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465 lines
18 KiB
465 lines
18 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkAlgorithm.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkAlgorithm - Superclass for all sources, filters, and sinks in VTK.
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// .SECTION Description
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// vtkAlgorithm is the superclass for all sources, filters, and sinks
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// in VTK. It defines a generalized interface for executing data
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// processing algorithms. Pipeline connections are associated with
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// input and output ports that are independent of the type of data
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// passing through the connections.
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//
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// Instances may be used independently or within pipelines with a
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// variety of architectures and update mechanisms. Pipelines are
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// controlled by instances of vtkExecutive. Every vtkAlgorithm
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// instance has an associated vtkExecutive when it is used in a
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// pipeline. The executive is responsible for data flow.
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#ifndef __vtkAlgorithm_h
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#define __vtkAlgorithm_h
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#include "vtkObject.h"
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class vtkAlgorithmInternals;
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class vtkAlgorithmOutput;
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class vtkDataArray;
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class vtkDataObject;
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class vtkExecutive;
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class vtkInformation;
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class vtkInformationInformationVectorKey;
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class vtkInformationIntegerKey;
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class vtkInformationStringKey;
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class vtkInformationVector;
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class VTK_FILTERING_EXPORT vtkAlgorithm : public vtkObject
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{
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public:
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static vtkAlgorithm *New();
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vtkTypeRevisionMacro(vtkAlgorithm,vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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// Check whether this algorithm has an assigned executive. This
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// will NOT create a default executive.
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int HasExecutive();
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// Description:
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// Get this algorithm's executive. If it has none, a default
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// executive will be created.
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vtkExecutive* GetExecutive();
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// Description:
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// Set this algorithm's executive. This algorithm is removed from
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// any executive to which it has previously been assigned and then
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// assigned to the given executive.
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virtual void SetExecutive(vtkExecutive* executive);
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// Description:
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// Upstream/Downstream requests form the generalized interface
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// through which executives invoke a algorithm's functionality.
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// Upstream requests correspond to information flow from the
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// algorithm's outputs to its inputs. Downstream requests
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// correspond to information flow from the algorithm's inputs to its
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// outputs.
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//
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// A downstream request is defined by the contents of the request
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// information object. The input to the request is stored in the
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// input information vector passed to ProcessRequest. The results
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// of an downstream request are stored in the output information
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// vector passed to ProcessRequest.
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//
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// An upstream request is defined by the contents of the request
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// information object. The input to the request is stored in the
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// output information vector passed to ProcessRequest. The results
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// of an upstream request are stored in the input information vector
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// passed to ProcessRequest.
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//
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// It returns the boolean status of the pipeline (false
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// means failure).
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virtual int ProcessRequest(vtkInformation* request,
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vtkInformationVector** inInfo,
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vtkInformationVector* outInfo);
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// Description:
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// A special version of ProcessRequest meant specifically for the
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// pipeline modified time request. See
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// vtkExecutive::ComputePipelineMTime() for details.
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virtual int
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ComputePipelineMTime(vtkInformation* request,
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vtkInformationVector** inInfoVec,
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vtkInformationVector* outInfoVec,
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int requestFromOutputPort,
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unsigned long* mtime);
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// Description:
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// This method gives the algorithm a chance to modify the contents of a
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// request before or after (specified in the when argument) it is
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// forwarded. The default implementation is empty. Returns 1 on success,
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// 0 on failure. When can be either vtkExecutive::BeforeForward or
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// vtkExecutive::AfterForward.
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virtual int ModifyRequest(vtkInformation* request, int when);
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// Description:
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// Get the information object associated with an input port. There
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// is one input port per kind of input to the algorithm. Each input
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// port tells executives what kind of data and downstream requests
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// this algorithm can handle for that input.
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vtkInformation* GetInputPortInformation(int port);
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// Description:
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// Get the information object associated with an output port. There
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// is one output port per output from the algorithm. Each output
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// port tells executives what kind of upstream requests this
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// algorithm can handle for that output.
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vtkInformation* GetOutputPortInformation(int port);
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// Description:
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// Set/Get the information object associated with this algorithm.
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vtkGetObjectMacro(Information, vtkInformation);
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virtual void SetInformation(vtkInformation*);
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// Description:
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// Get the number of input ports used by the algorithm.
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int GetNumberOfInputPorts();
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// Description:
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// Get the number of output ports provided by the algorithm.
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int GetNumberOfOutputPorts();
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// Description:
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// Participate in garbage collection.
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virtual void Register(vtkObjectBase* o);
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virtual void UnRegister(vtkObjectBase* o);
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// Description:
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// Set/Get the AbortExecute flag for the process object. Process objects
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// may handle premature termination of execution in different ways.
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vtkSetMacro(AbortExecute,int);
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vtkGetMacro(AbortExecute,int);
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vtkBooleanMacro(AbortExecute,int);
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// Description:
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// Set/Get the execution progress of a process object.
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vtkSetClampMacro(Progress,double,0.0,1.0);
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vtkGetMacro(Progress,double);
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// Description:
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// Update the progress of the process object. If a ProgressMethod exists,
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// executes it. Then set the Progress ivar to amount. The parameter amount
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// should range between (0,1).
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void UpdateProgress(double amount);
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// Description:
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// Set the current text message associated with the progress state.
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// This may be used by a calling process/GUI.
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vtkSetStringMacro(ProgressText);
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vtkGetStringMacro(ProgressText);
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// Description:
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// The error code contains a possible error that occured while
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// reading or writing the file.
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vtkGetMacro( ErrorCode, unsigned long );
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// left public for performance since it is used in inner loops
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int AbortExecute;
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// Description:
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// Keys used to specify input port requirements.
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static vtkInformationIntegerKey* INPUT_IS_OPTIONAL();
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static vtkInformationIntegerKey* INPUT_IS_REPEATABLE();
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static vtkInformationInformationVectorKey* INPUT_REQUIRED_FIELDS();
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static vtkInformationStringKey* INPUT_REQUIRED_DATA_TYPE();
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static vtkInformationInformationVectorKey* INPUT_ARRAYS_TO_PROCESS();
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static vtkInformationIntegerKey* INPUT_PORT();
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static vtkInformationIntegerKey* INPUT_CONNECTION();
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// Description:
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// Set the input data arrays that this algorithm will
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// process. Specifically the idx array that this algorithm will process
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// (starting from 0) is the array on port, connection with the specified
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// association and name or attribute type (such as SCALARS). The
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// fieldAssociation refers to which field in the data object the array is
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// stored. See vtkDataObject::FieldAssociations for detail.
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void SetInputArrayToProcess(int idx, int port, int connection,
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int fieldAssociation,
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const char *name);
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void SetInputArrayToProcess(int idx, int port, int connection,
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int fieldAssociation,
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int fieldAttributeType);
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void SetInputArrayToProcess(int idx, vtkInformation *info);
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// Description:
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// String based versions of SetInputArrayToProcess(). Because
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// fieldAssociation and fieldAttributeType are enums, they cannot be
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// easily accessed from scripting language. These methods provides an
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// easy and safe way of passing association and attribute type
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// information. Field association is one of the following:
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// @verbatim
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// vtkDataObject::FIELD_ASSOCIATION_POINTS
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// vtkDataObject::FIELD_ASSOCIATION_CELLS
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// vtkDataObject::FIELD_ASSOCIATION_NONE
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// vtkDataObject::FIELD_ASSOCIATION_POINTS_THEN_CELLS
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// @endverbatim
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// Attribute type is one of the following:
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// @verbatim
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// vtkDataSetAttributes::SCALARS
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// vtkDataSetAttributes::VECTORS
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// vtkDataSetAttributes::NORMALS
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// vtkDataSetAttributes::TCOORDS
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// vtkDataSetAttributes::TENSORS
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// @endverbatim
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// If the last argument is not an attribute type, it is assumed to
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// be an array name.
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void SetInputArrayToProcess(int idx, int port, int connection,
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const char* fieldAssociation,
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const char* attributeTypeorName);
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// Description:
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// Get the info object for the specified input array to this algorithm
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vtkInformation *GetInputArrayInformation(int idx);
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// from here down are convenience methods that really are executive methods
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// Description:
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// Remove all the input data.
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void RemoveAllInputs();
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// Description:
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// Get the data object that will contain the algorithm output for
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// the given port.
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vtkDataObject* GetOutputDataObject(int port);
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// Description:
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// Set the connection for the given input port index. Each input
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// port of a filter has a specific purpose. A port may have zero or
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// more connections and the required number is specified by each
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// filter. Setting the connection with this method removes all
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// other connections from the port. To add more than one connection
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// use AddInputConnection().
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//
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// The input for the connection is the output port of another
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// filter, which is obtained with GetOutputPort(). Typical usage is
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//
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// filter2->SetInputConnection(0, filter1->GetOutputPort(0)).
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virtual void SetInputConnection(int port, vtkAlgorithmOutput* input);
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virtual void SetInputConnection(vtkAlgorithmOutput* input);
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// Description:
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// Add a connection to the given input port index. See
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// SetInputConnection() for details on input connections. This
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// method is the complement to RemoveInputConnection() in that it
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// adds only the connection specified without affecting other
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// connections. Typical usage is
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//
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// filter2->AddInputConnection(0, filter1->GetOutputPort(0)).
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virtual void AddInputConnection(int port, vtkAlgorithmOutput* input);
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virtual void AddInputConnection(vtkAlgorithmOutput* input);
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// Description:
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// Remove a connection from the given input port index. See
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// SetInputConnection() for details on input connection. This
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// method is the complement to AddInputConnection() in that it
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// removes only the connection specified without affecting other
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// connections. Typical usage is
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//
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// filter2->RemoveInputConnection(0, filter1->GetOutputPort(0)).
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virtual void RemoveInputConnection(int port, vtkAlgorithmOutput* input);
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// Description:
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// Get a proxy object corresponding to the given output port of this
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// algorithm. The proxy object can be passed to another algorithm's
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// SetInputConnection(), AddInputConnection(), and
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// RemoveInputConnection() methods to modify pipeline connectivity.
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vtkAlgorithmOutput* GetOutputPort(int index);
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vtkAlgorithmOutput* GetOutputPort() {
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return this->GetOutputPort(0); }
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// Description:
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// Get the number of inputs currently connected to a port.
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int GetNumberOfInputConnections(int port);
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// Description:
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// Get the total number of inputs for this algorithm
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int GetTotalNumberOfInputConnections();
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// Description:
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// Get the algorithm output port connected to an input port.
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vtkAlgorithmOutput* GetInputConnection(int port, int index);
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// Description:
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// Bring this algorithm's outputs up-to-date.
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virtual void Update();
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// Description:
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// Backward compatibility method to invoke UpdateInformation on executive.
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virtual void UpdateInformation();
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// Description:
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// Bring this algorithm's outputs up-to-date.
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virtual void UpdateWholeExtent();
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// Description:
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// Convenience routine to convert from a linear ordering of input
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// connections to a port/connection pair.
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void ConvertTotalInputToPortConnection(int ind, int& port, int& conn);
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//======================================================================
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//The following block of code is to support old style VTK applications. If
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//you are using these calls there are better ways to do it in the new
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//pipeline
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//======================================================================
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// Description:
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// Turn release data flag on or off for all output ports.
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virtual void SetReleaseDataFlag(int);
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virtual int GetReleaseDataFlag();
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void ReleaseDataFlagOn();
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void ReleaseDataFlagOff();
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//========================================================================
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// Description:
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// This detects when the UpdateExtent will generate no data
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// This condition is satisfied when the UpdateExtent has
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// zero volume (0,-1,...) or the UpdateNumberOfPieces is 0.
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// The source uses this call to determine whether to call Execute.
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int UpdateExtentIsEmpty(vtkDataObject *output);
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int UpdateExtentIsEmpty(vtkInformation *pinfo, int extentType);
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protected:
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vtkAlgorithm();
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~vtkAlgorithm();
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// Keys used to indicate that input/output port information has been
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// filled.
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static vtkInformationIntegerKey* PORT_REQUIREMENTS_FILLED();
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// Arbitrary extra information associated with this algorithm
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vtkInformation* Information;
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// Description:
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// Fill the input port information objects for this algorithm. This
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// is invoked by the first call to GetInputPortInformation for each
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// port so subclasses can specify what they can handle.
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virtual int FillInputPortInformation(int port, vtkInformation* info);
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// Description:
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// Fill the output port information objects for this algorithm.
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// This is invoked by the first call to GetOutputPortInformation for
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// each port so subclasses can specify what they can handle.
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virtual int FillOutputPortInformation(int port, vtkInformation* info);
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// Description:
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// Set the number of input ports used by the algorithm.
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virtual void SetNumberOfInputPorts(int n);
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// Description:
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// Set the number of output ports provided by the algorithm.
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virtual void SetNumberOfOutputPorts(int n);
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// Helper methods to check input/output port index ranges.
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int InputPortIndexInRange(int index, const char* action);
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int OutputPortIndexInRange(int index, const char* action);
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// Description:
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// Get the actual data array for the input array sepcified by idx, this is
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// only reasonable during the REQUEST_DATA pass
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vtkDataArray *GetInputArrayToProcess(int idx,vtkInformationVector **inputVector);
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// Description:
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// Filters that have multiple connections on one port can use
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// this signature. This will override the connection id that the
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// user set in SetInputArrayToProcess() with the connection id
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// passed. This way, the user specifies one array to process and
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// that information is used to obtain arrays for all the connection
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// on the port with the appropriate connection id substituted.
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vtkDataArray *GetInputArrayToProcess(int idx,
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int connection,
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vtkInformationVector **inputVector);
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// Description:
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// This method takes in an index (as specified in SetInputArrayToProcess)
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// and a pipeline information vector. It then finds the information about
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// input array idx and then uses that information to find the field
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// information from the relevent field in the pifo vector (as done by
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// vtkDataObject::GetActiveFieldInformation)
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vtkInformation *GetInputArrayFieldInformation(int idx,
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vtkInformationVector **inputVector);
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// Description:
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// If the DefaultExecutivePrototype is set, a copy of it is created
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// in CreateDefaultExecutive() using NewInstance().
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static void SetDefaultExecutivePrototype(vtkExecutive* proto);
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// Description:
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// Create a default executive.
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// If the DefaultExecutivePrototype is set, a copy of it is created
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// in CreateDefaultExecutive() using NewInstance().
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// Otherwise, vtkStreamingDemandDrivenPipeline is created.
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virtual vtkExecutive* CreateDefaultExecutive();
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// Description:
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// The error code contains a possible error that occured while
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// reading or writing the file.
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vtkSetMacro( ErrorCode, unsigned long );
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unsigned long ErrorCode;
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// Progress/Update handling
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double Progress;
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char *ProgressText;
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// Garbage collection support.
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virtual void ReportReferences(vtkGarbageCollector*);
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// executive methods below
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// Description:
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// Replace the Nth connection on the given input port. For use only
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// by this class and subclasses. If this is used to store a NULL
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// input then the subclass must be able to handle NULL inputs in its
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// ProcessRequest method.
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virtual void SetNthInputConnection(int port, int index,
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vtkAlgorithmOutput* input);
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// Description:
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// Set the number of input connections on the given input port. For
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// use only by this class and subclasses. If this is used to store
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// a NULL input then the subclass must be able to handle NULL inputs
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// in its ProcessRequest method.
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virtual void SetNumberOfInputConnections(int port, int n);
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static vtkExecutive* DefaultExecutivePrototype;
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private:
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vtkExecutive* Executive;
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vtkInformationVector* InputPortInformation;
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vtkInformationVector* OutputPortInformation;
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vtkAlgorithmInternals* AlgorithmInternal;
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static void ConnectionAdd(vtkAlgorithm* producer, int producerPort,
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vtkAlgorithm* consumer, int consumerPort);
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static void ConnectionRemove(vtkAlgorithm* producer, int producerPort,
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vtkAlgorithm* consumer, int consumerPort);
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static void ConnectionRemoveAllInput(vtkAlgorithm* consumer, int port);
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static void ConnectionRemoveAllOutput(vtkAlgorithm* producer, int port);
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private:
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vtkAlgorithm(const vtkAlgorithm&); // Not implemented.
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void operator=(const vtkAlgorithm&); // Not implemented.
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};
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#endif
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