/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkImageViewer.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkImageViewer - Display a 2d image. // .SECTION Description // vtkImageViewer is a convenience class for displaying a 2d image. It // packages up the functionality found in vtkRenderWindow, vtkRenderer, // vtkActor2D and vtkImageMapper into a single easy to use class. Behind the // scenes these four classes are actually used to to provide the required // functionality. vtkImageViewer is simply a wrapper around them. // .SECTION See Also // vtkRenderWindow vtkRenderer vtkImageMapper vtkActor2D #ifndef __vtkImageViewer_h #define __vtkImageViewer_h #include "vtkObject.h" #include "vtkImageMapper.h" // For all the inline methods #include "vtkRenderWindow.h" // For all the inline methods class vtkInteractorStyleImage; class VTK_RENDERING_EXPORT vtkImageViewer : public vtkObject { public: static vtkImageViewer *New(); vtkTypeRevisionMacro(vtkImageViewer,vtkObject); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Get name of rendering window char *GetWindowName() {return this->RenderWindow->GetWindowName();}; // Description: // Render the resulting image. virtual void Render(void); // Description: // Set/Get the input to the viewer. void SetInput(vtkImageData *in) {this->ImageMapper->SetInput(in);}; vtkImageData *GetInput() { return this->ImageMapper->GetInput();}; virtual void SetInputConnection(vtkAlgorithmOutput* input) { this->ImageMapper->SetInputConnection(input);}; // Description: // What is the possible Min/ Max z slices available. int GetWholeZMin() {return this->ImageMapper->GetWholeZMin();}; int GetWholeZMax() {return this->ImageMapper->GetWholeZMax();}; // Description: // Set/Get the current Z Slice to display int GetZSlice() {return this->ImageMapper->GetZSlice();}; void SetZSlice(int s) {this->ImageMapper->SetZSlice(s);}; // Description: // Sets window/level for mapping pixels to colors. double GetColorWindow() {return this->ImageMapper->GetColorWindow();}; double GetColorLevel() {return this->ImageMapper->GetColorLevel();}; void SetColorWindow(double s) {this->ImageMapper->SetColorWindow(s);}; void SetColorLevel(double s) {this->ImageMapper->SetColorLevel(s);}; // Description: // These are here for using a tk window. void SetDisplayId(void *a) {this->RenderWindow->SetDisplayId(a);}; void SetWindowId(void *a) {this->RenderWindow->SetWindowId(a);}; void SetParentId(void *a) {this->RenderWindow->SetParentId(a);}; // Description: // By default this is a color viewer. GrayScaleHintOn will improve the // appearance of gray scale images on some systems. VTK_LEGACY(int GetGrayScaleHint()); VTK_LEGACY(void SetGrayScaleHint(int vtkNotUsed(a))); VTK_LEGACY(void GrayScaleHintOn()); VTK_LEGACY(void GrayScaleHintOff()); // Description: // Set/Get the position in screen coordinates of the rendering window. int *GetPosition() {return this->RenderWindow->GetPosition();}; void SetPosition(int a,int b) {this->RenderWindow->SetPosition(a,b);}; virtual void SetPosition(int a[2]); // Description: // Set/Get the size of the window in screen coordinates. int *GetSize() {return this->RenderWindow->GetSize();}; void SetSize(int a,int b) {this->RenderWindow->SetSize(a,b);}; virtual void SetSize(int a[2]); // Description: // Get the internal objects vtkGetObjectMacro(RenderWindow,vtkRenderWindow); vtkGetObjectMacro(Renderer, vtkRenderer); vtkGetObjectMacro(ImageMapper,vtkImageMapper); vtkGetObjectMacro(Actor2D,vtkActor2D); // Description: // Create and attach an interactor for this window void SetupInteractor(vtkRenderWindowInteractor *); // Description: // Create a window in memory instead of on the screen. This may not // be supported for every type of window and on some windows you may // need to invoke this prior to the first render. void SetOffScreenRendering(int); int GetOffScreenRendering(); void OffScreenRenderingOn(); void OffScreenRenderingOff(); protected: vtkImageViewer(); ~vtkImageViewer(); vtkRenderWindow *RenderWindow; vtkRenderer *Renderer; vtkImageMapper *ImageMapper; vtkActor2D *Actor2D; int FirstRender; vtkRenderWindowInteractor *Interactor; vtkInteractorStyleImage *InteractorStyle; private: vtkImageViewer(const vtkImageViewer&); // Not implemented. void operator=(const vtkImageViewer&); // Not implemented. }; #endif