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328 lines
12 KiB
328 lines
12 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkGlyph3D.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkGlyph3D - copy oriented and scaled glyph geometry to every input point
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// .SECTION Description
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// vtkGlyph3D is a filter that copies a geometric representation (called
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// a glyph) to every point in the input dataset. The glyph is defined with
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// polygonal data from a source filter input. The glyph may be oriented
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// along the input vectors or normals, and it may be scaled according to
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// scalar data or vector magnitude. More than one glyph may be used by
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// creating a table of source objects, each defining a different glyph. If a
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// table of glyphs is defined, then the table can be indexed into by using
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// either scalar value or vector magnitude.
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//
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// To use this object you'll have to provide an input dataset and a source
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// to define the glyph. Then decide whether you want to scale the glyph and
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// how to scale the glyph (using scalar value or vector magnitude). Next
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// decide whether you want to orient the glyph, and whether to use the
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// vector data or normal data to orient it. Finally, decide whether to use a
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// table of glyphs, or just a single glyph. If you use a table of glyphs,
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// you'll have to decide whether to index into it with scalar value or with
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// vector magnitude.
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//
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// .SECTION Caveats
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// The scaling of the glyphs is controlled by the ScaleFactor ivar multiplied
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// by the scalar value at each point (if VTK_SCALE_BY_SCALAR is set), or
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// multiplied by the vector magnitude (if VTK_SCALE_BY_VECTOR is set),
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// Alternatively (if VTK_SCALE_BY_VECTORCOMPONENTS is set), the scaling
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// may be specified for x,y,z using the vector components. The
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// scale factor can be further controlled by enabling clamping using the
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// Clamping ivar. If clamping is enabled, the scale is normalized by the
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// Range ivar, and then multiplied by the scale factor. The normalization
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// process includes clamping the scale value between (0,1).
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//
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// Typically this object operates on input data with scalar and/or vector
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// data. However, scalar and/or vector aren't necessary, and it can be used
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// to copy data from a single source to each point. In this case the scale
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// factor can be used to uniformly scale the glyphs.
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//
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// The object uses "vector" data to scale glyphs, orient glyphs, and/or index
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// into a table of glyphs. You can choose to use either the vector or normal
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// data at each input point. Use the method SetVectorModeToUseVector() to use
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// the vector input data, and SetVectorModeToUseNormal() to use the
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// normal input data.
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//
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// If you do use a table of glyphs, make sure to set the Range ivar to make
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// sure the index into the glyph table is computed correctly.
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//
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// You can turn off scaling of the glyphs completely by using the Scaling
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// ivar. You can also turn off scaling due to data (either vector or scalar)
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// by using the SetScaleModeToDataScalingOff() method.
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//
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// You can set what arrays to use for the scalars, vectors, normals, and
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// color scalars by using the SetInputArrayToProcess methods in
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// vtkAlgorithm. The first array is scalars, the next vectors, the next
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// normals and finally color scalars.
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// .SECTION See Also
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// vtkTensorGlyph
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#ifndef __vtkGlyph3D_h
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#define __vtkGlyph3D_h
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#include "vtkPolyDataAlgorithm.h"
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#define VTK_SCALE_BY_SCALAR 0
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#define VTK_SCALE_BY_VECTOR 1
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#define VTK_SCALE_BY_VECTORCOMPONENTS 2
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#define VTK_DATA_SCALING_OFF 3
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#define VTK_COLOR_BY_SCALE 0
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#define VTK_COLOR_BY_SCALAR 1
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#define VTK_COLOR_BY_VECTOR 2
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#define VTK_USE_VECTOR 0
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#define VTK_USE_NORMAL 1
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#define VTK_VECTOR_ROTATION_OFF 2
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#define VTK_INDEXING_OFF 0
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#define VTK_INDEXING_BY_SCALAR 1
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#define VTK_INDEXING_BY_VECTOR 2
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class VTK_GRAPHICS_EXPORT vtkGlyph3D : public vtkPolyDataAlgorithm
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{
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public:
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vtkTypeRevisionMacro(vtkGlyph3D,vtkPolyDataAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description
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// Construct object with scaling on, scaling mode is by scalar value,
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// scale factor = 1.0, the range is (0,1), orient geometry is on, and
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// orientation is by vector. Clamping and indexing are turned off. No
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// initial sources are defined.
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static vtkGlyph3D *New();
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// Description:
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// Set the source to use for he glyph. Old style. See SetSourceConnection.
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void SetSource(vtkPolyData *pd) {this->SetSource(0,pd);};
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// Description:
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// Specify a source object at a specified table location.
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// Old style. See SetSourceConnection.
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void SetSource(int id, vtkPolyData *pd);
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// Description:
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// Specify a source object at a specified table location. New style.
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// Source connection is stored in port 1. This method is equivalent
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// to SetInputConnection(1, id, outputPort).
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void SetSourceConnection(int id, vtkAlgorithmOutput* algOutput);
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void SetSourceConnection(vtkAlgorithmOutput* algOutput)
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{
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this->SetSourceConnection(0, algOutput);
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}
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// Description:
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// Get a pointer to a source object at a specified table location.
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vtkPolyData *GetSource(int id=0);
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// Description:
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// Turn on/off scaling of source geometry.
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vtkSetMacro(Scaling,int);
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vtkBooleanMacro(Scaling,int);
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vtkGetMacro(Scaling,int);
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// Description:
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// Either scale by scalar or by vector/normal magnitude.
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vtkSetMacro(ScaleMode,int);
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vtkGetMacro(ScaleMode,int);
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void SetScaleModeToScaleByScalar()
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{this->SetScaleMode(VTK_SCALE_BY_SCALAR);};
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void SetScaleModeToScaleByVector()
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{this->SetScaleMode(VTK_SCALE_BY_VECTOR);};
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void SetScaleModeToScaleByVectorComponents()
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{this->SetScaleMode(VTK_SCALE_BY_VECTORCOMPONENTS);};
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void SetScaleModeToDataScalingOff()
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{this->SetScaleMode(VTK_DATA_SCALING_OFF);};
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const char *GetScaleModeAsString();
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// Description:
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// Either color by scale, scalar or by vector/normal magnitude.
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vtkSetMacro(ColorMode,int);
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vtkGetMacro(ColorMode,int);
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void SetColorModeToColorByScale()
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{this->SetColorMode(VTK_COLOR_BY_SCALE);};
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void SetColorModeToColorByScalar()
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{this->SetColorMode(VTK_COLOR_BY_SCALAR);};
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void SetColorModeToColorByVector()
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{this->SetColorMode(VTK_COLOR_BY_VECTOR);};
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const char *GetColorModeAsString();
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// Description:
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// Specify scale factor to scale object by.
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vtkSetMacro(ScaleFactor,double);
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vtkGetMacro(ScaleFactor,double);
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// Description:
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// Specify range to map scalar values into.
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vtkSetVector2Macro(Range,double);
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vtkGetVectorMacro(Range,double,2);
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// Description:
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// Turn on/off orienting of input geometry along vector/normal.
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vtkSetMacro(Orient,int);
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vtkBooleanMacro(Orient,int);
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vtkGetMacro(Orient,int);
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// Description:
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// Turn on/off clamping of "scalar" values to range. (Scalar value may be
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// vector magnitude if ScaleByVector() is enabled.)
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vtkSetMacro(Clamping,int);
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vtkBooleanMacro(Clamping,int);
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vtkGetMacro(Clamping,int);
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// Description:
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// Specify whether to use vector or normal to perform vector operations.
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vtkSetMacro(VectorMode,int);
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vtkGetMacro(VectorMode,int);
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void SetVectorModeToUseVector() {this->SetVectorMode(VTK_USE_VECTOR);};
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void SetVectorModeToUseNormal() {this->SetVectorMode(VTK_USE_NORMAL);};
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void SetVectorModeToVectorRotationOff()
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{this->SetVectorMode(VTK_VECTOR_ROTATION_OFF);};
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const char *GetVectorModeAsString();
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// Description:
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// Index into table of sources by scalar, by vector/normal magnitude, or
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// no indexing. If indexing is turned off, then the first source glyph in
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// the table of glyphs is used. Note that indexing mode will only use the
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// InputScalarsSelection array and not the InputColorScalarsSelection
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// as the scalar source if an array is specified.
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vtkSetMacro(IndexMode,int);
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vtkGetMacro(IndexMode,int);
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void SetIndexModeToScalar() {this->SetIndexMode(VTK_INDEXING_BY_SCALAR);};
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void SetIndexModeToVector() {this->SetIndexMode(VTK_INDEXING_BY_VECTOR);};
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void SetIndexModeToOff() {this->SetIndexMode(VTK_INDEXING_OFF);};
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const char *GetIndexModeAsString();
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// Description:
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// Enable/disable the generation of point ids as part of the output. The
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// point ids are the id of the input generating point. The point ids are
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// stored in the output point field data and named "InputPointIds". Point
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// generation is useful for debugging and pick operations.
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vtkSetMacro(GeneratePointIds,int);
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vtkGetMacro(GeneratePointIds,int);
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vtkBooleanMacro(GeneratePointIds,int);
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// Description:
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// Set/Get the name of the PointIds array if generated. By default the Ids
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// are named "InputPointIds", but this can be changed with this function.
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vtkSetStringMacro(PointIdsName);
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vtkGetStringMacro(PointIdsName);
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// Description:
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// This can be overwritten by subclass to return 0 when a point is
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// blanked. Default implementation is to always return 1;
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virtual int IsPointVisible(vtkDataSet*, vtkIdType) {return 1;};
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protected:
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vtkGlyph3D();
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~vtkGlyph3D();
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virtual int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
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virtual int RequestUpdateExtent(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
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virtual int FillInputPortInformation(int, vtkInformation *);
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vtkPolyData* GetSource(int idx, vtkInformationVector *sourceInfo);
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vtkPolyData **Source; // Geometry to copy to each point
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int Scaling; // Determine whether scaling of geometry is performed
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int ScaleMode; // Scale by scalar value or vector magnitude
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int ColorMode; // new scalars based on scale, scalar or vector
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double ScaleFactor; // Scale factor to use to scale geometry
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double Range[2]; // Range to use to perform scalar scaling
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int Orient; // boolean controls whether to "orient" data
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int VectorMode; // Orient/scale via normal or via vector data
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int Clamping; // whether to clamp scale factor
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int IndexMode; // what to use to index into glyph table
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int GeneratePointIds; // produce input points ids for each output point
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char *PointIdsName;
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private:
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vtkGlyph3D(const vtkGlyph3D&); // Not implemented.
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void operator=(const vtkGlyph3D&); // Not implemented.
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};
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// Description:
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// Return the method of scaling as a descriptive character string.
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inline const char *vtkGlyph3D::GetScaleModeAsString(void)
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{
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if ( this->ScaleMode == VTK_SCALE_BY_SCALAR )
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{
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return "ScaleByScalar";
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}
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else if ( this->ScaleMode == VTK_SCALE_BY_VECTOR )
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{
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return "ScaleByVector";
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}
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else
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{
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return "DataScalingOff";
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}
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}
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// Description:
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// Return the method of coloring as a descriptive character string.
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inline const char *vtkGlyph3D::GetColorModeAsString(void)
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{
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if ( this->ColorMode == VTK_COLOR_BY_SCALAR )
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{
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return "ColorByScalar";
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}
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else if ( this->ColorMode == VTK_COLOR_BY_VECTOR )
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{
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return "ColorByVector";
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}
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else
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{
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return "ColorByScale";
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}
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}
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// Description:
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// Return the vector mode as a character string.
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inline const char *vtkGlyph3D::GetVectorModeAsString(void)
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{
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if ( this->VectorMode == VTK_USE_VECTOR)
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{
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return "UseVector";
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}
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else if ( this->VectorMode == VTK_USE_NORMAL)
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{
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return "UseNormal";
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}
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else
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{
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return "VectorRotationOff";
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}
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}
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// Description:
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// Return the index mode as a character string.
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inline const char *vtkGlyph3D::GetIndexModeAsString(void)
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{
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if ( this->IndexMode == VTK_INDEXING_OFF)
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{
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return "IndexingOff";
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}
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else if ( this->IndexMode == VTK_INDEXING_BY_SCALAR)
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{
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return "IndexingByScalar";
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}
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else
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{
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return "IndexingByVector";
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}
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}
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#endif
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