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175 lines
5.1 KiB
175 lines
5.1 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkSphericalTransform.cxx,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkSphericalTransform.h"
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#include "vtkObjectFactory.h"
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#include "vtkMath.h"
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#include <math.h>
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#include <stdlib.h>
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vtkCxxRevisionMacro(vtkSphericalTransform, "$Revision: 1.5 $");
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vtkStandardNewMacro(vtkSphericalTransform);
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//----------------------------------------------------------------------------
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vtkSphericalTransform::vtkSphericalTransform()
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{
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}
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vtkSphericalTransform::~vtkSphericalTransform()
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{
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}
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void vtkSphericalTransform::PrintSelf(ostream& os, vtkIndent indent)
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{
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vtkWarpTransform::PrintSelf(os,indent);
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}
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void vtkSphericalTransform::InternalDeepCopy(vtkAbstractTransform *transform)
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{
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vtkSphericalTransform *sphericalTransform =
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(vtkSphericalTransform *)transform;
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// copy these even though they aren't used
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this->SetInverseTolerance(sphericalTransform->InverseTolerance);
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this->SetInverseIterations(sphericalTransform->InverseIterations);
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// copy the inverse flag, which is used
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if (this->InverseFlag != sphericalTransform->InverseFlag)
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{
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this->InverseFlag = sphericalTransform->InverseFlag;
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this->Modified();
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}
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}
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vtkAbstractTransform *vtkSphericalTransform::MakeTransform()
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{
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return vtkSphericalTransform::New();
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}
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template<class T>
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void vtkSphericalToRectangular(const T inPoint[3], T outPoint[3],
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T derivative[3][3])
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{
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T r = inPoint[0];
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T sinphi = sin(inPoint[1]);
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T cosphi = cos(inPoint[1]);
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T sintheta = sin(inPoint[2]);
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T costheta = cos(inPoint[2]);
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outPoint[0] = r*sinphi*costheta;
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outPoint[1] = r*sinphi*sintheta;
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outPoint[2] = r*cosphi;
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if (derivative)
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{
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derivative[0][0] = sinphi*costheta;
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derivative[0][1] = r*cosphi*costheta;
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derivative[0][2] = -r*sinphi*sintheta;
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derivative[1][0] = sinphi*sintheta;
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derivative[1][1] = r*cosphi*sintheta;
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derivative[1][2] = r*sinphi*costheta;
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derivative[2][0] = cosphi;
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derivative[2][1] = -r*sinphi;
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derivative[2][2] = 0;
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}
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}
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template<class T>
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void vtkRectangularToSpherical(const T inPoint[3], T outPoint[3])
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{
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T x = inPoint[0];
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T y = inPoint[1];
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T z = inPoint[2];
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T RR = x*x + y*y;
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T r = sqrt(RR + z*z);
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outPoint[0] = r;
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if (r == 0)
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{
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outPoint[1] = 0;
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}
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else
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{
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outPoint[1] = acos(z/r);
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}
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if (RR == 0)
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{
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outPoint[2] = 0;
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}
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else
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{
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// Change range to [0, 2*Pi], otherwise the same as atan2(y, x)
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outPoint[2] = vtkMath::Pi() + atan2(-y, -x);
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}
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}
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void vtkSphericalTransform::ForwardTransformPoint(const float inPoint[3],
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float outPoint[3])
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{
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vtkSphericalToRectangular(inPoint, outPoint, (float (*)[3])0);
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}
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void vtkSphericalTransform::ForwardTransformPoint(const double inPoint[3],
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double outPoint[3])
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{
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vtkSphericalToRectangular(inPoint, outPoint, (double (*)[3])0);
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}
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void vtkSphericalTransform::ForwardTransformDerivative(const float inPoint[3],
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float outPoint[3],
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float derivative[3][3])
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{
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vtkSphericalToRectangular(inPoint, outPoint, derivative);
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}
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void vtkSphericalTransform::ForwardTransformDerivative(const double inPoint[3],
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double outPoint[3],
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double derivative[3][3])
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{
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vtkSphericalToRectangular(inPoint, outPoint, derivative);
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}
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void vtkSphericalTransform::InverseTransformPoint(const float inPoint[3],
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float outPoint[3])
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{
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vtkRectangularToSpherical(inPoint, outPoint);
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}
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void vtkSphericalTransform::InverseTransformPoint(const double inPoint[3],
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double outPoint[3])
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{
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vtkRectangularToSpherical(inPoint, outPoint);
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}
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void vtkSphericalTransform::InverseTransformDerivative(const float inPoint[3],
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float outPoint[3],
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float derivative[3][3])
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{
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float tmp[3];
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vtkRectangularToSpherical(inPoint, outPoint);
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vtkSphericalToRectangular(outPoint, tmp, derivative);
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}
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void vtkSphericalTransform::InverseTransformDerivative(const double inPoint[3],
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double outPoint[3],
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double derivative[3][3])
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{
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double tmp[3];
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vtkRectangularToSpherical(inPoint, outPoint);
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vtkSphericalToRectangular(outPoint, tmp, derivative);
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}
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