Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkCoordinate.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkCoordinate.h"
#include "vtkViewport.h"
#include "vtkObjectFactory.h"
vtkCxxRevisionMacro(vtkCoordinate, "$Revision: 1.1 $");
vtkStandardNewMacro(vtkCoordinate);
vtkCxxSetObjectMacro(vtkCoordinate,ReferenceCoordinate,vtkCoordinate);
#define VTK_RINT(x) ((x > 0.0) ? (int)(x + 0.5) : (int)(x - 0.5))
// Creates an Coordinate with the following defaults:
// value of 0, 0, 0 in world coordinates
vtkCoordinate::vtkCoordinate()
{
this->CoordinateSystem = VTK_WORLD;
this->Value[0] = 0.0;
this->Value[1] = 0.0;
this->Value[2] = 0.0;
this->Viewport = NULL;
this->ReferenceCoordinate = NULL;
this->Computing = 0;
}
// Destroy a Coordinate.
vtkCoordinate::~vtkCoordinate()
{
// To get rid of references (Refence counting).
this->SetReferenceCoordinate(NULL);
this->SetViewport(NULL);
}
const char *vtkCoordinate::GetCoordinateSystemAsString()
{
switch (this->CoordinateSystem)
{
case VTK_DISPLAY:
return "Display";
case VTK_NORMALIZED_DISPLAY:
return "Normalized Display";
case VTK_VIEWPORT:
return "Viewport";
case VTK_NORMALIZED_VIEWPORT:
return "Normalized Viewport";
case VTK_VIEW:
return "View";
case VTK_WORLD:
return "World";
case VTK_USERDEFINED:
return "User Defined";
default:
return "UNKNOWN!";
}
}
void vtkCoordinate::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Coordinate System: " <<
this->GetCoordinateSystemAsString() << "\n";
os << indent << "Value: (" << this->Value[0] << ","
<< this->Value[1] << "," << this->Value[2] << ")\n";
if (this->ReferenceCoordinate)
{
os << indent << "ReferenceCoordinate: " <<
this->ReferenceCoordinate << "\n";
}
else
{
os << indent << "ReferenceCoordinate: (none)\n";
}
if (this->Viewport)
{
os << indent << "Viewport: " << this->Viewport << "\n";
}
else
{
os << indent << "Viewport: (none)\n";
}
}
void vtkCoordinate::SetViewport(vtkViewport *viewport)
{
if (this->Viewport != viewport)
{
if (this->Viewport != NULL)
{
this->Viewport->UnRegister(this);
}
this->Viewport = viewport;
if (this->Viewport != NULL)
{
this->Viewport->Register(this);
}
this->Modified();
}
}
double *vtkCoordinate::GetComputedWorldValue(vtkViewport* viewport)
{
double *val = this->ComputedWorldValue;
// prevent infinite loops
if (this->Computing)
{
return val;
}
this->Computing = 1;
val[0] = this->Value[0];
val[1] = this->Value[1];
val[2] = this->Value[2];
// use our viewport if set
if (this->Viewport)
{
viewport = this->Viewport;
}
// if viewport is NULL then we can only do minimal calculations
if (!viewport)
{
if (this->CoordinateSystem == VTK_WORLD)
{
if (this->ReferenceCoordinate)
{
double *RefValue;
RefValue =
this->ReferenceCoordinate->GetComputedWorldValue(viewport);
val[0] += RefValue[0];
val[1] += RefValue[1];
val[2] += RefValue[2];
}
this->Computing = 0;
}
else
{
vtkErrorMacro("Attempt to compute world coordinates from another coordinate system without a viewport");
}
return val;
}
if (this->ReferenceCoordinate && this->CoordinateSystem != VTK_WORLD)
{
double RefValue[3];
double *fval;
fval = this->ReferenceCoordinate->GetComputedDoubleDisplayValue(viewport);
RefValue[0] = fval[0];
RefValue[1] = fval[1];
RefValue[2] = 0.0;
// convert to current coordinate system
switch (this->CoordinateSystem)
{
case VTK_NORMALIZED_DISPLAY:
viewport->DisplayToNormalizedDisplay(RefValue[0],RefValue[1]);
break;
case VTK_VIEWPORT:
viewport->DisplayToNormalizedDisplay(RefValue[0],RefValue[1]);
viewport->NormalizedDisplayToViewport(RefValue[0],RefValue[1]);
break;
case VTK_NORMALIZED_VIEWPORT:
viewport->DisplayToNormalizedDisplay(RefValue[0],RefValue[1]);
viewport->NormalizedDisplayToViewport(RefValue[0],RefValue[1]);
viewport->ViewportToNormalizedViewport(RefValue[0],RefValue[1]);
break;
case VTK_VIEW:
viewport->DisplayToNormalizedDisplay(RefValue[0],RefValue[1]);
viewport->NormalizedDisplayToViewport(RefValue[0],RefValue[1]);
viewport->ViewportToNormalizedViewport(RefValue[0],RefValue[1]);
viewport->NormalizedViewportToView(RefValue[0],
RefValue[1],
RefValue[2]);
break;
}
// add to current value
val[0] += RefValue[0];
val[1] += RefValue[1];
val[2] += RefValue[2];
}
// compute our WC
switch (this->CoordinateSystem)
{
case VTK_DISPLAY:
viewport->DisplayToNormalizedDisplay(val[0],val[1]);
case VTK_NORMALIZED_DISPLAY:
viewport->NormalizedDisplayToViewport(val[0],val[1]);
case VTK_VIEWPORT:
viewport->ViewportToNormalizedViewport(val[0],val[1]);
case VTK_NORMALIZED_VIEWPORT:
viewport->NormalizedViewportToView(val[0],val[1],val[2]);
case VTK_VIEW:
viewport->ViewToWorld(val[0],val[1],val[2]);
}
if (this->ReferenceCoordinate && this->CoordinateSystem == VTK_WORLD)
{
double *RefValue;
RefValue = this->ReferenceCoordinate->GetComputedWorldValue(viewport);
val[0] += RefValue[0];
val[1] += RefValue[1];
val[2] += RefValue[2];
}
this->Computing = 0;
vtkDebugMacro("Returning WorldValue of : " <<
this->ComputedWorldValue[0] << " , " <<
this->ComputedWorldValue[1] << " , " <<
this->ComputedWorldValue[2]);
return val;
}
double *vtkCoordinate::GetComputedDoubleViewportValue(vtkViewport* viewport)
{
// use our viewport if set
if (this->Viewport)
{
viewport = this->Viewport;
}
double *d = this->GetComputedDoubleDisplayValue(viewport);
if (!viewport)
{
vtkDebugMacro("Attempt to convert to compute viewport coordinates without a viewport, results may not be valid");
return d;
}
double f[2];
f[0] = d[0];
f[1] = d[1];
viewport->DisplayToNormalizedDisplay(f[0],f[1]);
viewport->NormalizedDisplayToViewport(f[0],f[1]);
this->ComputedDoubleViewportValue[0] = f[0];
this->ComputedDoubleViewportValue[1] = f[1];
return this->ComputedDoubleViewportValue;
}
int *vtkCoordinate::GetComputedViewportValue(vtkViewport* viewport)
{
double *f = this->GetComputedDoubleViewportValue(viewport);
this->ComputedViewportValue[0] = (int)VTK_RINT(f[0]);
this->ComputedViewportValue[1] = (int)VTK_RINT(f[1]);
return this->ComputedViewportValue;
}
int *vtkCoordinate::GetComputedLocalDisplayValue(vtkViewport* viewport)
{
double a[2];
// use our viewport if set
if (this->Viewport)
{
viewport = this->Viewport;
}
this->GetComputedDisplayValue(viewport);
if (!viewport)
{
vtkErrorMacro("Attempt to convert to local display coordinates without a viewport");
return this->ComputedDisplayValue;
}
a[0] = (double)this->ComputedDisplayValue[0];
a[1] = (double)this->ComputedDisplayValue[1];
viewport->DisplayToLocalDisplay(a[0],a[1]);
this->ComputedDisplayValue[0] = (int)VTK_RINT(a[0]);
this->ComputedDisplayValue[1] = (int)VTK_RINT(a[1]);
vtkDebugMacro("Returning LocalDisplayValue of : " <<
this->ComputedDisplayValue[0] << " , " <<
this->ComputedDisplayValue[1]);
return this->ComputedDisplayValue;
}
double *vtkCoordinate::GetComputedDoubleDisplayValue(vtkViewport* viewport)
{
double val[3];
// prevent infinite loops
if (this->Computing)
{
return this->ComputedDoubleDisplayValue;
}
this->Computing = 1;
val[0] = this->Value[0];
val[1] = this->Value[1];
val[2] = this->Value[2];
// use our viewport if set
if (this->Viewport)
{
viewport = this->Viewport;
}
// if viewport is NULL, there is very little we can do
if (viewport == NULL)
{
// for DISPLAY and VIEWPORT just use the value
if (this->CoordinateSystem == VTK_DISPLAY)
{
this->ComputedDoubleDisplayValue[0] = val[0];
this->ComputedDoubleDisplayValue[1] = val[1];
if (this->ReferenceCoordinate)
{
double *RefValue;
RefValue = this->ReferenceCoordinate->
GetComputedDoubleDisplayValue(viewport);
this->ComputedDoubleDisplayValue[0] += RefValue[0];
this->ComputedDoubleDisplayValue[1] += RefValue[1];
}
}
else
{
vtkErrorMacro("Request for coordinate transformation without required viewport");
}
return this->ComputedDoubleDisplayValue;
}
// compute our DC
switch (this->CoordinateSystem)
{
case VTK_WORLD:
if (this->ReferenceCoordinate)
{
double *RefValue;
RefValue = this->ReferenceCoordinate->GetComputedWorldValue(viewport);
val[0] += RefValue[0];
val[1] += RefValue[1];
val[2] += RefValue[2];
}
viewport->WorldToView(val[0],val[1],val[2]);
case VTK_VIEW:
viewport->ViewToNormalizedViewport(val[0],val[1],val[2]);
case VTK_NORMALIZED_VIEWPORT:
viewport->NormalizedViewportToViewport(val[0],val[1]);
case VTK_VIEWPORT:
if ((this->CoordinateSystem == VTK_NORMALIZED_VIEWPORT ||
this->CoordinateSystem == VTK_VIEWPORT) &&
this->ReferenceCoordinate)
{
double *RefValue;
RefValue = this->ReferenceCoordinate->
GetComputedDoubleViewportValue(viewport);
val[0] += RefValue[0];
val[1] += RefValue[1];
}
viewport->ViewportToNormalizedDisplay(val[0],val[1]);
case VTK_NORMALIZED_DISPLAY:
viewport->NormalizedDisplayToDisplay(val[0],val[1]);
break; // do not remove this break statement!
case VTK_USERDEFINED:
this->GetComputedUserDefinedValue(viewport);
val[0] = this->ComputedUserDefinedValue[0];
val[1] = this->ComputedUserDefinedValue[1];
val[2] = this->ComputedUserDefinedValue[2];
break;
}
// if we have a reference coordinate and we haven't handled it yet
if (this->ReferenceCoordinate &&
(this->CoordinateSystem == VTK_DISPLAY ||
this->CoordinateSystem == VTK_NORMALIZED_DISPLAY))
{
double *RefValue;
RefValue =
this->ReferenceCoordinate->GetComputedDoubleDisplayValue(viewport);
val[0] += RefValue[0];
val[1] += RefValue[1];
}
this->ComputedDoubleDisplayValue[0] = val[0];
this->ComputedDoubleDisplayValue[1] = val[1];
this->Computing = 0;
return this->ComputedDoubleDisplayValue;
}
int *vtkCoordinate::GetComputedDisplayValue(vtkViewport* viewport)
{
double *val = this->GetComputedDoubleDisplayValue(viewport);
this->ComputedDisplayValue[0] = (int)(val[0]);
this->ComputedDisplayValue[1] = (int)(val[1]);
vtkDebugMacro("Returning DisplayValue of : " <<
this->ComputedDisplayValue[0] << " , " <<
this->ComputedDisplayValue[1]);
return this->ComputedDisplayValue;
}
double *vtkCoordinate::GetComputedValue(vtkViewport* viewport)
{
// use our viewport if set
if (this->Viewport)
{
viewport = this->Viewport;
}
switch (this->CoordinateSystem)
{
case VTK_WORLD:
return this->GetComputedWorldValue(viewport);
case VTK_VIEW:
case VTK_NORMALIZED_VIEWPORT:
case VTK_VIEWPORT:
{
// result stored in computed world value due to double
// but is really a viewport value
int *v = this->GetComputedViewportValue(viewport);
this->ComputedWorldValue[0] = v[0];
this->ComputedWorldValue[1] = v[1];
break;
}
case VTK_NORMALIZED_DISPLAY:
case VTK_DISPLAY:
{
// result stored in computed world value due to double
// but is really a display value
int *d = this->GetComputedDisplayValue(viewport);
this->ComputedWorldValue[0] = d[0];
this->ComputedWorldValue[1] = d[1];
break;
}
}
return this->ComputedWorldValue;
}