/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkOpenGLImageActor.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkOpenGLImageActor - OpenGL texture map // .SECTION Description // vtkOpenGLImageActor is a concrete implementation of the abstract class // vtkImageActor. vtkOpenGLImageActor interfaces to the OpenGL rendering library. #ifndef __vtkOpenGLImageActor_h #define __vtkOpenGLImageActor_h #include "vtkImageActor.h" class vtkWindow; class vtkOpenGLRenderer; class vtkRenderWindow; class VTK_RENDERING_EXPORT vtkOpenGLImageActor : public vtkImageActor { public: static vtkOpenGLImageActor *New(); vtkTypeRevisionMacro(vtkOpenGLImageActor,vtkImageActor); virtual void PrintSelf(ostream& os, vtkIndent indent); // Description: // Implement base class method. void Load(vtkRenderer *ren); // Description: // Implement base class method. void Render(vtkRenderer *ren); // Description: // Release any graphics resources that are being consumed by this texture. // The parameter window could be used to determine which graphic // resources to release. Using the same texture object in multiple // render windows is NOT currently supported. void ReleaseGraphicsResources(vtkWindow *); protected: vtkOpenGLImageActor(); ~vtkOpenGLImageActor(); unsigned char *MakeDataSuitable(int &xsize, int &ysize, int &release, int &reuseTexture); vtkTimeStamp LoadTime; long Index; vtkRenderWindow *RenderWindow; // RenderWindow used for previous render double Coords[12]; double TCoords[8]; int TextureSize[2]; // Non-recursive internal method void InternalRender(vtkRenderer *ren); // Is a certain size texture supported? int TextureSizeOK( int size[2] ); private: vtkOpenGLImageActor(const vtkOpenGLImageActor&); // Not implemented. void operator=(const vtkOpenGLImageActor&); // Not implemented. }; #endif