Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkAxes.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkAxes.h"
#include "vtkCellArray.h"
#include "vtkFloatArray.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPolyData.h"
vtkCxxRevisionMacro(vtkAxes, "$Revision: 1.44 $");
vtkStandardNewMacro(vtkAxes);
// Construct with origin=(0,0,0) and scale factor=1.
vtkAxes::vtkAxes()
{
this->Origin[0] = 0.0;
this->Origin[1] = 0.0;
this->Origin[2] = 0.0;
this->ScaleFactor = 1.0;
this->Symmetric = 0;
this->ComputeNormals = 1;
this->SetNumberOfInputPorts(0);
}
int vtkAxes::RequestData(
vtkInformation *vtkNotUsed(request),
vtkInformationVector **vtkNotUsed(inputVector),
vtkInformationVector *outputVector)
{
// get the info object
vtkInformation *outInfo = outputVector->GetInformationObject(0);
// get the ouptut
vtkPolyData *output = vtkPolyData::SafeDownCast(
outInfo->Get(vtkDataObject::DATA_OBJECT()));
int numPts=6, numLines=3;
vtkPoints *newPts;
vtkCellArray *newLines;
vtkFloatArray *newScalars;
vtkFloatArray *newNormals;
double x[3], n[3];
vtkIdType ptIds[2];
vtkDebugMacro(<<"Creating x-y-z axes");
newPts = vtkPoints::New();
newPts->Allocate(numPts);
newLines = vtkCellArray::New();
newLines->Allocate(newLines->EstimateSize(numLines,2));
newScalars = vtkFloatArray::New();
newScalars->Allocate(numPts);
newScalars->SetName("Axes");
newNormals = vtkFloatArray::New();
newNormals->SetNumberOfComponents(3);
newNormals->Allocate(numPts);
newNormals->SetName("Normals");
//
// Create axes
//
x[0] = this->Origin[0];
x[1] = this->Origin[1];
x[2] = this->Origin[2];
if (this->Symmetric)
{
x[0] = this->Origin[0] - this->ScaleFactor;
}
n[0] = 0.0; n[1] = 1.0; n[2] = 0.0;
ptIds[0] = newPts->InsertNextPoint(x);
newScalars->InsertNextValue(0.0);
newNormals->InsertNextTuple(n);
x[0] = this->Origin[0] + this->ScaleFactor;
x[1] = this->Origin[1];
x[2] = this->Origin[2];
ptIds[1] = newPts->InsertNextPoint(x);
newLines->InsertNextCell(2,ptIds);
newScalars->InsertNextValue(0.0);
newNormals->InsertNextTuple(n);
x[0] = this->Origin[0];
x[1] = this->Origin[1];
x[2] = this->Origin[2];
if (this->Symmetric)
{
x[1] = this->Origin[1] - this->ScaleFactor;
}
n[0] = 0.0; n[1] = 0.0; n[2] = 1.0;
ptIds[0] = newPts->InsertNextPoint(x);
newScalars->InsertNextValue(0.25);
newNormals->InsertNextTuple(n);
x[0] = this->Origin[0];
x[1] = this->Origin[1] + this->ScaleFactor;
x[2] = this->Origin[2];
ptIds[1] = newPts->InsertNextPoint(x);
newScalars->InsertNextValue(0.25);
newNormals->InsertNextTuple(n);
newLines->InsertNextCell(2,ptIds);
x[0] = this->Origin[0];
x[1] = this->Origin[1];
x[2] = this->Origin[2];
if (this->Symmetric)
{
x[2] = this->Origin[2] - this->ScaleFactor;
}
n[0] = 1.0; n[1] = 0.0; n[2] = 0.0;
ptIds[0] = newPts->InsertNextPoint(x);
newScalars->InsertNextValue(0.5);
newNormals->InsertNextTuple(n);
x[0] = this->Origin[0];
x[1] = this->Origin[1];
x[2] = this->Origin[2] + this->ScaleFactor;
ptIds[1] = newPts->InsertNextPoint(x);
newScalars->InsertNextValue(0.5);
newNormals->InsertNextTuple(n);
newLines->InsertNextCell(2,ptIds);
//
// Update our output and release memory
//
output->SetPoints(newPts);
newPts->Delete();
output->GetPointData()->SetScalars(newScalars);
newScalars->Delete();
if (this->ComputeNormals)
{
output->GetPointData()->SetNormals(newNormals);
}
newNormals->Delete();
output->SetLines(newLines);
newLines->Delete();
return 1;
}
//----------------------------------------------------------------------------
// This source does not know how to generate pieces yet.
int vtkAxes::ComputeDivisionExtents(vtkDataObject *vtkNotUsed(output),
int idx, int numDivisions)
{
if (idx == 0 && numDivisions == 1)
{
// I will give you the whole thing
return 1;
}
else
{
// I have nothing to give you for this piece.
return 0;
}
}
void vtkAxes::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Origin: (" << this->Origin[0] << ", "
<< this->Origin[1] << ", "
<< this->Origin[2] << ")\n";
os << indent << "Scale Factor: " << this->ScaleFactor << "\n";
os << indent << "Symmetric: " << this->Symmetric << "\n";
os << indent << "ComputeNormals: " << this->ComputeNormals << "\n";
}