Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkQuadraticWedge.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkQuadraticWedge.h"
#include "vtkCellData.h"
#include "vtkDoubleArray.h"
#include "vtkWedge.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPointLocator.h"
#include "vtkQuadraticEdge.h"
#include "vtkQuadraticQuad.h"
#include "vtkQuadraticTriangle.h"
vtkCxxRevisionMacro(vtkQuadraticWedge, "$Revision: 1.6.8.1 $");
vtkStandardNewMacro(vtkQuadraticWedge);
//----------------------------------------------------------------------------
// Construct the wedge with 15 points + 3 extra points for internal
// computation.
vtkQuadraticWedge::vtkQuadraticWedge()
{
// At times the cell looks like it has 18 points (during interpolation)
// We initially allocate for 18.
this->Points->SetNumberOfPoints(18);
this->PointIds->SetNumberOfIds(18);
for (int i = 0; i < 18; i++)
{
this->Points->SetPoint(i, 0.0, 0.0, 0.0);
this->PointIds->SetId(i,0);
}
this->Points->SetNumberOfPoints(15);
this->PointIds->SetNumberOfIds(15);
this->Edge = vtkQuadraticEdge::New();
this->Face = vtkQuadraticQuad::New();
this->TriangleFace = vtkQuadraticTriangle::New();
this->Wedge = vtkWedge::New();
this->PointData = vtkPointData::New();
this->CellData = vtkCellData::New();
this->CellScalars = vtkDoubleArray::New();
this->CellScalars->SetNumberOfTuples(18);
this->Scalars = vtkDoubleArray::New();
this->Scalars->SetNumberOfTuples(6); //num of vertices
}
//----------------------------------------------------------------------------
vtkQuadraticWedge::~vtkQuadraticWedge()
{
this->Edge->Delete();
this->Face->Delete();
this->TriangleFace->Delete();
this->Wedge->Delete();
this->PointData->Delete();
this->CellData->Delete();
this->CellScalars->Delete();
this->Scalars->Delete();
}
//----------------------------------------------------------------------------
// instead of using an hexahedron we could use two prims/wedge...
static int LinearWedges[8][6] = { {0,6,8,12,15,17},
{6,7,8,15,16,17},
{6,1,7,15,13,16},
{8,7,2,17,16,14},
{12,15,17,3,9,11},
{15,16,17,9,10,11},
{15,13,16,9,4,10},
{17,16,14,11,10,5} };
static int WedgeFaces[5][8] = { {0,1,2,6,7,8,0,0},
{3,5,4,11,10,9,0,0},
{0,3,4,1,12,9,13,6},
{1,4,5,2,13,10,14,7},
{2,5,3,0,14,11,12,8}};
static int WedgeEdges[9][3] = { {0,1,6}, {1,2,7}, {2,0,8},
{3,4,9}, {4,5,10}, {5,3,11},
{0,3,12},{1,4,13}, {2,5,14} };
static double MidPoints[3][3] = { {0.5,0.0,0.5},
{0.5,0.5,0.5},
{0.0,0.5,0.5} };
//----------------------------------------------------------------------------
vtkCell *vtkQuadraticWedge::GetEdge(int edgeId)
{
edgeId = (edgeId < 0 ? 0 : (edgeId > 8 ? 8 : edgeId ));
for (int i=0; i<3; i++)
{
this->Edge->PointIds->SetId(i,this->PointIds->GetId(WedgeEdges[edgeId][i]));
this->Edge->Points->SetPoint(i,this->Points->GetPoint(WedgeEdges[edgeId][i]));
}
return this->Edge;
}
//----------------------------------------------------------------------------
vtkCell *vtkQuadraticWedge::GetFace(int faceId)
{
faceId = (faceId < 0 ? 0 : (faceId > 4 ? 4 : faceId ));
// load point id's and coordinates
// be carefull with the last two one:
if(faceId < 2)
{
for (int i=0; i<6; i++)
{
this->TriangleFace->PointIds->SetId(i,this->PointIds->GetId(WedgeFaces[faceId][i]));
this->TriangleFace->Points->SetPoint(i,this->Points->GetPoint(WedgeFaces[faceId][i]));
}
return this->TriangleFace;
}
else
{
for (int i=0; i<8; i++)
{
this->Face->PointIds->SetId(i,this->PointIds->GetId(WedgeFaces[faceId][i]));
this->Face->Points->SetPoint(i,this->Points->GetPoint(WedgeFaces[faceId][i]));
}
return this->Face;
}
}
//----------------------------------------------------------------------------
static const double VTK_DIVERGED = 1.e6;
static const int VTK_WEDGE_MAX_ITERATION=10;
static const double VTK_WEDGE_CONVERGED=1.e-03;
int vtkQuadraticWedge::EvaluatePosition(double* x,
double* closestPoint,
int& subId, double pcoords[3],
double& dist2, double *weights)
{
int iteration, converged;
double params[3];
double fcol[3], rcol[3], scol[3], tcol[3];
int i, j;
double d, pt[3];
double derivs[3*15];
// set initial position for Newton's method
subId = 0;
pcoords[0] = pcoords[1] = pcoords[2] = params[0] = params[1] = params[2]=0.5;
// enter iteration loop
for (iteration=converged=0;
!converged && (iteration < VTK_WEDGE_MAX_ITERATION); iteration++)
{
// calculate element interpolation functions and derivatives
this->InterpolationFunctions(pcoords, weights);
this->InterpolationDerivs(pcoords, derivs);
// calculate newton functions
for (i=0; i<3; i++)
{
fcol[i] = rcol[i] = scol[i] = tcol[i] = 0.0;
}
for (i=0; i<15; i++)
{
this->Points->GetPoint(i, pt);
for (j=0; j<3; j++)
{
fcol[j] += pt[j] * weights[i];
rcol[j] += pt[j] * derivs[i];
scol[j] += pt[j] * derivs[i+15];
tcol[j] += pt[j] * derivs[i+30];
}
}
for (i=0; i<3; i++)
{
fcol[i] -= x[i];
}
// compute determinants and generate improvements
d=vtkMath::Determinant3x3(rcol,scol,tcol);
if ( fabs(d) < 1.e-20)
{
return -1;
}
pcoords[0] = params[0] - 0.5*vtkMath::Determinant3x3 (fcol,scol,tcol) / d;
pcoords[1] = params[1] - 0.5*vtkMath::Determinant3x3 (rcol,fcol,tcol) / d;
pcoords[2] = params[2] - 0.5*vtkMath::Determinant3x3 (rcol,scol,fcol) / d;
// check for convergence
if ( ((fabs(pcoords[0]-params[0])) < VTK_WEDGE_CONVERGED) &&
((fabs(pcoords[1]-params[1])) < VTK_WEDGE_CONVERGED) &&
((fabs(pcoords[2]-params[2])) < VTK_WEDGE_CONVERGED) )
{
converged = 1;
}
// Test for bad divergence (S.Hirschberg 11.12.2001)
else if ((fabs(pcoords[0]) > VTK_DIVERGED) ||
(fabs(pcoords[1]) > VTK_DIVERGED) ||
(fabs(pcoords[2]) > VTK_DIVERGED))
{
return -1;
}
// if not converged, repeat
else
{
params[0] = pcoords[0];
params[1] = pcoords[1];
params[2] = pcoords[2];
}
}
// if not converged, set the parametric coordinates to arbitrary values
// outside of element
if ( !converged )
{
return -1;
}
this->InterpolationFunctions(pcoords, weights);
if ( pcoords[0] >= -0.001 && pcoords[0] <= 1.001 &&
pcoords[1] >= -0.001 && pcoords[1] <= 1.001 &&
pcoords[2] >= -0.001 && pcoords[2] <= 1.001 )
{
if (closestPoint)
{
closestPoint[0] = x[0]; closestPoint[1] = x[1]; closestPoint[2] = x[2];
dist2 = 0.0; //inside wedge
}
return 1;
}
else
{
double pc[3], w[15];
if (closestPoint)
{
for (i=0; i<3; i++) //only approximate, not really true for warped hexa
{
if (pcoords[i] < 0.0)
{
pc[i] = 0.0;
}
else if (pcoords[i] > 1.0)
{
pc[i] = 1.0;
}
else
{
pc[i] = pcoords[i];
}
}
this->EvaluateLocation(subId, pc, closestPoint, (double *)w);
dist2 = vtkMath::Distance2BetweenPoints(closestPoint,x);
}
return 0;
}
}
//----------------------------------------------------------------------------
void vtkQuadraticWedge::EvaluateLocation(int& vtkNotUsed(subId),
double pcoords[3],
double x[3], double *weights)
{
double pt[3];
this->InterpolationFunctions(pcoords, weights);
x[0] = x[1] = x[2] = 0.0;
for (int i=0; i<15; i++)
{
this->Points->GetPoint(i, pt);
for (int j=0; j<3; j++)
{
x[j] += pt[j] * weights[i];
}
}
}
//----------------------------------------------------------------------------
int vtkQuadraticWedge::CellBoundary(int subId, double pcoords[3],
vtkIdList *pts)
{
return this->Wedge->CellBoundary(subId, pcoords, pts);
}
//----------------------------------------------------------------------------
void vtkQuadraticWedge::Subdivide(vtkPointData *inPd, vtkCellData *inCd,
vtkIdType cellId, vtkDataArray *cellScalars)
{
int numMidPts, i, j;
double weights[15];
double x[3];
double s;
//Copy point and cell attribute data, first make sure it's empty:
this->PointData->Initialize();
this->CellData->Initialize();
this->PointData->CopyAllocate(inPd,18);
this->CellData->CopyAllocate(inCd,6);
for (i=0; i<15; i++)
{
this->PointData->CopyData(inPd,this->PointIds->GetId(i),i);
this->CellScalars->SetValue( i, cellScalars->GetTuple1(i));
}
this->CellData->CopyData(inCd,cellId,0);
//Interpolate new values
double p[3];
for ( numMidPts=0; numMidPts < 3; numMidPts++ )
{
this->InterpolationFunctions(MidPoints[numMidPts], weights);
x[0] = x[1] = x[2] = 0.0;
s = 0.0;
for (i=0; i<15; i++)
{
this->Points->GetPoint(i, p);
for (j=0; j<3; j++)
{
x[j] += p[j] * weights[i];
}
s += cellScalars->GetTuple1(i) * weights[i];
}
this->Points->SetPoint(15+numMidPts,x);
this->CellScalars->SetValue(15+numMidPts,s);
this->PointData->InterpolatePoint(inPd, 15+numMidPts,
this->PointIds, weights);
}
}
//----------------------------------------------------------------------------
void vtkQuadraticWedge::Contour(double value,
vtkDataArray* cellScalars,
vtkPointLocator* locator,
vtkCellArray *verts,
vtkCellArray* lines,
vtkCellArray* polys,
vtkPointData* inPd,
vtkPointData* outPd,
vtkCellData* inCd,
vtkIdType cellId,
vtkCellData* outCd)
{
//subdivide into 8 linear wedges
this->Subdivide(inPd,inCd,cellId, cellScalars);
//contour each linear wedge separately
for (int i=0; i<8; i++) //for each wedge
{
for (int j=0; j<6; j++) //for each point of wedge
{
this->Wedge->Points->SetPoint(j,this->Points->GetPoint(LinearWedges[i][j]));
this->Wedge->PointIds->SetId(j,LinearWedges[i][j]);
this->Scalars->SetValue(j,this->CellScalars->GetValue(LinearWedges[i][j]));
}
this->Wedge->Contour(value,this->Scalars,locator,verts,lines,polys,
this->PointData,outPd,this->CellData,cellId,outCd);
}
}
//----------------------------------------------------------------------------
// Line-hex intersection. Intersection has to occur within [0,1] parametric
// coordinates and with specified tolerance.
int vtkQuadraticWedge::IntersectWithLine(double* p1, double* p2,
double tol, double& t,
double* x, double* pcoords, int& subId)
{
int intersection=0;
double tTemp;
double pc[3], xTemp[3];
int faceNum;
int inter;
t = VTK_DOUBLE_MAX;
for (faceNum=0; faceNum<5; faceNum++)
{
// We have 8 nodes on rect face
// and 6 on triangle faces
if(faceNum > 2)
{
for (int i=0; i<6; i++)
{
this->TriangleFace->PointIds->SetId(i,
this->PointIds->GetId(WedgeFaces[faceNum][i]));
}
inter = this->TriangleFace->IntersectWithLine(p1, p2, tol, tTemp,
xTemp, pc, subId);
}
else
{
for (int i=0; i<8; i++)
{
this->Face->Points->SetPoint(i,
this->Points->GetPoint(WedgeFaces[faceNum][i]));
}
inter = this->Face->IntersectWithLine(p1, p2, tol, tTemp,
xTemp, pc, subId);
}
if ( inter )
{
intersection = 1;
if ( tTemp < t )
{
t = tTemp;
x[0] = xTemp[0]; x[1] = xTemp[1]; x[2] = xTemp[2];
switch (faceNum)
{
case 0:
pcoords[0] = 0.0; pcoords[1] = pc[1]; pcoords[2] = pc[0];
break;
case 1:
pcoords[0] = 1.0; pcoords[1] = pc[0]; pcoords[2] = pc[1];
break;
case 2:
pcoords[0] = pc[0]; pcoords[1] = 0.0; pcoords[2] = pc[1];
break;
case 3:
pcoords[0] = pc[1]; pcoords[1] = 1.0; pcoords[2] = pc[0];
break;
case 4:
pcoords[0] = pc[1]; pcoords[1] = pc[0]; pcoords[2] = 0.0;
break;
case 5:
pcoords[0] = pc[0]; pcoords[1] = pc[1]; pcoords[2] = 1.0;
break;
}
}
}
}
return intersection;
}
//----------------------------------------------------------------------------
int vtkQuadraticWedge::Triangulate(int vtkNotUsed(index),
vtkIdList *ptIds, vtkPoints *pts)
{
pts->Reset();
ptIds->Reset();
for ( int i=0; i < 8; i++)
{
for ( int j=0; j < 6; j++)
{
ptIds->InsertId(6*i+j,this->PointIds->GetId(LinearWedges[i][j]));
pts->InsertPoint(6*i+j,this->Points->GetPoint(LinearWedges[i][j]));
}
}
return 1;
}
//----------------------------------------------------------------------------
// Given parametric coordinates compute inverse Jacobian transformation
// matrix. Returns 9 elements of 3x3 inverse Jacobian plus interpolation
// function derivatives.
void vtkQuadraticWedge::JacobianInverse(double pcoords[3], double **inverse,
double derivs[45])
{
int i, j;
double *m[3], m0[3], m1[3], m2[3];
double x[3];
// compute interpolation function derivatives
this->InterpolationDerivs(pcoords, derivs);
// create Jacobian matrix
m[0] = m0; m[1] = m1; m[2] = m2;
for (i=0; i < 3; i++) //initialize matrix
{
m0[i] = m1[i] = m2[i] = 0.0;
}
for ( j=0; j < 15; j++ )
{
this->Points->GetPoint(j, x);
for ( i=0; i < 3; i++ )
{
m0[i] += x[i] * derivs[j];
m1[i] += x[i] * derivs[15 + j];
m2[i] += x[i] * derivs[30 + j];
}
}
// now find the inverse
if ( vtkMath::InvertMatrix(m,inverse,3) == 0 )
{
vtkErrorMacro(<<"Jacobian inverse not found");
return;
}
}
//----------------------------------------------------------------------------
void vtkQuadraticWedge::Derivatives(int vtkNotUsed(subId),
double pcoords[3], double *values,
int dim, double *derivs)
{
double *jI[3], j0[3], j1[3], j2[3];
double functionDerivs[3*15], sum[3];
int i, j, k;
// compute inverse Jacobian and interpolation function derivatives
jI[0] = j0; jI[1] = j1; jI[2] = j2;
this->JacobianInverse(pcoords, jI, functionDerivs);
// now compute derivates of values provided
for (k=0; k < dim; k++) //loop over values per vertex
{
sum[0] = sum[1] = sum[2] = 0.0;
for ( i=0; i < 15; i++) //loop over interp. function derivatives
{
sum[0] += functionDerivs[i] * values[dim*i + k];
sum[1] += functionDerivs[15 + i] * values[dim*i + k];
sum[2] += functionDerivs[30 + i] * values[dim*i + k];
}
for (j=0; j < 3; j++) //loop over derivative directions
{
derivs[3*k + j] = sum[0]*jI[j][0] + sum[1]*jI[j][1] + sum[2]*jI[j][2];
}
}
}
//----------------------------------------------------------------------------
// Clip this quadratic wedge using scalar value provided. Like contouring,
// except that it cuts the wedge to produce tetrahedra.
void vtkQuadraticWedge::Clip(double value, vtkDataArray* cellScalars,
vtkPointLocator* locator, vtkCellArray* tets,
vtkPointData* inPd, vtkPointData* outPd,
vtkCellData* inCd, vtkIdType cellId,
vtkCellData* outCd, int insideOut)
{
// create eight linear hexes
this->Subdivide(inPd,inCd,cellId, cellScalars);
//contour each linear hex separately
for (int i=0; i<8; i++) //for each subdivided wedge
{
for (int j=0; j<6; j++) //for each of the six vertices of the wedge
{
this->Wedge->Points->SetPoint(j,this->Points->GetPoint(LinearWedges[i][j]));
this->Wedge->PointIds->SetId(j,LinearWedges[i][j]);
this->Scalars->SetValue(j,this->CellScalars->GetValue(LinearWedges[i][j]));
}
this->Wedge->Clip(value,this->Scalars,locator,tets,this->PointData,outPd,
this->CellData,cellId,outCd,insideOut);
}
}
//----------------------------------------------------------------------------
// Compute interpolation functions for the fifteen nodes.
void vtkQuadraticWedge::InterpolationFunctions(double pcoords[3],
double weights[15])
{
// VTK needs parametric coordinates to be between (0,1). Isoparametric
// shape functions are formulated between (-1,1). Here we do a
// coordinate system conversion from (0,1) to (-1,1).
double r = pcoords[0];
double s = pcoords[1];
double t = pcoords[2];
// corners
weights[0] = 2*(1-r-s)*(1-t)*(.5-r-s-t);
weights[1] = 2*r*(1-t)*(r-t-0.5);
weights[2] = 2*s*(1-t)*(s-t-0.5);
weights[3] = 2*(1-r-s)*t*(t-r-s-0.5);
weights[4] = 2*r*t*(r+t-1.5);
weights[5] = 2*s*t*(s+t-1.5);
// midsides of triangles
weights[6] = 4*r*(1-r-s)*(1-t);
weights[7] = 4*r*s*(1-t);
weights[8] = 4*(1-r-s)*s*(1-t);
weights[9] = 4*r*(1-r-s)*t;
weights[10] = 4*r*s*t;
weights[11] = 4*(1-r-s)*s*t;
// midsides of rectangles
weights[12] = 4*t*(1-r-s)*(1-t);
weights[13] = 4*t*r*(1-t);
weights[14] = 4*t*s*(1-t);
}
//----------------------------------------------------------------------------
// Derivatives in parametric space.
void vtkQuadraticWedge::InterpolationDerivs(double pcoords[3],
double derivs[45])
{
//VTK needs parametric coordinates to be between (0,1). Isoparametric
//shape functions are formulated between (-1,1). Here we do a
//coordinate system conversion from (0,1) to (-1,1).
double r = pcoords[0];
double s = pcoords[1];
double t = pcoords[2];
// r-derivatives
// corners
derivs[0] = 2*(1 - t)*(-1.5 + 2*r + 2*s + t);
derivs[1] = 2*(1 - t)*(-0.5 + 2*r - t);
derivs[2] = 0;
derivs[3] = 2*t*(-0.5 + 2*r + 2*s - t);
derivs[4] = 2*t*(-1.5 + 2*r + t);
derivs[5] = 0;
// midsides of triangles
derivs[6] = 4*(1 - t)*(1 - 2*r - s);
derivs[7] = 4*(1 - t)*s;
derivs[8] = -derivs[7];
derivs[9] = 4*t*(1 - 2*r - s);
derivs[10] = 4*s*t;
derivs[11] = -derivs[10];
// midsides of rectangles
derivs[12] = -4*t*(1 - t);
derivs[13] = -derivs[12];
derivs[14] = 0;
// s-derivatives
// corners
derivs[15] = derivs[0];
derivs[16] = 0;
derivs[17] = 2*(1 - t)*(-0.5 + 2*s - t);
derivs[18] = derivs[3];
derivs[19] = 0;
derivs[20] = 2*t*(-1.5 + 2*s + t);
// midsides of triangles
derivs[21] = -4*(1 - t)*r;
derivs[22] = -derivs[21];
derivs[23] = 4*(1 - t)*(1 - r - 2*s);
derivs[24] = -4*r*t;
derivs[25] = -derivs[24];
derivs[26] = 4*t*(1 - r - 2*s);
// midsides of rectangles
derivs[27] = derivs[12];
derivs[28] = 0;
derivs[29] = -derivs[27];
// t-derivatives
// corners
derivs[30] = 2*(1 - r - s)*(-1.5 + r + s + 2*t);
derivs[31] = 2*r*(-0.5 - r + 2*t);
derivs[32] = 2*s*(-0.5 - s + 2*t);
derivs[33] = 2*(1 - r - s)*(-0.5 - r - s + 2*t);
derivs[34] = 2*r*(-1.5 + r + 2*t);
derivs[35] = 2*s*(-1.5 + s + 2*t);
// midsides of triangles
derivs[36] = -4*r*(1 - r - s);
derivs[37] = -4*r*s;
derivs[38] = -4*s*(1 - r - s);
derivs[39] = -derivs[36];
derivs[40] = -derivs[37];
derivs[41] = -derivs[38] ;
// midsides of rectangles
derivs[42] = 4*(1 - 2*t)*(1 - r - s);
derivs[43] = 4*(1 - 2*t)*r;
derivs[44] = 4*(1 - 2*t)*s;
}
//----------------------------------------------------------------------------
static double vtkQWedgeCellPCoords[45] = {0.0,0.0,0.0, 1.0,0.0,0.0, 0.0,1.0,0.0,
0.0,0.0,1.0, 1.0,0.0,1.0, 0.0,1.0,1.0,
0.5,0.0,0.0, 0.5,0.5,0.0, 0.0,0.5,0.0,
0.5,0.0,1.0, 0.5,0.5,1.0, 0.0,0.5,1.0,
0.0,0.0,0.5, 1.0,0.0,0.5, 0.0,1.0,0.5};
double *vtkQuadraticWedge::GetParametricCoords()
{
return vtkQWedgeCellPCoords;
}
//----------------------------------------------------------------------------
void vtkQuadraticWedge::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Edge:\n";
this->Edge->PrintSelf(os,indent.GetNextIndent());
os << indent << "TriangleFace:\n";
this->TriangleFace->PrintSelf(os,indent.GetNextIndent());
os << indent << "Face:\n";
this->Face->PrintSelf(os,indent.GetNextIndent());
os << indent << "Wedge:\n";
this->Wedge->PrintSelf(os,indent.GetNextIndent());
os << indent << "PointData:\n";
this->PointData->PrintSelf(os,indent.GetNextIndent());
os << indent << "CellData:\n";
this->CellData->PrintSelf(os,indent.GetNextIndent());
os << indent << "Scalars:\n";
this->Scalars->PrintSelf(os,indent.GetNextIndent());
}