/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkVRMLExporter.cxx,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkVRMLExporter.h" #include "vtkAssemblyNode.h" #include "vtkAssemblyPath.h" #include "vtkCamera.h" #include "vtkCellArray.h" #include "vtkGeometryFilter.h" #include "vtkImageData.h" #include "vtkLight.h" #include "vtkLightCollection.h" #include "vtkMath.h" #include "vtkObjectFactory.h" #include "vtkPointData.h" #include "vtkPolyData.h" #include "vtkPolyDataMapper.h" #include "vtkProperty.h" #include "vtkRenderWindow.h" #include "vtkRendererCollection.h" #include "vtkTexture.h" #include "vtkTransform.h" vtkCxxRevisionMacro(vtkVRMLExporter, "$Revision: 1.80 $"); vtkStandardNewMacro(vtkVRMLExporter); vtkVRMLExporter::vtkVRMLExporter() { this->Speed = 4.0; this->FileName = NULL; this->FilePointer = NULL; } vtkVRMLExporter::~vtkVRMLExporter() { if ( this->FileName ) { delete [] this->FileName; } } void vtkVRMLExporter::SetFilePointer(FILE *fp) { if (fp != this->FilePointer) { this->Modified(); this->FilePointer = fp; } } void vtkVRMLExporter::WriteData() { vtkRenderer *ren; vtkActorCollection *ac; vtkActor *anActor, *aPart; vtkLightCollection *lc; vtkLight *aLight; vtkCamera *cam; double *tempd; FILE *fp; // make sure the user specified a FileName or FilePointer if (!this->FilePointer && (this->FileName == NULL)) { vtkErrorMacro(<< "Please specify FileName to use"); return; } // first make sure there is only one renderer in this rendering window if (this->RenderWindow->GetRenderers()->GetNumberOfItems() > 1) { vtkErrorMacro(<< "VRML files only support one renderer per window."); return; } // get the renderer ren = this->RenderWindow->GetRenderers()->GetFirstRenderer(); // make sure it has at least one actor if (ren->GetActors()->GetNumberOfItems() < 1) { vtkErrorMacro(<< "no actors found for writing VRML file."); return; } // try opening the files if (!this->FilePointer) { fp = fopen(this->FileName,"w"); if (!fp) { vtkErrorMacro(<< "unable to open VRML file " << this->FileName); return; } } else { fp = this->FilePointer; } // // Write header // vtkDebugMacro("Writing VRML file"); fprintf(fp,"#VRML V2.0 utf8\n"); fprintf(fp,"# VRML file written by the visualization toolkit\n\n"); // Start write the Background double background[3]; ren->GetBackground(background); fprintf(fp," Background {\n "); fprintf(fp," skyColor [%f %f %f, ]\n", background[0], background[1], background[2]); fprintf(fp," }\n "); // End of Background // do the camera cam = ren->GetActiveCamera(); fprintf(fp," Viewpoint\n {\n fieldOfView %f\n", cam->GetViewAngle()*3.1415926/180.0); fprintf(fp," position %f %f %f\n",cam->GetPosition()[0], cam->GetPosition()[1], cam->GetPosition()[2]); fprintf(fp," description \"Default View\"\n"); tempd = cam->GetOrientationWXYZ(); fprintf(fp," orientation %g %g %g %g\n }\n", tempd[1], tempd[2], tempd[3], tempd[0]*3.1415926/180.0); // do the lights first the ambient then the others fprintf(fp," NavigationInfo {\n type [\"EXAMINE\",\"FLY\"]\n speed %f\n", this->Speed); if (ren->GetLights()->GetNumberOfItems() == 0) { fprintf(fp," headlight TRUE}\n\n"); } else { fprintf(fp," headlight FALSE}\n\n"); } fprintf(fp," DirectionalLight { ambientIntensity 1 intensity 0 # ambient light\n"); fprintf(fp," color %f %f %f }\n\n", ren->GetAmbient()[0], ren->GetAmbient()[1], ren->GetAmbient()[2]); // make sure we have a default light // if we dont then use a headlight lc = ren->GetLights(); vtkCollectionSimpleIterator lsit; for (lc->InitTraversal(lsit); (aLight = lc->GetNextLight(lsit)); ) { this->WriteALight(aLight, fp); } // do the actors now ac = ren->GetActors(); vtkAssemblyPath *apath; vtkCollectionSimpleIterator ait; for (ac->InitTraversal(ait); (anActor = ac->GetNextActor(ait)); ) { for (anActor->InitPathTraversal(); (apath=anActor->GetNextPath()); ) { aPart=(vtkActor *)apath->GetLastNode()->GetViewProp(); this->WriteAnActor(aPart, fp); } } if (!this->FilePointer) { fclose(fp); } } void vtkVRMLExporter::WriteALight(vtkLight *aLight, FILE *fp) { double *pos, *focus, *color; double dir[3]; pos = aLight->GetPosition(); focus = aLight->GetFocalPoint(); color = aLight->GetColor(); dir[0] = focus[0] - pos[0]; dir[1] = focus[1] - pos[1]; dir[2] = focus[2] - pos[2]; vtkMath::Normalize(dir); if (aLight->GetPositional()) { double *attn; if (aLight->GetConeAngle() >= 180.0) { fprintf(fp," PointLight {\n"); } else { fprintf(fp," SpotLight {\n"); fprintf(fp," direction %f %f %f\n",dir[0], dir[1], dir[2]); fprintf(fp," cutOffAngle %f\n", aLight->GetConeAngle()); } fprintf(fp," location %f %f %f\n", pos[0], pos[1], pos[2]); attn = aLight->GetAttenuationValues(); fprintf(fp," attenuation %f %f %f\n", attn[0], attn[1], attn[2]); } else { fprintf(fp," DirectionalLight {\n"); fprintf(fp," direction %f %f %f\n",dir[0], dir[1], dir[2]); } fprintf(fp," color %f %f %f\n", color[0], color[1], color[2]); fprintf(fp," intensity %f\n", aLight->GetIntensity()); if (aLight->GetSwitch()) { fprintf(fp," on TRUE\n }\n"); } else { fprintf(fp," on FALSE\n }\n"); } } void vtkVRMLExporter::WriteAnActor(vtkActor *anActor, FILE *fp) { vtkDataSet *ds; vtkPolyData *pd; vtkGeometryFilter *gf = NULL; vtkPointData *pntData; vtkPoints *points; vtkDataArray *normals = NULL; vtkDataArray *tcoords = NULL; int i, i1, i2; vtkProperty *prop; double *tempd; vtkCellArray *cells; vtkIdType npts = 0; vtkIdType *indx = 0; double tempf2; int pointDataWritten = 0; vtkPolyDataMapper *pm; vtkUnsignedCharArray *colors; double *p; unsigned char *c; vtkTransform *trans; int totalValues; // see if the actor has a mapper. it could be an assembly if (anActor->GetMapper() == NULL) { return; } // first stuff out the transform trans = vtkTransform::New(); trans->SetMatrix(anActor->vtkProp3D::GetMatrix()); fprintf(fp," Transform {\n"); tempd = trans->GetPosition(); fprintf(fp," translation %g %g %g\n", tempd[0], tempd[1], tempd[2]); tempd = trans->GetOrientationWXYZ(); fprintf(fp," rotation %g %g %g %g\n", tempd[1], tempd[2], tempd[3], tempd[0]*3.1415926/180.0); tempd = trans->GetScale(); fprintf(fp," scale %g %g %g\n", tempd[0], tempd[1], tempd[2]); fprintf(fp," children [\n"); trans->Delete(); // get the mappers input and matrix ds = anActor->GetMapper()->GetInput(); // we really want polydata if ( ds->GetDataObjectType() != VTK_POLY_DATA ) { gf = vtkGeometryFilter::New(); gf->SetInput(ds); gf->Update(); pd = gf->GetOutput(); } else { pd = (vtkPolyData *)ds; } pm = vtkPolyDataMapper::New(); pm->SetInput(pd); pm->SetScalarRange(anActor->GetMapper()->GetScalarRange()); pm->SetScalarVisibility(anActor->GetMapper()->GetScalarVisibility()); pm->SetLookupTable(anActor->GetMapper()->GetLookupTable()); pm->SetScalarMode(anActor->GetMapper()->GetScalarMode()); if ( pm->GetScalarMode() == VTK_SCALAR_MODE_USE_POINT_FIELD_DATA || pm->GetScalarMode() == VTK_SCALAR_MODE_USE_CELL_FIELD_DATA ) { if ( anActor->GetMapper()->GetArrayAccessMode() == VTK_GET_ARRAY_BY_ID ) { pm->ColorByArrayComponent(anActor->GetMapper()->GetArrayId(), anActor->GetMapper()->GetArrayComponent()); } else { pm->ColorByArrayComponent(anActor->GetMapper()->GetArrayName(), anActor->GetMapper()->GetArrayComponent()); } } points = pd->GetPoints(); pntData = pd->GetPointData(); normals = pntData->GetNormals(); tcoords = pntData->GetTCoords(); colors = pm->MapScalars(1.0); fprintf(fp," Shape {\n"); // write out the material properties to the mat file fprintf(fp," appearance Appearance {\n"); fprintf(fp," material Material {\n"); prop = anActor->GetProperty(); fprintf(fp," ambientIntensity %g\n", prop->GetAmbient()); // if we don't have colors and we have only lines & points // use emissive to color them if (!(normals || colors || pd->GetNumberOfPolys() || pd->GetNumberOfStrips())) { tempf2 = prop->GetAmbient(); tempd = prop->GetAmbientColor(); fprintf(fp," emissiveColor %g %g %g\n", tempd[0]*tempf2, tempd[1]*tempf2, tempd[2]*tempf2); } tempf2 = prop->GetDiffuse(); tempd = prop->GetDiffuseColor(); fprintf(fp," diffuseColor %g %g %g\n", tempd[0]*tempf2, tempd[1]*tempf2, tempd[2]*tempf2); tempf2 = prop->GetSpecular(); tempd = prop->GetSpecularColor(); fprintf(fp," specularColor %g %g %g\n", tempd[0]*tempf2, tempd[1]*tempf2, tempd[2]*tempf2); fprintf(fp," shininess %g\n",prop->GetSpecularPower()/128.0); fprintf(fp," transparency %g\n",1.0 - prop->GetOpacity()); fprintf(fp," }\n"); // close matrial // is there a texture map if (anActor->GetTexture()) { vtkTexture *aTexture = anActor->GetTexture(); int *size, xsize, ysize, bpp; vtkDataArray *scalars; vtkDataArray *mappedScalars; unsigned char *txtrData; // make sure it is updated and then get some info if (aTexture->GetInput() == NULL) { vtkErrorMacro(<< "texture has no input!\n"); return; } aTexture->GetInput()->Update(); size = aTexture->GetInput()->GetDimensions(); scalars = aTexture->GetInput()->GetPointData()->GetScalars(); // make sure scalars are non null if (!scalars) { vtkErrorMacro(<< "No scalar values found for texture input!\n"); return; } // make sure using unsigned char data of color scalars type if (aTexture->GetMapColorScalarsThroughLookupTable () || (scalars->GetDataType() != VTK_UNSIGNED_CHAR) ) { mappedScalars = aTexture->GetMappedScalars (); } else { mappedScalars = scalars; } // we only support 2d texture maps right now // so one of the three sizes must be 1, but it // could be any of them, so lets find it if (size[0] == 1) { xsize = size[1]; ysize = size[2]; } else { xsize = size[0]; if (size[1] == 1) { ysize = size[2]; } else { ysize = size[1]; if (size[2] != 1) { vtkErrorMacro(<< "3D texture maps currently are not supported!\n"); return; } } } fprintf(fp," texture PixelTexture {\n"); bpp = mappedScalars->GetNumberOfComponents(); fprintf(fp," image %i %i %i\n", xsize, ysize, bpp); txtrData = static_cast(mappedScalars)->GetPointer(0); totalValues = xsize*ysize; for (i = 0; i < totalValues; i++) { fprintf(fp,"0x%.2x",*txtrData); txtrData++; if (bpp > 1) { fprintf(fp,"%.2x",*txtrData); txtrData++; } if (bpp > 2) { fprintf(fp,"%.2x",*txtrData); txtrData++; } if (bpp > 3) { fprintf(fp,"%.2x",*txtrData); txtrData++; } if (i%8 == 0) { fprintf(fp,"\n"); } else { fprintf(fp," "); } } if (!(aTexture->GetRepeat())) { fprintf(fp," repeatS FALSE\n"); fprintf(fp," repeatT FALSE\n"); } fprintf(fp," }\n"); // close texture } fprintf(fp," }\n"); // close appearance // write out polys if any if (pd->GetNumberOfPolys() > 0) { fprintf(fp," geometry IndexedFaceSet {\n"); // two sided lighting ? for now assume it is on fprintf(fp," solid FALSE\n"); if (!pointDataWritten) { this->WritePointData(points, normals, tcoords, colors, fp); pointDataWritten = 1; } else { fprintf(fp," coord USE VTKcoordinates\n"); if (normals) { fprintf(fp," normal USE VTKnormals\n"); } if (tcoords) { fprintf(fp," texCoord USE VTKtcoords\n"); } if (colors) { fprintf(fp," color USE VTKcolors\n"); } } fprintf(fp," coordIndex [\n"); cells = pd->GetPolys(); for (cells->InitTraversal(); cells->GetNextCell(npts,indx); ) { fprintf(fp," "); for (i = 0; i < npts; i++) { // treating vtkIdType as int fprintf(fp,"%i, ", (int)indx[i]); } fprintf(fp,"-1,\n"); } fprintf(fp," ]\n"); fprintf(fp," }\n"); } // write out tstrips if any if (pd->GetNumberOfStrips() > 0) { fprintf(fp," geometry IndexedFaceSet {\n"); if (!pointDataWritten) { this->WritePointData(points, normals, tcoords, colors, fp); pointDataWritten = 1; } else { fprintf(fp," coord USE VTKcoordinates\n"); if (normals) { fprintf(fp," normal USE VTKnormals\n"); } if (tcoords) { fprintf(fp," texCoord USE VTKtcoords\n"); } if (colors) { fprintf(fp," color USE VTKcolors\n"); } } fprintf(fp," coordIndex [\n"); cells = pd->GetStrips(); for (cells->InitTraversal(); cells->GetNextCell(npts,indx); ) { for (i = 2; i < npts; i++) { if (i%2) { i1 = i - 1; i2 = i - 2; } else { i1 = i - 2; i2 = i - 1; } // treating vtkIdType as int fprintf(fp," %i, %i, %i, -1,\n", (int)indx[i1], (int)indx[i2], (int)indx[i]); } } fprintf(fp," ]\n"); fprintf(fp," }\n"); } // write out lines if any if (pd->GetNumberOfLines() > 0) { fprintf(fp," geometry IndexedLineSet {\n"); if (!pointDataWritten) { this->WritePointData(points, NULL, NULL, colors, fp); pointDataWritten = 1; } else { fprintf(fp," coord USE VTKcoordinates\n"); if (colors) { fprintf(fp," color USE VTKcolors\n"); } } fprintf(fp," coordIndex [\n"); cells = pd->GetLines(); for (cells->InitTraversal(); cells->GetNextCell(npts,indx); ) { fprintf(fp," "); for (i = 0; i < npts; i++) { // treating vtkIdType as int fprintf(fp,"%i, ", (int)indx[i]); } fprintf(fp,"-1,\n"); } fprintf(fp," ]\n"); fprintf(fp," }\n"); } // write out verts if any if (pd->GetNumberOfVerts() > 0) { fprintf(fp," geometry PointSet {\n"); cells = pd->GetVerts(); fprintf(fp," coord Coordinate {"); fprintf(fp," point ["); for (cells->InitTraversal(); cells->GetNextCell(npts,indx); ) { fprintf(fp," "); for (i = 0; i < npts; i++) { p = points->GetPoint(indx[i]); fprintf (fp," %g %g %g,\n", p[0], p[1], p[2]); } } fprintf(fp," ]\n"); fprintf(fp," }\n"); if (colors) { fprintf(fp," color Color {"); fprintf(fp," color ["); for (cells->InitTraversal(); cells->GetNextCell(npts,indx); ) { fprintf(fp," "); for (i = 0; i < npts; i++) { c = colors->GetPointer(4*indx[i]); fprintf (fp," %g %g %g,\n", c[0]/255.0, c[1]/255.0, c[2]/255.0); } } fprintf(fp," ]\n"); fprintf(fp," }\n"); } fprintf(fp," }\n"); } fprintf(fp," }\n"); // close the Shape fprintf(fp," ]\n"); // close the original transforms children fprintf(fp," }\n"); // close the original transform if (gf) { gf->Delete(); } pm->Delete(); } void vtkVRMLExporter::WritePointData(vtkPoints *points, vtkDataArray *normals, vtkDataArray *tcoords, vtkUnsignedCharArray *colors, FILE *fp) { double *p; int i; unsigned char *c; // write out the points fprintf(fp," coord DEF VTKcoordinates Coordinate {\n"); fprintf(fp," point [\n"); for (i = 0; i < points->GetNumberOfPoints(); i++) { p = points->GetPoint(i); fprintf (fp," %g %g %g,\n", p[0], p[1], p[2]); } fprintf(fp," ]\n"); fprintf(fp," }\n"); // write out the point data if (normals) { fprintf(fp," normal DEF VTKnormals Normal {\n"); fprintf(fp," vector [\n"); for (i = 0; i < normals->GetNumberOfTuples(); i++) { p = normals->GetTuple(i); fprintf (fp," %g %g %g,\n", p[0], p[1], p[2]); } fprintf(fp," ]\n"); fprintf(fp," }\n"); } // write out the point data if (tcoords) { fprintf(fp," texCoord DEF VTKtcoords TextureCoordinate {\n"); fprintf(fp," point [\n"); for (i = 0; i < tcoords->GetNumberOfTuples(); i++) { p = tcoords->GetTuple(i); fprintf (fp," %g %g,\n", p[0], p[1]); } fprintf(fp," ]\n"); fprintf(fp," }\n"); } // write out the point data if (colors) { fprintf(fp," color DEF VTKcolors Color {\n"); fprintf(fp," color [\n"); for (i = 0; i < colors->GetNumberOfTuples(); i++) { c = colors->GetPointer(4*i); fprintf (fp," %g %g %g,\n", c[0]/255.0, c[1]/255.0, c[2]/255.0); } fprintf(fp," ]\n"); fprintf(fp," }\n"); } } void vtkVRMLExporter::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os,indent); if (this->FileName) { os << indent << "FileName: " << this->FileName << "\n"; } else { os << indent << "FileName: (null)\n"; } os << indent << "Speed: " << this->Speed << "\n"; }