Cloned library of VTK-5.0.0 with extra build files for internal package management.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

209 lines
8.5 KiB

/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkOBBTree.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOBBTree - generate oriented bounding box (OBB) tree
// .SECTION Description
// vtkOBBTree is an object to generate oriented bounding box (OBB) trees.
// An oriented bounding box is a bounding box that does not necessarily line
// up along coordinate axes. The OBB tree is a hierarchical tree structure
// of such boxes, where deeper levels of OBB confine smaller regions of space.
//
// To build the OBB, a recursive, top-down process is used. First, the root OBB
// is constructed by finding the mean and covariance matrix of the cells (and
// their points) that define the dataset. The eigenvectors of the covariance
// matrix are extracted, giving a set of three orthogonal vectors that define
// the tightest-fitting OBB. To create the two children OBB's, a split plane
// is found that (approximately) divides the number cells in half. These are
// then assigned to the children OBB's. This process then continues until
// the MaxLevel ivar limits the recursion, or no split plane can be found.
//
// A good reference for OBB-trees is Gottschalk & Manocha in Proceedings of
// Siggraph `96.
// .SECTION Caveats
// Since this algorithms works from a list of cells, the OBB tree will only
// bound the "geometry" attached to the cells if the convex hull of the
// cells bounds the geometry.
//
// Long, skinny cells (i.e., cells with poor aspect ratio) may cause
// unsatisfactory results. This is due to the fact that this is a top-down
// implementation of the OBB tree, requiring that one or more complete cells
// are contained in each OBB. This requirement makes it hard to find good
// split planes during the recursion process. A bottom-up implementation would
// go a long way to correcting this problem.
// .SECTION See Also
// vtkLocator vtkCellLocator vtkPointLocator
#ifndef __vtkOBBTree_h
#define __vtkOBBTree_h
#include "vtkCellLocator.h"
class vtkMatrix4x4;
// Special class defines node for the OBB tree
//
//BTX
//
class vtkOBBNode { //;prevent man page generation
public:
vtkOBBNode();
~vtkOBBNode();
double Corner[3]; //center point of this node
double Axes[3][3]; //the axes defining the OBB - ordered from long->short
vtkOBBNode *Parent; //parent node; NULL if root
vtkOBBNode **Kids; //two children of this node; NULL if leaf
vtkIdList *Cells; //list of cells in node
void DebugPrintTree( int level, double *leaf_vol, int *minCells,
int *maxCells );
};
//ETX
//
class VTK_GRAPHICS_EXPORT vtkOBBTree : public vtkCellLocator
{
public:
vtkTypeRevisionMacro(vtkOBBTree,vtkCellLocator);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Construct with automatic computation of divisions, averaging
// 25 cells per octant.
static vtkOBBTree *New();
// Description:
// Compute an OBB from the list of points given. Return the corner point
// and the three axes defining the orientation of the OBB. Also return
// a sorted list of relative "sizes" of axes for comparison purposes.
void ComputeOBB(vtkPoints *pts, double corner[3], double max[3],
double mid[3], double min[3], double size[3]);
// Description:
// Compute an OBB for the input dataset using the cells in the data.
// Return the corner point and the three axes defining the orientation
// of the OBB. Also return a sorted list of relative "sizes" of axes for
// comparison purposes.
void ComputeOBB(vtkDataSet *input, double corner[3], double max[3],
double mid[3], double min[3], double size[3]);
// Description:
// Determine whether a point is inside or outside the data used to build
// this OBB tree. The data must be a closed surface vtkPolyData data set.
// The return value is +1 if outside, -1 if inside, and 0 if undecided.
int InsideOrOutside(const double point[3]);
// Description:
// Take the passed line segment and intersect it with the data set.
// This method assumes that the data set is a vtkPolyData that describes
// a closed surface, and the intersection points that are returned in
// 'points' alternate between entrance points and exit points.
// The return value of the function is 0 if no intersections were found,
// -1 if point 'a0' lies inside the closed surface, or +1 if point 'a0'
// lies outside the closed surface.
// Either 'points' or 'cellIds' can be set to NULL if you don't want
// to receive that information.
int IntersectWithLine(const double a0[3], const double a1[3],
vtkPoints *points, vtkIdList *cellIds);
// Description:
// Return the first intersection of the specified line segment with
// the OBB tree, as well as information about the cell which the
// line segment intersected.
int IntersectWithLine(double a0[3], double a1[3], double tol,
double& t, double x[3], double pcoords[3],
int &subId);
int IntersectWithLine(double a0[3], double a1[3], double tol,
double& t, double x[3], double pcoords[3],
int &subId, vtkIdType &cellId);
int IntersectWithLine(double a0[3], double a1[3], double tol,
double& t, double x[3], double pcoords[3],
int &subId, vtkIdType &cellId, vtkGenericCell *cell);
//BTX
// Description:
// Returns true if nodeB and nodeA are disjoint after optional
// transformation of nodeB with matrix XformBtoA
int DisjointOBBNodes( vtkOBBNode *nodeA, vtkOBBNode *nodeB,
vtkMatrix4x4 *XformBtoA );
// Description:
// Returns true if line intersects node.
int LineIntersectsNode( vtkOBBNode *pA, double b0[3], double b1[3] );
// Description:
// Returns true if triangle (optionally transformed) intersects node.
int TriangleIntersectsNode( vtkOBBNode *pA,
double p0[3], double p1[3],
double p2[3], vtkMatrix4x4 *XformBtoA );
// Description:
// For each intersecting leaf node pair, call function.
// OBBTreeB is optionally transformed by XformBtoA before testing.
int IntersectWithOBBTree( vtkOBBTree *OBBTreeB, vtkMatrix4x4 *XformBtoA,
int(*function)( vtkOBBNode *nodeA,
vtkOBBNode *nodeB,
vtkMatrix4x4 *Xform,
void *arg ),
void *data_arg );
//ETX
// Description:
// Satisfy locator's abstract interface, see vtkLocator.
void FreeSearchStructure();
void BuildLocator();
// Description:
// Create polygonal representation for OBB tree at specified level. If
// level < 0, then the leaf OBB nodes will be gathered. The aspect ratio (ar)
// and line diameter (d) are used to control the building of the
// representation. If a OBB node edge ratio's are greater than ar, then the
// dimension of the OBB is collapsed (OBB->plane->line). A "line" OBB will be
// represented either as two crossed polygons, or as a line, depending on
// the relative diameter of the OBB compared to the diameter (d).
void GenerateRepresentation(int level, vtkPolyData *pd);
//BTX
protected:
vtkOBBTree();
~vtkOBBTree();
// Compute an OBB from the list of cells given. This used to be
// public but should not have been. A public call has been added
// so that the functionality can be accessed.
void ComputeOBB(vtkIdList *cells, double corner[3], double max[3],
double mid[3], double min[3], double size[3]);
vtkOBBNode *Tree;
void BuildTree(vtkIdList *cells, vtkOBBNode *parent, int level);
vtkPoints *PointsList;
int *InsertedPoints;
int OBBCount;
int DeepestLevel;
void DeleteTree(vtkOBBNode *OBBptr);
void GeneratePolygons(vtkOBBNode *OBBptr, int level, int repLevel,
vtkPoints* pts, vtkCellArray *polys);
//ETX
private:
vtkOBBTree(const vtkOBBTree&); // Not implemented.
void operator=(const vtkOBBTree&); // Not implemented.
};
#endif