Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkFloatArray.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkFloatArray - dynamic, self-adjusting array of float
// .SECTION Description
// vtkFloatArray is an array of values of type float. It provides
// methods for insertion and retrieval of values and will
// automatically resize itself to hold new data.
#ifndef __vtkFloatArray_h
#define __vtkFloatArray_h
// Tell the template header how to give our superclass a DLL interface.
#if !defined(__vtkFloatArray_cxx)
# define VTK_DATA_ARRAY_TEMPLATE_TYPE float
#endif
#include "vtkDataArray.h"
#include "vtkDataArrayTemplate.h" // Real Superclass
// Fake the superclass for the wrappers.
#define vtkDataArray vtkDataArrayTemplate<float>
class VTK_COMMON_EXPORT vtkFloatArray : public vtkDataArray
#undef vtkDataArray
{
public:
static vtkFloatArray* New();
vtkTypeRevisionMacro(vtkFloatArray,vtkDataArray);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Get the data type.
int GetDataType()
{ return VTK_FLOAT; }
// Description:
// Copy the tuple value into a user-provided array.
void GetTupleValue(vtkIdType i, float* tuple)
{ this->RealSuperclass::GetTupleValue(i, tuple); }
// Description:
// Set the tuple value at the ith location in the array.
void SetTupleValue(vtkIdType i, const float* tuple)
{ this->RealSuperclass::SetTupleValue(i, tuple); }
// Description:
// Insert (memory allocation performed) the tuple into the ith location
// in the array.
void InsertTupleValue(vtkIdType i, const float* tuple)
{ this->RealSuperclass::InsertTupleValue(i, tuple); }
// Description:
// Insert (memory allocation performed) the tuple onto the end of the array.
vtkIdType InsertNextTupleValue(const float* tuple)
{ return this->RealSuperclass::InsertNextTupleValue(tuple); }
// Description:
// Get the data at a particular index.
float GetValue(vtkIdType id)
{ return this->RealSuperclass::GetValue(id); }
// Description:
// Set the data at a particular index. Does not do range checking. Make sure
// you use the method SetNumberOfValues() before inserting data.
void SetValue(vtkIdType id, float value)
{ this->RealSuperclass::SetValue(id, value); }
// Description:
// Specify the number of values for this object to hold. Does an
// allocation as well as setting the MaxId ivar. Used in conjunction with
// SetValue() method for fast insertion.
void SetNumberOfValues(vtkIdType number)
{ this->RealSuperclass::SetNumberOfValues(number); }
// Description:
// Insert data at a specified position in the array.
void InsertValue(vtkIdType id, float f)
{ this->RealSuperclass::InsertValue(id, f); }
// Description:
// Insert data at the end of the array. Return its location in the array.
vtkIdType InsertNextValue(float f)
{ return this->RealSuperclass::InsertNextValue(f); }
// Description:
// Get the address of a particular data index. Make sure data is allocated
// for the number of items requested. Set MaxId according to the number of
// data values requested.
float* WritePointer(vtkIdType id, vtkIdType number)
{ return this->RealSuperclass::WritePointer(id, number); }
// Description:
// Get the address of a particular data index. Performs no checks
// to verify that the memory has been allocated etc.
float* GetPointer(vtkIdType id)
{ return this->RealSuperclass::GetPointer(id); }
// Description:
// This method lets the user specify data to be held by the array. The
// array argument is a pointer to the data. size is the size of
// the array supplied by the user. Set save to 1 to keep the class
// from deleting the array when it cleans up or reallocates memory.
// The class uses the actual array provided; it does not copy the data
// from the suppled array.
void SetArray(float* array, vtkIdType size, int save)
{ this->RealSuperclass::SetArray(array, size, save); }
protected:
vtkFloatArray(vtkIdType numComp=1);
~vtkFloatArray();
private:
//BTX
typedef vtkDataArrayTemplate<float> RealSuperclass;
//ETX
vtkFloatArray(const vtkFloatArray&); // Not implemented.
void operator=(const vtkFloatArray&); // Not implemented.
};
#endif