to fit the image. vtkSetVector2Macro(TextureDimensions,int); vtkGetVector2Macro(TextureDimensions,int); // Description: // Set/Get the default texture coordinate to set the shoulder region to. vtkSetVector2Macro(ShoulderTextureCoordinate,double); vtkGetVector2Macro(ShoulderTextureCoordinate,double); // Description: // Indicate whether the button is single or double sided. A double sided // button can be viewed from two sides...it looks sort of like a "pill." // A single-sided button is meant to viewed from a single side; it looks // like a "clam-shell." vtkSetMacro(TwoSided,int); vtkGetMacro(TwoSided,int); vtkBooleanMacro(TwoSided,int); protected: vtkButtonSource(); ~vtkButtonSource() {} double Center[3]; double ShoulderTextureCoordinate[2]; int TextureStyle; int TextureDimensions[2]; int TwoSided; private: vtkButtonSource(const vtkButtonSource&); // Not implemented. void operator=(const vtkButtonSource&); // Not implemented. }; #endif