Cloned library of VTK-5.0.0 with extra build files for internal package management.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

175 lines
5.1 KiB

/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkSphericalTransform.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkSphericalTransform.h"
#include "vtkObjectFactory.h"
#include "vtkMath.h"
#include <math.h>
#include <stdlib.h>
vtkCxxRevisionMacro(vtkSphericalTransform, "$Revision: 1.5 $");
vtkStandardNewMacro(vtkSphericalTransform);
//----------------------------------------------------------------------------
vtkSphericalTransform::vtkSphericalTransform()
{
}
vtkSphericalTransform::~vtkSphericalTransform()
{
}
void vtkSphericalTransform::PrintSelf(ostream& os, vtkIndent indent)
{
vtkWarpTransform::PrintSelf(os,indent);
}
void vtkSphericalTransform::InternalDeepCopy(vtkAbstractTransform *transform)
{
vtkSphericalTransform *sphericalTransform =
(vtkSphericalTransform *)transform;
// copy these even though they aren't used
this->SetInverseTolerance(sphericalTransform->InverseTolerance);
this->SetInverseIterations(sphericalTransform->InverseIterations);
// copy the inverse flag, which is used
if (this->InverseFlag != sphericalTransform->InverseFlag)
{
this->InverseFlag = sphericalTransform->InverseFlag;
this->Modified();
}
}
vtkAbstractTransform *vtkSphericalTransform::MakeTransform()
{
return vtkSphericalTransform::New();
}
template<class T>
void vtkSphericalToRectangular(const T inPoint[3], T outPoint[3],
T derivative[3][3])
{
T r = inPoint[0];
T sinphi = sin(inPoint[1]);
T cosphi = cos(inPoint[1]);
T sintheta = sin(inPoint[2]);
T costheta = cos(inPoint[2]);
outPoint[0] = r*sinphi*costheta;
outPoint[1] = r*sinphi*sintheta;
outPoint[2] = r*cosphi;
if (derivative)
{
derivative[0][0] = sinphi*costheta;
derivative[0][1] = r*cosphi*costheta;
derivative[0][2] = -r*sinphi*sintheta;
derivative[1][0] = sinphi*sintheta;
derivative[1][1] = r*cosphi*sintheta;
derivative[1][2] = r*sinphi*costheta;
derivative[2][0] = cosphi;
derivative[2][1] = -r*sinphi;
derivative[2][2] = 0;
}
}
template<class T>
void vtkRectangularToSpherical(const T inPoint[3], T outPoint[3])
{
T x = inPoint[0];
T y = inPoint[1];
T z = inPoint[2];
T RR = x*x + y*y;
T r = sqrt(RR + z*z);
outPoint[0] = r;
if (r == 0)
{
outPoint[1] = 0;
}
else
{
outPoint[1] = acos(z/r);
}
if (RR == 0)
{
outPoint[2] = 0;
}
else
{
// Change range to [0, 2*Pi], otherwise the same as atan2(y, x)
outPoint[2] = vtkMath::Pi() + atan2(-y, -x);
}
}
void vtkSphericalTransform::ForwardTransformPoint(const float inPoint[3],
float outPoint[3])
{
vtkSphericalToRectangular(inPoint, outPoint, (float (*)[3])0);
}
void vtkSphericalTransform::ForwardTransformPoint(const double inPoint[3],
double outPoint[3])
{
vtkSphericalToRectangular(inPoint, outPoint, (double (*)[3])0);
}
void vtkSphericalTransform::ForwardTransformDerivative(const float inPoint[3],
float outPoint[3],
float derivative[3][3])
{
vtkSphericalToRectangular(inPoint, outPoint, derivative);
}
void vtkSphericalTransform::ForwardTransformDerivative(const double inPoint[3],
double outPoint[3],
double derivative[3][3])
{
vtkSphericalToRectangular(inPoint, outPoint, derivative);
}
void vtkSphericalTransform::InverseTransformPoint(const float inPoint[3],
float outPoint[3])
{
vtkRectangularToSpherical(inPoint, outPoint);
}
void vtkSphericalTransform::InverseTransformPoint(const double inPoint[3],
double outPoint[3])
{
vtkRectangularToSpherical(inPoint, outPoint);
}
void vtkSphericalTransform::InverseTransformDerivative(const float inPoint[3],
float outPoint[3],
float derivative[3][3])
{
float tmp[3];
vtkRectangularToSpherical(inPoint, outPoint);
vtkSphericalToRectangular(outPoint, tmp, derivative);
}
void vtkSphericalTransform::InverseTransformDerivative(const double inPoint[3],
double outPoint[3],
double derivative[3][3])
{
double tmp[3];
vtkRectangularToSpherical(inPoint, outPoint);
vtkSphericalToRectangular(outPoint, tmp, derivative);
}