/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkInteractorStyleUnicam.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /* * This work (vtkInteractorStyleUnicam.h) was produced under a grant from * the Department of Energy to Brown University. Neither Brown University * nor the authors assert any copyright with respect to this work and it may * be used, reproduced, and distributed without permission. */ // .NAME vtkInteractorStyleUnicam - provides Unicam navigation style // .SECTION Description // UniCam is a camera interactor. Here, just the primary features of the // UniCam technique are implemented. UniCam requires just one mouse button // and supports context sensitive dollying, panning, and rotation. (In this // implementation, it uses the right mouse button, leaving the middle and // left available for other functions.) For more information, see the paper // at: // // ftp://ftp.cs.brown.edu/pub/papers/graphics/research/unicam.pdf // // The following is a brief description of the UniCam Camera Controls. You // can perform 3 operations on the camera: rotate, pan, and dolly the camera. // All operations are reached through the right mouse button & mouse // movements. // // IMPORTANT: UniCam assumes there is an axis that makes sense as a "up" // vector for the world. By default, this axis is defined to be the // vector <0,0,1>. You can set it explicitly for the data you are // viewing with the 'SetWorldUpVector(..)' method in C++, or similarly // in Tcl/Tk (or other interpreted languages). // // 1. ROTATE: // // Position the cursor over the point you wish to rotate around and press and // release the left mouse button. A 'focus dot' appears indicating the // point that will be the center of rotation. To rotate, press and hold the // left mouse button and drag the mouse.. release the button to complete the // rotation. // // Rotations can be done without placing a focus dot first by moving the // mouse cursor to within 10% of the window border & pressing and holding the // left button followed by dragging the mouse. The last focus dot position // will be re-used. // // 2. PAN: // // Click and hold the left mouse button, and initially move the mouse left // or right. The point under the initial pick will pick correlate w/ the // mouse tip-- (i.e., direct manipulation). // // 3. DOLLY (+ PAN): // // Click and hold the left mouse button, and initially move the mouse up or // down. Moving the mouse down will dolly towards the picked point, and moving // the mouse up will dolly away from it. Dollying occurs relative to the // picked point which simplifies the task of dollying towards a region of // interest. Left and right mouse movements will pan the camera left and right. // // .SECTION Caveats // (NOTE: This implementation of Unicam assumes a perspective camera. It // could be modified relatively easily to also support an orthographic // projection.) #ifndef __vtkInteractorStyleUnicam_h #define __vtkInteractorStyleUnicam_h #include "vtkInteractorStyle.h" class vtkCamera; class vtkWorldPointPicker; // // XXX - would have preferred to make these enumerations within the class, // enum { NONE=0, BUTTON_LEFT, BUTTON_MIDDLE, BUTTON_RIGHT }; // enum {CAM_INT_ROT, CAM_INT_CHOOSE, CAM_INT_PAN, CAM_INT_DOLLY}; // but vtkWrapTcl signaled a "syntax error" when it parsed the 'enum' line. // So, am making them defines which is what the other classes that want // to have constants appear to do. // // buttons pressed #define VTK_UNICAM_NONE 0 #define VTK_UNICAM_BUTTON_LEFT 1 #define VTK_UNICAM_BUTTON_MIDDLE 2 #define VTK_UNICAM_BUTTON_RIGHT 3 // // camera modes #define VTK_UNICAM_CAM_INT_ROT 0 #define VTK_UNICAM_CAM_INT_CHOOSE 1 #define VTK_UNICAM_CAM_INT_PAN 2 #define VTK_UNICAM_CAM_INT_DOLLY 3 class VTK_RENDERING_EXPORT vtkInteractorStyleUnicam : public vtkInteractorStyle { public: static vtkInteractorStyleUnicam *New(); vtkTypeRevisionMacro(vtkInteractorStyleUnicam,vtkInteractorStyle); void PrintSelf(ostream& os, vtkIndent indent); void SetWorldUpVector(double a[3]) {this->SetWorldUpVector(a[0],a[1],a[2]);} void SetWorldUpVector(double x, double y, double z); vtkGetVectorMacro(WorldUpVector, double, 3); // Description: // Concrete implementation of event bindings virtual void OnMouseMove(); virtual void OnLeftButtonDown(); virtual void OnLeftButtonUp(); virtual void OnLeftButtonMove(); // Description: // OnTimer calls RotateCamera, RotateActor etc which should be overridden by // style subclasses. virtual void OnTimer(); protected: vtkInteractorStyleUnicam(); virtual ~vtkInteractorStyleUnicam(); vtkWorldPointPicker *InteractionPicker; int ButtonDown; // which button is down double DTime; // time mouse button was pressed double Dist; // distance the mouse has moved since button press double StartPix[2]; // pixel mouse movement started at double LastPos[2]; // normalized position of mouse last frame double LastPix[2]; // pixel position of mouse last frame double DownPt[3]; // 3D point under cursor when mouse button pressed double Center [3]; // center of camera rotation double WorldUpVector[3]; // what the world thinks the 'up' vector is vtkActor *FocusSphere; // geometry for indicating center of rotation int IsDot; // flag-- is the FocusSphere being displayed? vtkRenderer *FocusSphereRenderer; // renderer for 'FocusSphere' int state; // which navigation mode was selected? void ChooseXY( int X, int Y ); // method for choosing type of navigation void RotateXY( int X, int Y ); // method for rotating void DollyXY( int X, int Y ); // method for dollying void PanXY( int X, int Y ); // method for panning // conveinence methods for translating & rotating the camera void MyTranslateCamera(double v[3]); void MyRotateCamera(double cx, double cy, double cz, double ax, double ay, double az, double angle); // Given a 3D point & a vtkCamera, compute the vectors that extend // from the projection of the center of projection to the center of // the right-edge and the center of the top-edge onto the plane // containing the 3D point & with normal parallel to the camera's // projection plane. void GetRightVandUpV(double *p, vtkCamera *cam, double *rightV, double *upV); // takes in pixels, returns normalized window coordinates void NormalizeMouseXY(int X, int Y, double *NX, double *NY); // return the aspect ratio of the current window double WindowAspect(); private: vtkInteractorStyleUnicam(const vtkInteractorStyleUnicam&); // Not implemented. void operator=(const vtkInteractorStyleUnicam&); // Not implemented. }; #endif // __vtkInteractorStyleUnicam_h