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150 lines
6.1 KiB
150 lines
6.1 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkWarpTransform.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkWarpTransform - superclass for nonlinear geometric transformations
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// .SECTION Description
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// vtkWarpTransform provides a generic interface for nonlinear
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// warp transformations.
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// .SECTION see also
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// vtkThinPlateSplineTransform vtkGridTransform vtkGeneralTransform
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#ifndef __vtkWarpTransform_h
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#define __vtkWarpTransform_h
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#include "vtkAbstractTransform.h"
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class VTK_COMMON_EXPORT vtkWarpTransform : public vtkAbstractTransform
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{
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public:
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vtkTypeRevisionMacro(vtkWarpTransform,vtkAbstractTransform);
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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// Invert the transformation. Warp transformations are usually
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// inverted using an iterative technique such as Newton's method.
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// The inverse transform is usually around five or six times as
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// computationally expensive as the forward transform.
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void Inverse();
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// Description:
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// Get the inverse flag of the transformation. This flag is
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// set to zero when the transformation is first created, and
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// is flipped each time Inverse() is called.
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vtkGetMacro(InverseFlag,int);
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// Description:
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// Set the tolerance for inverse transformation.
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// The default is 0.001.
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vtkSetMacro(InverseTolerance,double);
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vtkGetMacro(InverseTolerance,double);
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// Description:
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// Set the maximum number of iterations for the inverse
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// transformation. The default is 500, but usually only
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// 2 to 5 iterations are used. The inversion method
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// is fairly robust, and it should converge for nearly all smooth
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// transformations that do not fold back on themselves.
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vtkSetMacro(InverseIterations,int);
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vtkGetMacro(InverseIterations,int);
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// Description:
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// This will calculate the transformation without calling Update.
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// Meant for use only within other VTK classes.
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void InternalTransformPoint(const float in[3], float out[3]);
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void InternalTransformPoint(const double in[3], double out[3]);
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// Description:
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// This will calculate the transformation, as well as its derivative
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// without calling Update. Meant for use only within other VTK
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// classes.
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void InternalTransformDerivative(const float in[3], float out[3],
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float derivative[3][3]);
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void InternalTransformDerivative(const double in[3], double out[3],
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double derivative[3][3]);
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// Description:
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// Do not use these methods. They exists only as a work-around for
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// internal templated functions (I really didn't want to make the
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// Forward/Inverse methods public, is there a decent work around
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// for this sort of thing?)
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void TemplateTransformPoint(const float in[3], float out[3]) {
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this->ForwardTransformPoint(in,out); };
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void TemplateTransformPoint(const double in[3], double out[3]) {
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this->ForwardTransformPoint(in,out); };
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void TemplateTransformPoint(const float in[3], float out[3],
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float derivative[3][3]) {
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this->ForwardTransformDerivative(in,out,derivative); };
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void TemplateTransformPoint(const double in[3], double out[3],
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double derivative[3][3]) {
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this->ForwardTransformDerivative(in,out,derivative); };
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void TemplateTransformInverse(const float in[3], float out[3]) {
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this->InverseTransformPoint(in,out); };
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void TemplateTransformInverse(const double in[3], double out[3]) {
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this->InverseTransformPoint(in,out); };
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void TemplateTransformInverse(const float in[3], float out[3],
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float derivative[3][3]) {
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this->InverseTransformDerivative(in,out,derivative); };
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void TemplateTransformInverse(const double in[3], double out[3],
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double derivative[3][3]) {
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this->InverseTransformDerivative(in,out,derivative); };
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protected:
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vtkWarpTransform();
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~vtkWarpTransform();
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// Description:
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// If the InverseFlag is set to 0, then a call to InternalTransformPoint
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// results in a call to ForwardTransformPoint.
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virtual void ForwardTransformPoint(const float in[3], float out[3]) = 0;
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virtual void ForwardTransformPoint(const double in[3], double out[3]) = 0;
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// Description:
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// Calculate the forward transform as well as the derivative.
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virtual void ForwardTransformDerivative(const float in[3], float out[3],
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float derivative[3][3]) = 0;
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virtual void ForwardTransformDerivative(const double in[3], double out[3],
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double derivative[3][3]) = 0;
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// Description:
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// If the InverseFlag is set to 1, then a call to InternalTransformPoint
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// results in a call to InverseTransformPoint. The inverse transformation
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// is calculated from using Newton's method.
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virtual void InverseTransformPoint(const float in[3], float out[3]);
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virtual void InverseTransformPoint(const double in[3], double out[3]);
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// Description:
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// Calculate the inverse transform as well as the derivative of the
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// forward transform (that's correct: the derivative of the
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// forward transform, not of the inverse transform)
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virtual void InverseTransformDerivative(const float in[3], float out[3],
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float derivative[3][3]);
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virtual void InverseTransformDerivative(const double in[3], double out[3],
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double derivative[3][3]);
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int InverseFlag;
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int InverseIterations;
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double InverseTolerance;
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private:
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vtkWarpTransform(const vtkWarpTransform&); // Not implemented.
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void operator=(const vtkWarpTransform&); // Not implemented.
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};
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#endif
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