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111 lines
4.1 KiB
111 lines
4.1 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkButtonSource.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkButtonSource - abstract class for creating various button types
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// .SECTION Description
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// vtkButtonSource is an abstract class that defines an API for creating
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// "button-like" objects in VTK. A button is a geometry with a rectangular
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// region that can be textured. The button is divided into two regions: the
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// texture region and the shoulder region. The points in both regions are
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// assigned texture coordinates. The texture region has texture coordinates
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// consistent with the image to be placed on it. All points in the shoulder
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// regions are assigned a texture coordinate specified by the user. In this
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// way the shoulder region can be colored by the texture.
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//
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// Creating a vtkButtonSource requires specifying its center point.
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// (Subclasses have other attributes that must be set to control
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// the shape of the button.) You must also specify how to control
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// the shape of the texture region; i.e., wheter to size the
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// texture region proportional to the texture dimensions or whether
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// to size the texture region proportional to the button. Also, buttons
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// can be created single sided are mirrored to create two-sided buttons.
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// .SECTION See Also
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// vtkEllipticalButtonSource vtkRectangularButtonSource
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// .SECTION Caveats
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// The button is defined in the x-y plane. Use vtkTransformPolyDataFilter
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// or vtkGlyph3D to orient the button in a different direction.
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#ifndef __vtkButtonSource_h
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#define __vtkButtonSource_h
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#include "vtkPolyDataAlgorithm.h"
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#define VTK_TEXTURE_STYLE_FIT_IMAGE 0
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#define VTK_TEXTURE_STYLE_PROPORTIONAL 1
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class VTK_GRAPHICS_EXPORT vtkButtonSource : public vtkPolyDataAlgorithm
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{
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public:
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void PrintSelf(ostream& os, vtkIndent indent);
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vtkTypeRevisionMacro(vtkButtonSource,vtkPolyDataAlgorithm);
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// Description:
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// Specify a point defining the origin (center) of the button.
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vtkSetVector3Macro(Center,double);
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vtkGetVectorMacro(Center,double,3);
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// Description:
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// Set/Get the style of the texture region: whether to size it
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// according to the x-y dimensions of the texture, or whether to make
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// the texture region proportional to the width/height of the button.
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vtkSetClampMacro(TextureStyle,int,VTK_TEXTURE_STYLE_FIT_IMAGE,
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VTK_TEXTURE_STYLE_PROPORTIONAL);
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vtkGetMacro(TextureStyle,int);
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void SetTextureStyleToFitImage()
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{this->SetTextureStyle(VTK_TEXTURE_STYLE_FIT_IMAGE);}
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void SetTextureStyleToProportional()
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{this->SetTextureStyle(VTK_TEXTURE_STYLE_PROPORTIONAL);}
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// Description:
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// Set/get the texture dimension. This needs to be set if the texture
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// style is set to fit the image.
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vtkSetVector2Macro(TextureDimensions,int);
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vtkGetVector2Macro(TextureDimensions,int);
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// Description:
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// Set/Get the default texture coordinate to set the shoulder region to.
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vtkSetVector2Macro(ShoulderTextureCoordinate,double);
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vtkGetVector2Macro(ShoulderTextureCoordinate,double);
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// Description:
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// Indicate whether the button is single or double sided. A double sided
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// button can be viewed from two sides...it looks sort of like a "pill."
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// A single-sided button is meant to viewed from a single side; it looks
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// like a "clam-shell."
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vtkSetMacro(TwoSided,int);
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vtkGetMacro(TwoSided,int);
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vtkBooleanMacro(TwoSided,int);
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protected:
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vtkButtonSource();
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~vtkButtonSource() {}
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double Center[3];
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double ShoulderTextureCoordinate[2];
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int TextureStyle;
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int TextureDimensions[2];
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int TwoSided;
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private:
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vtkButtonSource(const vtkButtonSource&); // Not implemented.
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void operator=(const vtkButtonSource&); // Not implemented.
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};
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#endif
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