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279 lines
8.4 KiB
279 lines
8.4 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkAnimationScene.cxx,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkAnimationScene.h"
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#include "vtkObjectFactory.h"
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#include "vtkCollection.h"
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#include "vtkCollectionIterator.h"
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#include "vtkTimerLog.h"
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vtkCxxRevisionMacro(vtkAnimationScene, "$Revision: 1.7.4.1 $");
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vtkStandardNewMacro(vtkAnimationScene);
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//----------------------------------------------------------------------------
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vtkAnimationScene::vtkAnimationScene()
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{
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this->PlayMode = PLAYMODE_SEQUENCE;
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this->FrameRate = 10.0;
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this->Loop = 0;
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this->InPlay = 0;
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this->StopPlay = 0;
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this->AnimationTime = 0.0;
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this->AnimationCues = vtkCollection::New();
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this->AnimationCuesIterator = this->AnimationCues->NewIterator();
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this->AnimationTimer = vtkTimerLog::New();
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}
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//----------------------------------------------------------------------------
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vtkAnimationScene::~vtkAnimationScene()
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{
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if (this->InPlay)
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{
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this->Stop();
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}
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this->AnimationCues->Delete();
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this->AnimationCuesIterator->Delete();
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this->AnimationTimer->Delete();
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}
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//----------------------------------------------------------------------------
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void vtkAnimationScene::AddCue(vtkAnimationCue* cue)
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{
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if (this->AnimationCues->IsItemPresent(cue))
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{
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vtkErrorMacro("Animation cue already present in the scene");
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return;
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}
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if (this->TimeMode == vtkAnimationCue::TIMEMODE_NORMALIZED &&
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cue->GetTimeMode() != vtkAnimationCue::TIMEMODE_NORMALIZED)
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{
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vtkErrorMacro("A cue with relative time mode cannot be added to a scene "
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"with normalized time mode.");
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return;
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}
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this->AnimationCues->AddItem(cue);
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}
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//----------------------------------------------------------------------------
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void vtkAnimationScene::RemoveCue(vtkAnimationCue* cue)
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{
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this->AnimationCues->RemoveItem(cue);
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}
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//----------------------------------------------------------------------------
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void vtkAnimationScene::SetTimeMode(int mode)
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{
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if (mode == vtkAnimationCue::TIMEMODE_NORMALIZED)
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{
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// If noralized time mode is being set on the scene,
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// ensure that none of the contained cues need relative times.
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vtkCollectionIterator *it = this->AnimationCuesIterator;
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for (it->InitTraversal(); !it->IsDoneWithTraversal(); it->GoToNextItem())
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{
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vtkAnimationCue* cue =
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vtkAnimationCue::SafeDownCast(it->GetCurrentObject());
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if (cue && cue->GetTimeMode() != vtkAnimationCue::TIMEMODE_NORMALIZED)
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{
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vtkErrorMacro("Scene contains a cue in relative mode. It must be removed "
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"or chaged to normalized mode before changing the scene time mode");
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return;
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}
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}
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}
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this->Superclass::SetTimeMode(mode);
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}
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//----------------------------------------------------------------------------
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void vtkAnimationScene::InitializeChildren()
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{
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// run thr all the cues and init them.
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vtkCollectionIterator *it = this->AnimationCuesIterator;
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for (it->InitTraversal(); !it->IsDoneWithTraversal(); it->GoToNextItem())
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{
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vtkAnimationCue* cue =
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vtkAnimationCue::SafeDownCast(it->GetCurrentObject());
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if (cue)
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{
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cue->Initialize();
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}
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}
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}
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//----------------------------------------------------------------------------
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void vtkAnimationScene::FinalizeChildren()
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{
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vtkCollectionIterator *it = this->AnimationCuesIterator;
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for (it->InitTraversal(); !it->IsDoneWithTraversal(); it->GoToNextItem())
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{
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vtkAnimationCue* cue =
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vtkAnimationCue::SafeDownCast(it->GetCurrentObject());
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if (cue)
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{
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cue->Finalize();
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}
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}
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}
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//----------------------------------------------------------------------------
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void vtkAnimationScene::Play()
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{
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if (this->InPlay)
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{
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return;
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}
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if (this->TimeMode == vtkAnimationCue::TIMEMODE_NORMALIZED)
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{
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vtkErrorMacro("Cannot play a scene with normalized time mode");
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return;
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}
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if (this->EndTime <= this->StartTime)
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{
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vtkErrorMacro("Scene start and end times are not suitable for playing");
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return;
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}
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this->InPlay = 1;
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this->StopPlay = 0;
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this->FrameRate = (!this->FrameRate)? 1.0 : this->FrameRate;
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// the actual play loop, check for StopPlay flag.
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double deltatime = 0.0;
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double currenttime = this->AnimationTime;
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double span = this->EndTime - this->StartTime;
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// adjust currenttime to a valid time.
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currenttime = (currenttime < this->StartTime || currenttime >= this->EndTime)?
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this->StartTime : currenttime;
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double STime = currenttime;
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double clocktime = currenttime;
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double oldclocktime = clocktime;
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double time_adjustment = 0;
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this->AnimationTimer->StartTimer();
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do
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{
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this->Initialize(); // Set the Scene in unintialized mode.
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do
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{
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currenttime = clocktime - time_adjustment;
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this->Tick(currenttime, deltatime);
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oldclocktime = clocktime;
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if (this->PlayMode == PLAYMODE_REALTIME)
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{
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this->AnimationTimer->StopTimer();
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clocktime = this->AnimationTimer->GetElapsedTime() +
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STime;
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}
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else if (this->PlayMode == PLAYMODE_SEQUENCE)
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{
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clocktime += 1.0 / this->FrameRate;
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}
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else
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{
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vtkErrorMacro("Invalid Play Mode");
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this->StopPlay = 1;
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break;
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}
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deltatime = clocktime - oldclocktime;
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deltatime = (deltatime < 0)? -1*deltatime : deltatime;
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}
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while (!this->StopPlay && this->CueState != vtkAnimationCue::INACTIVE);
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time_adjustment += span;
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}
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while (this->Loop && !this->StopPlay);
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this->StopPlay = 0;
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this->InPlay = 0;
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}
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//----------------------------------------------------------------------------
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void vtkAnimationScene::Stop()
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{
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if (!this->InPlay)
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{
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return;
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}
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this->StopPlay = 1;
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}
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//----------------------------------------------------------------------------
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void vtkAnimationScene::TickInternal(double currenttime, double deltatime)
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{
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this->AnimationTime = currenttime;
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vtkCollectionIterator* iter = this->AnimationCuesIterator;
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for (iter->InitTraversal(); !iter->IsDoneWithTraversal(); iter->GoToNextItem())
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{
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vtkAnimationCue* cue = vtkAnimationCue::SafeDownCast(
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iter->GetCurrentObject());
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if (cue)
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{
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switch(cue->GetTimeMode())
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{
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case vtkAnimationCue::TIMEMODE_RELATIVE:
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cue->Tick(currenttime - this->StartTime, deltatime);
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break;
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case vtkAnimationCue::TIMEMODE_NORMALIZED:
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cue->Tick( (currenttime - this->StartTime) / (this->EndTime - this->StartTime),
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deltatime / (this->EndTime - this->StartTime));
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break;
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default:
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vtkErrorMacro("Invalid cue time mode");
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}
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}
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}
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this->Superclass::TickInternal(currenttime, deltatime);
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}
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//----------------------------------------------------------------------------
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void vtkAnimationScene::StartCueInternal()
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{
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this->Superclass::StartCueInternal();
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this->InitializeChildren();
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}
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//----------------------------------------------------------------------------
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void vtkAnimationScene::EndCueInternal()
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{
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this->FinalizeChildren();
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this->Superclass::EndCueInternal();
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}
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//----------------------------------------------------------------------------
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void vtkAnimationScene::SetAnimationTime(double currenttime)
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{
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if (this->InPlay)
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{
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vtkErrorMacro("SetAnimationTime cannot be called while playing");
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return;
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}
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this->Initialize();
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this->Tick(currenttime,0.0);
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if (this->CueState == vtkAnimationCue::INACTIVE)
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{
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this->Finalize();
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}
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}
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//----------------------------------------------------------------------------
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void vtkAnimationScene::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os, indent);
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os << indent << "PlayMode: " << this->PlayMode << endl;
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os << indent << "FrameRate: " << this->FrameRate << endl;
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os << indent << "Loop: " << this->Loop << endl;
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os << indent << "InPlay: " << this->InPlay << endl;
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os << indent << "StopPlay: " << this->StopPlay << endl;
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os << indent << "AnimationTime: " << this->AnimationTime << endl;
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}
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