/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkInteractorStyleTrackballActor.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkInteractorStyleTrackballActor - manipulate objects in the scene independent of each other // .SECTION Description // vtkInteractorStyleTrackballActor allows the user to interact with (rotate, // pan, etc.) objects in the scene indendent of each other. In trackball // interaction, the magnitude of the mouse motion is proportional to the // actor motion associated with a particular mouse binding. For example, // small left-button motions cause small changes in the rotation of the // actor around its center point. // // The mouse bindings are as follows. For a 3-button mouse, the left button // is for rotation, the right button for zooming, the middle button for // panning, and ctrl + left button for spinning. (With fewer mouse buttons, // ctrl + shift + left button is for zooming, and shift + left button is for // panning.) // .SECTION See Also // vtkInteractorStyleTrackballCamera vtkInteractorStyleJoystickActor // vtkInteractorStyleJoystickCamera #ifndef __vtkInteractorStyleTrackballActor_h #define __vtkInteractorStyleTrackballActor_h #include "vtkInteractorStyle.h" class vtkCellPicker; class VTK_RENDERING_EXPORT vtkInteractorStyleTrackballActor : public vtkInteractorStyle { public: static vtkInteractorStyleTrackballActor *New(); vtkTypeRevisionMacro(vtkInteractorStyleTrackballActor,vtkInteractorStyle); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Event bindings controlling the effects of pressing mouse buttons // or moving the mouse. virtual void OnMouseMove(); virtual void OnLeftButtonDown(); virtual void OnLeftButtonUp(); virtual void OnMiddleButtonDown(); virtual void OnMiddleButtonUp(); virtual void OnRightButtonDown(); virtual void OnRightButtonUp(); // These methods for the different interactions in different modes // are overridden in subclasses to perform the correct motion. Since // they might be called from OnTimer, they do not have mouse coord parameters // (use interactor's GetEventPosition and GetLastEventPosition) virtual void Rotate(); virtual void Spin(); virtual void Pan(); virtual void Dolly(); virtual void UniformScale(); protected: vtkInteractorStyleTrackballActor(); ~vtkInteractorStyleTrackballActor(); void FindPickedActor(int x, int y); void Prop3DTransform(vtkProp3D *prop3D, double *boxCenter, int NumRotation, double **rotate, double *scale); double MotionFactor; vtkProp3D *InteractionProp; vtkCellPicker *InteractionPicker; private: vtkInteractorStyleTrackballActor(const vtkInteractorStyleTrackballActor&); // Not implemented. void operator=(const vtkInteractorStyleTrackballActor&); // Not implemented. }; #endif