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188 lines
6.6 KiB
188 lines
6.6 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkParametricRandomHills.cxx,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkParametricRandomHills.h"
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#include "vtkObjectFactory.h"
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#include "vtkMath.h"
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#include "vtkDoubleArray.h"
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#include <time.h>
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vtkCxxRevisionMacro(vtkParametricRandomHills, "$Revision: 1.7 $");
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vtkStandardNewMacro(vtkParametricRandomHills);
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//----------------------------------------------------------------------------
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vtkParametricRandomHills::vtkParametricRandomHills() :
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NumberOfHills(30)
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, HillXVariance(2.5)
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, HillYVariance(2.5)
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, HillAmplitude(2)
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, RandomSeed(1)
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, XVarianceScaleFactor(1.0/3.0)
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, YVarianceScaleFactor(1.0/3.0)
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, AmplitudeScaleFactor(1.0/3.0)
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, AllowRandomGeneration(1)
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{
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// Preset triangulation parameters
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this->MinimumU = -10;
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this->MinimumV = -10;
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this->MaximumU = 10;
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this->MaximumV = 10;
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this->JoinU = 0;
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this->JoinV = 0;
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this->TwistU = 0;
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this->TwistV = 0;
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this->ClockwiseOrdering = 1;
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this->DerivativesAvailable = 0;
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this->hillData = vtkDoubleArray::New();
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GenerateTheHills();
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}
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//----------------------------------------------------------------------------
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vtkParametricRandomHills::~vtkParametricRandomHills()
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{
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this->hillData->Delete();
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}
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//----------------------------------------------------------------------------
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void vtkParametricRandomHills::InitSeed ( int randomSeed )
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{
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if ( randomSeed < 0 )
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{
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randomSeed = (int)time( NULL );
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}
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srand( (unsigned int) randomSeed );
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}
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//----------------------------------------------------------------------------
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double vtkParametricRandomHills::Rand ( void )
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{
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return double(rand())/double(RAND_MAX);
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}
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//----------------------------------------------------------------------------
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void vtkParametricRandomHills::Evaluate(double uvw[3], double Pt[3], double Duvw[9])
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{
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double u = uvw[0];
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double v = uvw[1];
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double *Du = Duvw;
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double *Dv = Duvw + 3;
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// Zero out the point and derivatives.
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for ( int i = 0; i < 3; ++i )
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Pt[i] = Du[i] = Dv[i] = 0;
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// The point
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// The height of the surface is made up from
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// the contributions from all the Hills.
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Pt[0] = u;
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Pt[1] = this->MaximumV - v; // Texturing is oriented OK if we do this.
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double hillTuple[5]; // 0: mX, 1: mY, 2: VarX, 3: VarY, 4: Amplitude
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for ( int j = 0; j < NumberOfHills; ++j )
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{
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this->hillData->GetTuple(j,hillTuple);
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double x = (u - hillTuple[0])/hillTuple[2];
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double y = (v - hillTuple[1])/hillTuple[3];
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Pt[2] += hillTuple[4] * exp( -(x*x+y*y) / 2.0 );
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}
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}
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//----------------------------------------------------------------------------
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double vtkParametricRandomHills::EvaluateScalar(double* vtkNotUsed(uv[3]),
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double* vtkNotUsed(Pt[3]),
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double* vtkNotUsed(Duv[9]))
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{
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return 0;
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}
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void vtkParametricRandomHills::GenerateTheHills( void )
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{
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this->hillData->Initialize();
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this->hillData->SetNumberOfComponents(5);
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this->hillData->SetNumberOfTuples(NumberOfHills);
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double hillTuple[5]; // 0: mX, 1: mY, 2: VarX, 3: VarY, 4: Amplitude
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// Generate the centers of the Hills, standard deviations and amplitudes.
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if ( AllowRandomGeneration != 0 )
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{
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InitSeed(this->RandomSeed);
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for ( int i = 0; i < this->NumberOfHills; ++ i )
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{
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hillTuple[0] = MinimumU + Rand() * (MaximumU - MinimumU);
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hillTuple[1] = MinimumV + Rand() * (MaximumV - MinimumV);
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hillTuple[2] = this->HillXVariance * Rand() + this->HillXVariance * this->XVarianceScaleFactor;
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hillTuple[3] = this->HillYVariance * Rand() + this->HillYVariance * this->YVarianceScaleFactor;
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hillTuple[4] = this->HillAmplitude * Rand() + this->HillAmplitude * this->AmplitudeScaleFactor;
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this->hillData->SetTuple(i,hillTuple);
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}
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}
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else
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{
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// Here the generation is nonrandom.
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// We put hills in a regular grid over the whole surface.
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double randVal = 0.1;
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double gridMax = sqrt((double)this->NumberOfHills);
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int counter = 0;
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double midU = (MaximumU - MinimumU)/2.0;
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double shiftU = midU / gridMax;
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double midV = (MaximumV - MinimumV)/2.0;
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double shiftV = midV / gridMax;
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hillTuple[2] = this->HillXVariance * randVal + this->HillXVariance * this->XVarianceScaleFactor;
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hillTuple[3] = this->HillYVariance * randVal + this->HillYVariance * this->YVarianceScaleFactor;
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hillTuple[4] = this->HillAmplitude * randVal * 2.0 + this->HillAmplitude * this->AmplitudeScaleFactor;
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for ( int i = 0; i < (int)gridMax; ++i )
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{
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hillTuple[0] = MinimumU + shiftU + (i / gridMax) * (MaximumU - MinimumU);
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for ( int j = 0; j < (int)gridMax; ++j )
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{
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hillTuple[1] = MinimumV + shiftV + (j / gridMax) * (MaximumV - MinimumV);
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this->hillData->SetTuple(counter,hillTuple);
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++counter;
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}
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}
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// If the number of hills is not a perfect square, set the amplitude contribution
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// from the rest of the hills to zero.
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hillTuple[4] = 0;
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for ( int k = counter; k < this->NumberOfHills; ++ k )
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{
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hillTuple[0] = MinimumU + midU;
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hillTuple[1] = MinimumV + midV;
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this->hillData->SetTuple(k,hillTuple);
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}
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}
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this->Modified();
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}
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//----------------------------------------------------------------------------
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void vtkParametricRandomHills::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os,indent);
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os << indent << "Hills: " << this->NumberOfHills << "\n";
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os << indent << "Hill variance x-direction: " << this->HillXVariance << "\n";
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os << indent << "Hill variance x-direction scaling factor: " << this->XVarianceScaleFactor << "\n";
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os << indent << "Hill variance y-direction: " << this->HillYVariance << "\n";
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os << indent << "Hill variance y-direction scaling factor: " << this->YVarianceScaleFactor << "\n";
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os << indent << "Hill amplitude (height): " << this->HillAmplitude << "\n";
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os << indent << "Amplitude scaling factor: " << this->AmplitudeScaleFactor << "\n";
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os << indent << "Random number generator seed: " << this->RandomSeed << "\n";
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os << indent << "Allow random generation: " << this->AllowRandomGeneration << "\n";
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}
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