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223 lines
7.2 KiB
223 lines
7.2 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkStructuredGridAlgorithm.cxx,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkStructuredGridAlgorithm.h"
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#include "vtkCommand.h"
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#include "vtkInformation.h"
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#include "vtkInformationVector.h"
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#include "vtkObjectFactory.h"
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#include "vtkStreamingDemandDrivenPipeline.h"
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#include "vtkStructuredGrid.h"
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#include "vtkTrivialProducer.h"
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vtkCxxRevisionMacro(vtkStructuredGridAlgorithm, "$Revision: 1.3 $");
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vtkStandardNewMacro(vtkStructuredGridAlgorithm);
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//----------------------------------------------------------------------------
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vtkStructuredGridAlgorithm::vtkStructuredGridAlgorithm()
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{
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// by default assume filters have one input and one output
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// subclasses that deviate should modify this setting
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this->SetNumberOfInputPorts(1);
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this->SetNumberOfOutputPorts(1);
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}
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//----------------------------------------------------------------------------
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vtkStructuredGridAlgorithm::~vtkStructuredGridAlgorithm()
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{
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}
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//----------------------------------------------------------------------------
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void vtkStructuredGridAlgorithm::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os, indent);
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}
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//----------------------------------------------------------------------------
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vtkStructuredGrid* vtkStructuredGridAlgorithm::GetOutput()
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{
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return this->GetOutput(0);
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}
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//----------------------------------------------------------------------------
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vtkStructuredGrid* vtkStructuredGridAlgorithm::GetOutput(int port)
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{
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return vtkStructuredGrid::SafeDownCast(this->GetOutputDataObject(port));
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}
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//----------------------------------------------------------------------------
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void vtkStructuredGridAlgorithm::SetOutput(vtkDataObject* d)
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{
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this->GetExecutive()->SetOutputData(0, d);
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}
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//----------------------------------------------------------------------------
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vtkDataObject* vtkStructuredGridAlgorithm::GetInput()
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{
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return this->GetInput(0);
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}
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//----------------------------------------------------------------------------
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vtkDataObject* vtkStructuredGridAlgorithm::GetInput(int port)
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{
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return this->GetExecutive()->GetInputData(port, 0);
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}
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//----------------------------------------------------------------------------
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vtkStructuredGrid* vtkStructuredGridAlgorithm::GetStructuredGridInput(int port)
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{
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return vtkStructuredGrid::SafeDownCast(this->GetInput(port));
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}
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//----------------------------------------------------------------------------
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int vtkStructuredGridAlgorithm::ProcessRequest(vtkInformation* request,
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vtkInformationVector** inputVector,
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vtkInformationVector* outputVector)
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{
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// generate the data
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if(request->Has(vtkDemandDrivenPipeline::REQUEST_DATA()))
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{
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return this->RequestData(request, inputVector, outputVector);
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}
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if(request->Has(vtkStreamingDemandDrivenPipeline::REQUEST_UPDATE_EXTENT()))
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{
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return this->RequestUpdateExtent(request, inputVector, outputVector);
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}
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// execute information
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if(request->Has(vtkDemandDrivenPipeline::REQUEST_INFORMATION()))
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{
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return this->RequestInformation(request, inputVector, outputVector);
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}
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return this->Superclass::ProcessRequest(request, inputVector, outputVector);
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}
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//----------------------------------------------------------------------------
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int vtkStructuredGridAlgorithm::FillOutputPortInformation(
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int vtkNotUsed(port), vtkInformation* info)
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{
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// now add our info
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info->Set(vtkDataObject::DATA_TYPE_NAME(), "vtkStructuredGrid");
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return 1;
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}
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//----------------------------------------------------------------------------
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int vtkStructuredGridAlgorithm::FillInputPortInformation(
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int vtkNotUsed(port), vtkInformation* info)
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{
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info->Set(vtkAlgorithm::INPUT_REQUIRED_DATA_TYPE(), "vtkStructuredGrid");
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return 1;
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}
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//----------------------------------------------------------------------------
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int vtkStructuredGridAlgorithm::RequestInformation(
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vtkInformation* vtkNotUsed(request),
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vtkInformationVector** vtkNotUsed(inputVector),
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vtkInformationVector* vtkNotUsed(outputVector))
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{
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// do nothing let subclasses handle it
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return 1;
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}
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//----------------------------------------------------------------------------
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// This is the superclasses style of Execute method. Convert it into
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// an imaging style Execute method.
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int vtkStructuredGridAlgorithm::RequestData(
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vtkInformation* request,
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vtkInformationVector** vtkNotUsed( inputVector ),
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vtkInformationVector* outputVector)
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{
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// the default implimentation is to do what the old pipeline did find what
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// output is requesting the data, and pass that into ExecuteData
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// which output port did the request come from
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int outputPort =
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request->Get(vtkDemandDrivenPipeline::FROM_OUTPUT_PORT());
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// if output port is negative then that means this filter is calling the
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// update directly, in that case just assume port 0
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if (outputPort == -1)
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{
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outputPort = 0;
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}
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// get the data object
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vtkInformation *outInfo =
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outputVector->GetInformationObject(outputPort);
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// call ExecuteData
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this->ExecuteData( outInfo->Get(vtkDataObject::DATA_OBJECT()) );
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return 1;
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}
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//----------------------------------------------------------------------------
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// Assume that any source that implements ExecuteData
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// can handle an empty extent.
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void vtkStructuredGridAlgorithm::ExecuteData(vtkDataObject *output)
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{
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// I want to find out if the requested extent is empty.
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if (output && this->UpdateExtentIsEmpty(output))
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{
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output->Initialize();
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return;
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}
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this->Execute();
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}
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//----------------------------------------------------------------------------
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void vtkStructuredGridAlgorithm::Execute()
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{
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vtkErrorMacro(<< "Definition of Execute() method should be in subclass and you should really use the ExecuteData(vtkInformation *request,...) signature instead");
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}
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//----------------------------------------------------------------------------
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void vtkStructuredGridAlgorithm::SetInput(vtkDataObject* input)
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{
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this->SetInput(0, input);
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}
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//----------------------------------------------------------------------------
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void vtkStructuredGridAlgorithm::SetInput(int index, vtkDataObject* input)
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{
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if(input)
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{
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this->SetInputConnection(index, input->GetProducerPort());
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}
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else
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{
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// Setting a NULL input removes the connection.
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this->SetInputConnection(index, 0);
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}
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}
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//----------------------------------------------------------------------------
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void vtkStructuredGridAlgorithm::AddInput(vtkDataObject* input)
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{
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this->AddInput(0, input);
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}
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//----------------------------------------------------------------------------
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void vtkStructuredGridAlgorithm::AddInput(int index, vtkDataObject* input)
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{
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if(input)
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{
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this->AddInputConnection(index, input->GetProducerPort());
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}
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}
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