Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkCellLocator.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkCellLocator - octree-based spatial search object to quickly locate cells
// .SECTION Description
// vtkCellLocator is a spatial search object to quickly locate cells in 3D.
// vtkCellLocator uses a uniform-level octree subdivision, where each octant
// (an octant is also referred to as a bucket) carries an indication of
// whether it is empty or not, and each leaf octant carries a list of the
// cells inside of it. (An octant is not empty if it has one or more cells
// inside of it.) Typical operations are intersection with a line to return
// candidate cells, or intersection with another vtkCellLocator to return
// candidate cells.
// .SECTION Caveats
// Many other types of spatial locators have been developed, such as
// variable depth octrees and kd-trees. These are often more efficient
// for the operations described here. vtkCellLocator has been designed
// for subclassing; so these locators can be derived if necessary.
// .SECTION See Also
// vtkLocator vtkPointLocator vtkOBBTree
#ifndef __vtkCellLocator_h
#define __vtkCellLocator_h
#include "vtkLocator.h"
class vtkCellArray;
class vtkGenericCell;
class vtkIdList;
class vtkNeighborCells;
class vtkPoints;
class VTK_FILTERING_EXPORT vtkCellLocator : public vtkLocator
{
public:
vtkTypeRevisionMacro(vtkCellLocator,vtkLocator);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Construct with automatic computation of divisions, averaging
// 25 cells per bucket.
static vtkCellLocator *New();
// Description:
// Specify the average number of cells in each octant.
vtkSetClampMacro(NumberOfCellsPerBucket,int,1,VTK_LARGE_INTEGER);
vtkGetMacro(NumberOfCellsPerBucket,int);
// Description:
// Boolean controls whether the bounds of each cell are computed only
// once and then saved. Should be 10 to 20% faster if repeatedly
// calling any of the FindClosestPoint routines and the extra memory
// won't cause disk caching (24 extra bytes per cell are required to
// save the bounds).
vtkSetMacro(CacheCellBounds,int);
vtkGetMacro(CacheCellBounds,int);
vtkBooleanMacro(CacheCellBounds,int);
// Description:
// Return intersection point (if any) of finite line with cells contained
// in cell locator.
virtual int IntersectWithLine(double a0[3], double a1[3], double tol,
double& t, double x[3], double pcoords[3],
int &subId);
// Description:
// Return intersection point (if any) AND the cell which was intersected by
// the finite line.
virtual int IntersectWithLine(double a0[3], double a1[3], double tol,
double& t, double x[3], double pcoords[3],
int &subId, vtkIdType &cellId);
// Description:
// Return intersection point (if any) AND the cell which was intersected by
// the finite line. The cell is returned as a cell id and as a generic cell.
virtual int IntersectWithLine(double a0[3], double a1[3], double tol,
double& t, double x[3], double pcoords[3],
int &subId, vtkIdType &cellId,
vtkGenericCell *cell);
// Description:
// Return the closest point and the cell which is closest to the point x.
// The closest point is somewhere on a cell, it need not be one of the
// vertices of the cell.
void FindClosestPoint(double x[3], double closestPoint[3], vtkIdType &cellId,
int &subId, double& dist2);
// Description:
// Return the closest point and the cell which is closest to the point x.
// The closest point is somewhere on a cell, it need not be one of the
// vertices of the cell. This version takes in a vtkGenericCell
// to avoid allocating and deallocating the cell. This is much faster than
// the version which does not take a *cell, especially when this function is
// called many times in a row such as by a for loop, where the allocation and
// deallocation can be done only once outside the for loop. If a cell is
// found, "cell" contains the points and ptIds for the cell "cellId" upon
// exit.
void FindClosestPoint(double x[3], double closestPoint[3],
vtkGenericCell *cell, vtkIdType &cellId, int &subId,
double& dist2);
// Description:
// Return the closest point within a specified radius and the cell which is
// closest to the point x. The closest point is somewhere on a cell, it
// need not be one of the vertices of the cell. This method returns 1 if
// a point is found within the specified radius. If there are no cells within
// the specified radius, the method returns 0 and the values of closestPoint,
// cellId, subId, and dist2 are undefined.
int FindClosestPointWithinRadius(double x[3], double radius,
double closestPoint[3], vtkIdType &cellId,
int &subId, double& dist2);
// Description:
// Return the closest point within a specified radius and the cell which is
// closest to the point x. The closest point is somewhere on a cell, it
// need not be one of the vertices of the cell. This method returns 1 if a
// point is found within the specified radius. If there are no cells within
// the specified radius, the method returns 0 and the values of
// closestPoint, cellId, subId, and dist2 are undefined. This version takes
// in a vtkGenericCell to avoid allocating and deallocating the cell. This
// is much faster than the version which does not take a *cell, especially
// when this function is called many times in a row such as by a for loop,
// where the allocation and deallocation can be done only once outside the
// for loop. If a closest point is found, "cell" contains the points and
// ptIds for the cell "cellId" upon exit.
int FindClosestPointWithinRadius(double x[3], double radius,
double closestPoint[3],
vtkGenericCell *cell, vtkIdType &cellId,
int &subId, double& dist2);
// Description:
// Return the closest point within a specified radius and the cell which is
// closest to the point x. The closest point is somewhere on a cell, it
// need not be one of the vertices of the cell. This method returns 1 if a
// point is found within the specified radius. If there are no cells within
// the specified radius, the method returns 0 and the values of
// closestPoint, cellId, subId, and dist2 are undefined. This version takes
// in a vtkGenericCell to avoid allocating and deallocating the cell. This
// is much faster than the version which does not take a *cell, especially
// when this function is called many times in a row such as by a for loop,
// where the allocation and dealloction can be done only once outside the
// for loop. If a closest point is found, "cell" contains the points and
// ptIds for the cell "cellId" upon exit. If a closest point is found,
// inside returns the return value of the EvaluatePosition call to the
// closest cell; inside(=1) or outside(=0).
int FindClosestPointWithinRadius(double x[3], double radius,
double closestPoint[3],
vtkGenericCell *cell, vtkIdType &cellId,
int &subId, double& dist2, int &inside);
// Description:
// Get the cells in a particular bucket.
virtual vtkIdList *GetCells(int bucket);
// Description:
// Return number of buckets available. Insure that the locator has been
// built before attempting to access buckets (octants).
virtual int GetNumberOfBuckets(void);
// Description:
// Satisfy vtkLocator abstract interface.
void FreeSearchStructure();
void BuildLocator();
void GenerateRepresentation(int level, vtkPolyData *pd);
protected:
vtkCellLocator();
~vtkCellLocator();
void GetBucketNeighbors(int ijk[3], int ndivs, int level);
void GetOverlappingBuckets(double x[3], int ijk[3], double dist,
int prevMinLevel[3], int prevMaxLevel[3]);
void ClearCellHasBeenVisited();
void ClearCellHasBeenVisited(int id);
double Distance2ToBucket(double x[3], int nei[3]);
double Distance2ToBounds(double x[3], double bounds[6]);
int NumberOfCellsPerBucket; // cells per octant
int NumberOfOctants; // number of octants in tree
double Bounds[6]; // bounding box root octant
int NumberOfParents; // number of parent octants
double H[3]; // width of leaf octant in x-y-z directions
int NumberOfDivisions; // number of "leaf" octant sub-divisions
vtkIdList **Tree; // octree
void MarkParents(void*, int, int, int, int, int);
void GetChildren(int idx, int level, int children[8]);
int GenerateIndex(int offset, int numDivs, int i, int j, int k,
vtkIdType &idx);
void GenerateFace(int face, int numDivs, int i, int j, int k,
vtkPoints *pts, vtkCellArray *polys);
vtkNeighborCells *Buckets;
unsigned char *CellHasBeenVisited;
unsigned char QueryNumber;
int CacheCellBounds;
//BTX - begin tcl exclude
double (*CellBounds)[6];
//ETX - end tcl exclude
void ComputeOctantBounds(int i, int j, int k);
double OctantBounds[6]; //the bounds of the current octant
int IsInOctantBounds(double x[3])
{
if ( this->OctantBounds[0] <= x[0] && x[0] <= this->OctantBounds[1] &&
this->OctantBounds[2] <= x[1] && x[1] <= this->OctantBounds[3] &&
this->OctantBounds[4] <= x[2] && x[2] <= this->OctantBounds[5] )
{
return 1;
}
else
{
return 0;
}
}
private:
vtkCellLocator(const vtkCellLocator&); // Not implemented.
void operator=(const vtkCellLocator&); // Not implemented.
};
#endif