/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkOffsetsManagerArray.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME OffsetsManager - Helper class due to PIMPL excess // .SECTION Description // This class is deisgned to work within vtkXMLWriter. It store a position // in a file (unsigned long) and associate a offset in the file. This is // usefull when writting TimeStep XML file when you want to forward the // same offset from the AppendData section on every entry in let say // definition // Example: // // // // ... // // Therefore data is only stored once in the XML file. At read time the // offset value is stored to determine whenever we need to read data // (ie when offset different from previously stored offset) // .SECTION See Also // vtkXMLWriter // .SECTION Warning // Do not include this file in a header file, it will break PIMPL convention #ifndef vtkOffsetsManager_DoNotInclude #error "do not include unless you know what you are doing" #endif #ifndef __vtkOffsetsManagerArray_h #define __vtkOffsetsManagerArray_h #include "vtkSystemIncludes.h" #include #include //---------------------------------------------------------------------------- class OffsetsManager { public: // Construct with default (unsigned long)-1 MTime OffsetsManager() { this->LastMTime = (unsigned long)-1; //almost invalid state } ~OffsetsManager() { } void Allocate(int numTimeStep) { assert( numTimeStep > 0); this->Positions.resize(numTimeStep); this->OffsetValues.resize(numTimeStep); } unsigned long &GetPosition(unsigned int t) { assert( t < this->Positions.size()); return this->Positions[t]; } unsigned long &GetOffsetValue(unsigned int t) { assert( t < this->OffsetValues.size()); return this->OffsetValues[t]; } unsigned long &GetLastMTime() { return this->LastMTime; } private: unsigned long LastMTime; // Previously written dataarray mtime vtkstd::vector Positions; // Position in the stream to write the offset vtkstd::vector OffsetValues; // Value of offset }; //---------------------------------------------------------------------------- class OffsetsManagerGroup { public: // This is kind of a hack since we need to consider both the case of Points with // only one array over time and PointData with possibly multiple array over time // therefore we need to use a OffsetsManagerGroup for representing offset from // Points but OffsetsManagerArray for PointData. In both case the toplevel structure // is a container of Pieces... OffsetsManager &GetPiece(unsigned int index) { assert( index < this->Internals.size()); OffsetsManager &e = this->Internals[index]; return e; } // GetElement should be used when manipulating a OffsetsManagerArray OffsetsManager &GetElement(unsigned int index) { // commenting the following out, this is an heisenbug which only appears on gcc // when exporting GLIBCPP_NEW=1. If you try to print the value or run through gdb // it desepears //assert( index < this->Internals.size()); OffsetsManager &e = this->Internals[index]; return e; } unsigned int GetNumberOfElements() { return this->Internals.size(); } void Allocate(int numElements) { assert(numElements >= 0); //allow 0 for empty FieldData this->Internals.resize(numElements); } void Allocate(int numElements, int numTimeSteps) { assert(numElements > 0); assert(numTimeSteps > 0); this->Internals.resize(numElements); for(int i=0; iInternals[i].Allocate(numTimeSteps); } } private: vtkstd::vector Internals; }; //---------------------------------------------------------------------------- class OffsetsManagerArray { public: OffsetsManagerGroup &GetPiece(unsigned int index) { assert( index < this->Internals.size()); return this->Internals[index]; } void Allocate(int numPieces) { assert(numPieces > 0); // Force re-initialization of values. this->Internals.resize(0); this->Internals.resize(numPieces); } void Allocate(int numPieces, int numElements, int numTimeSteps) { assert(numPieces > 0); assert(numElements > 0); assert(numTimeSteps > 0); // Force re-initialization of values. this->Internals.resize(0); this->Internals.resize(numPieces); for(int i=0; iInternals[i].Allocate(numElements, numTimeSteps); } } private: vtkstd::vector Internals; }; #endif