Cloned library of VTK-5.0.0 with extra build files for internal package management.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

90 lines
2.5 KiB

# This example shows how to construct a surface from a point cloud. First
# we generate a volume using the vtkSurfaceReconstructionFilter. The volume
# values are a distance field. Once this is generated, the volume is
# countoured at a distance value of 0.0.
#
package require vtk
package require vtkinteraction
# Read some points. Use a programmable filter to read them.
#
vtkProgrammableSource pointSource
pointSource SetExecuteMethod readPoints
proc readPoints {} {
global VTK_DATA_ROOT
set output [pointSource GetPolyDataOutput]
vtkPoints points
$output SetPoints points
set file [open "$VTK_DATA_ROOT/Data/cactus.3337.pts" r]
while { [gets $file line] != -1 } {
scan $line "%s" firstToken
if { $firstToken == "p" } {
scan $line "%s %f %f %f" firstToken x y z
points InsertNextPoint $x $y $z
}
}
points Delete; #okay, reference counting
}
# Construct the surface and create isosurface.
#
vtkSurfaceReconstructionFilter surf
surf SetInputConnection [pointSource GetOutputPort]
vtkContourFilter cf
cf SetInputConnection [surf GetOutputPort]
cf SetValue 0 0.0
# Sometimes the contouring algorithm can create a volume whose gradient
# vector and ordering of polygon (using the right hand rule) are
# inconsistent. vtkReverseSense cures this problem.
vtkReverseSense reverse
reverse SetInputConnection [cf GetOutputPort]
reverse ReverseCellsOn
reverse ReverseNormalsOn
vtkPolyDataMapper map
map SetInputConnection [reverse GetOutputPort]
map ScalarVisibilityOff
vtkActor surfaceActor
surfaceActor SetMapper map
[surfaceActor GetProperty] SetDiffuseColor 1.0000 0.3882 0.2784
[surfaceActor GetProperty] SetSpecularColor 1 1 1
[surfaceActor GetProperty] SetSpecular .4
[surfaceActor GetProperty] SetSpecularPower 50
# Create the RenderWindow, Renderer and both Actors
#
vtkRenderer ren1
vtkRenderWindow renWin
renWin AddRenderer ren1
vtkRenderWindowInteractor iren
iren SetRenderWindow renWin
# Add the actors to the renderer, set the background and size
#
ren1 AddActor surfaceActor
ren1 SetBackground 1 1 1
renWin SetSize 400 400
[ren1 GetActiveCamera] SetFocalPoint 0 0 0
[ren1 GetActiveCamera] SetPosition 1 0 0
[ren1 GetActiveCamera] SetViewUp 0 0 1
ren1 ResetCamera
[ren1 GetActiveCamera] Azimuth 20
[ren1 GetActiveCamera] Elevation 30
[ren1 GetActiveCamera] Dolly 1.2
ren1 ResetCameraClippingRange
# render the image
#
iren AddObserver UserEvent {wm deiconify .vtkInteract}
renWin Render
# prevent the tk window from showing up then start the event loop
wm withdraw .