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422 lines
11 KiB
422 lines
11 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkPlaneSource.cxx,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkPlaneSource.h"
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#include "vtkCellArray.h"
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#include "vtkFloatArray.h"
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#include "vtkInformation.h"
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#include "vtkInformationVector.h"
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#include "vtkMath.h"
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#include "vtkObjectFactory.h"
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#include "vtkPointData.h"
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#include "vtkPoints.h"
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#include "vtkPolyData.h"
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#include "vtkTransform.h"
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vtkCxxRevisionMacro(vtkPlaneSource, "$Revision: 1.63 $");
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vtkStandardNewMacro(vtkPlaneSource);
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// Construct plane perpendicular to z-axis, resolution 1x1, width and height
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// 1.0, and centered at the origin.
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vtkPlaneSource::vtkPlaneSource()
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{
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this->XResolution = 1;
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this->YResolution = 1;
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this->Origin[0] = this->Origin[1] = -0.5;
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this->Origin[2] = 0.0;
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this->Point1[0] = 0.5;
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this->Point1[1] = -0.5;
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this->Point1[2] = 0.0;
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this->Point2[0] = -0.5;
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this->Point2[1] = 0.5;
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this->Point2[2] = 0.0;
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this->Normal[2] = 1.0;
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this->Normal[0] = this->Normal[1] = 0.0;
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this->Center[0] = this->Center[1] = this->Center[2] = 0.0;
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this->SetNumberOfInputPorts(0);
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}
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// Set the number of x-y subdivisions in the plane.
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void vtkPlaneSource::SetResolution(const int xR, const int yR)
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{
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if ( xR != this->XResolution || yR != this->YResolution )
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{
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this->XResolution = xR;
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this->YResolution = yR;
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this->XResolution = (this->XResolution > 0 ? this->XResolution : 1);
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this->YResolution = (this->YResolution > 0 ? this->YResolution : 1);
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this->Modified();
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}
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}
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int vtkPlaneSource::RequestData(
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vtkInformation *vtkNotUsed(request),
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vtkInformationVector **vtkNotUsed(inputVector),
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vtkInformationVector *outputVector)
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{
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// get the info object
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vtkInformation *outInfo = outputVector->GetInformationObject(0);
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// get the ouptut
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vtkPolyData *output = vtkPolyData::SafeDownCast(
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outInfo->Get(vtkDataObject::DATA_OBJECT()));
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double x[3], tc[2], v1[3], v2[3];
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vtkIdType pts[4];
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int i, j, ii;
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int numPts;
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int numPolys;
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vtkPoints *newPoints;
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vtkFloatArray *newNormals;
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vtkFloatArray *newTCoords;
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vtkCellArray *newPolys;
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// Check input
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for ( i=0; i < 3; i++ )
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{
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v1[i] = this->Point1[i] - this->Origin[i];
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v2[i] = this->Point2[i] - this->Origin[i];
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}
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if ( !this->UpdatePlane(v1,v2) )
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{
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return 0;
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}
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// Set things up; allocate memory
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//
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numPts = (this->XResolution+1) * (this->YResolution+1);
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numPolys = this->XResolution * this->YResolution;
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newPoints = vtkPoints::New();
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newPoints->Allocate(numPts);
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newNormals = vtkFloatArray::New();
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newNormals->SetNumberOfComponents(3);
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newNormals->Allocate(3*numPts);
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newTCoords = vtkFloatArray::New();
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newTCoords->SetNumberOfComponents(2);
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newTCoords->Allocate(2*numPts);
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newPolys = vtkCellArray::New();
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newPolys->Allocate(newPolys->EstimateSize(numPolys,4));
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// Generate points and point data
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//
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for (numPts=0, i=0; i<(this->YResolution+1); i++)
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{
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tc[1] = (double) i / this->YResolution;
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for (j=0; j<(this->XResolution+1); j++)
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{
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tc[0] = (double) j / this->XResolution;
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for ( ii=0; ii < 3; ii++)
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{
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x[ii] = this->Origin[ii] + tc[0]*v1[ii] + tc[1]*v2[ii];
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}
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newPoints->InsertPoint(numPts,x);
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newTCoords->InsertTuple(numPts,tc);
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newNormals->InsertTuple(numPts++,this->Normal);
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}
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}
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// Generate polygon connectivity
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//
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for (i=0; i<this->YResolution; i++)
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{
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for (j=0; j<this->XResolution; j++)
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{
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pts[0] = j + i*(this->XResolution+1);
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pts[1] = pts[0] + 1;
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pts[2] = pts[0] + this->XResolution + 2;
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pts[3] = pts[0] + this->XResolution + 1;
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newPolys->InsertNextCell(4,pts);
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}
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}
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// Update ourselves and release memory
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//
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output->SetPoints(newPoints);
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newPoints->Delete();
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newNormals->SetName("Normals");
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output->GetPointData()->SetNormals(newNormals);
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newNormals->Delete();
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newTCoords->SetName("TextureCoordinates");
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output->GetPointData()->SetTCoords(newTCoords);
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newTCoords->Delete();
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output->SetPolys(newPolys);
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newPolys->Delete();
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return 1;
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}
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// Set the normal to the plane. Will modify the Origin, Point1, and Point2
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// instance variables as necessary (i.e., rotate the plane around its center).
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void vtkPlaneSource::SetNormal(double N[3])
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{
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double n[3], rotVector[3], theta;
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//make sure input is decent
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n[0] = N[0];
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n[1] = N[1];
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n[2] = N[2];
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if ( vtkMath::Normalize(n) == 0.0 )
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{
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vtkErrorMacro(<<"Specified zero normal");
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return;
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}
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// Compute rotation vector using a transformation matrix.
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// Note that if normals are parallel then the rotation is either
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// 0 or 180 degrees.
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double dp = vtkMath::Dot(this->Normal,n);
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if ( dp >= 1.0 )
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{
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return; //zero rotation
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}
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else if ( dp <= -1.0 )
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{
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theta = 180.0;
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rotVector[0] = this->Point1[0] - this->Origin[0];
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rotVector[1] = this->Point1[1] - this->Origin[1];
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rotVector[2] = this->Point1[2] - this->Origin[2];
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}
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else
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{
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vtkMath::Cross(this->Normal,n,rotVector);
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theta = acos((double)dp) / vtkMath::DoubleDegreesToRadians();
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}
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// create rotation matrix
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vtkTransform *transform = vtkTransform::New();
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transform->PostMultiply();
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transform->Translate(-this->Center[0],-this->Center[1],-this->Center[2]);
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transform->RotateWXYZ(theta,rotVector[0],rotVector[1],rotVector[2]);
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transform->Translate(this->Center[0],this->Center[1],this->Center[2]);
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// transform the three defining points
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transform->TransformPoint(this->Origin,this->Origin);
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transform->TransformPoint(this->Point1,this->Point1);
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transform->TransformPoint(this->Point2,this->Point2);
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this->Normal[0] = n[0]; this->Normal[1] = n[1]; this->Normal[2] = n[2];
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this->Modified();
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transform->Delete();
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}
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// Set the normal to the plane. Will modify the Origin, Point1, and Point2
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// instance variables as necessary (i.e., rotate the plane around its center).
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void vtkPlaneSource::SetNormal(double nx, double ny, double nz)
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{
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double n[3];
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n[0] = nx; n[1] = ny; n[2] = nz;
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this->SetNormal(n);
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}
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// Set the center of the plane. Will modify the Origin, Point1, and Point2
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// instance variables as necessary (i.e., translate the plane).
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void vtkPlaneSource::SetCenter(double center[3])
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{
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if ( this->Center[0] == center[0] && this->Center[1] == center[1] &&
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this->Center[2] == center[2] )
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{
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return; //no change
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}
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else
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{
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int i;
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double v1[3], v2[3];
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for ( i=0; i < 3; i++ )
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{
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v1[i] = this->Point1[i] - this->Origin[i];
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v2[i] = this->Point2[i] - this->Origin[i];
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}
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for ( i=0; i < 3; i++ )
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{
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this->Center[i] = center[i];
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this->Origin[i] = this->Center[i] - 0.5*(v1[i] + v2[i]);
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this->Point1[i] = this->Origin[i] + v1[i];
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this->Point2[i] = this->Origin[i] + v2[i];
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}
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this->Modified();
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}
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}
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// Set the center of the plane. Will modify the Origin, Point1, and Point2
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// instance variables as necessary (i.e., translate the plane).
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void vtkPlaneSource::SetCenter(double x, double y, double z)
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{
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double center[3];
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center[0] = x; center[1] = y; center[2] = z;
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this->SetCenter(center);
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}
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// modifies the normal and origin
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void vtkPlaneSource::SetPoint1(double pnt[3])
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{
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if ( this->Point1[0] == pnt[0] && this->Point1[1] == pnt[1] &&
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this->Point1[2] == pnt[2] )
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{
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return; //no change
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}
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else
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{
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int i;
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double v1[3], v2[3];
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for ( i=0; i < 3; i++ )
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{
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this->Point1[i] = pnt[i];
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v1[i] = this->Point1[i] - this->Origin[i];
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v2[i] = this->Point2[i] - this->Origin[i];
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}
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// set plane normal
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this->UpdatePlane(v1,v2);
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this->Modified();
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}
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}
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// modifies the normal and origin
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void vtkPlaneSource::SetPoint2(double pnt[3])
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{
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if ( this->Point2[0] == pnt[0] && this->Point2[1] == pnt[1] &&
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this->Point2[2] == pnt[2] )
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{
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return; //no change
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}
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else
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{
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int i;
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double v1[3], v2[3];
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for ( i=0; i < 3; i++ )
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{
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this->Point2[i] = pnt[i];
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v1[i] = this->Point1[i] - this->Origin[i];
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v2[i] = this->Point2[i] - this->Origin[i];
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}
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// set plane normal
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this->UpdatePlane(v1,v2);
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this->Modified();
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}
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}
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void vtkPlaneSource::SetPoint1(double x, double y, double z)
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{
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double pnt[3];
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pnt[0] = x; pnt[1] = y; pnt[2] = z;
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this->SetPoint1(pnt);
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}
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void vtkPlaneSource::SetPoint2(double x, double y, double z)
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{
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double pnt[3];
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pnt[0] = x; pnt[1] = y; pnt[2] = z;
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this->SetPoint2(pnt);
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}
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// Translate the plane in the direction of the normal by the distance specified.
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// Negative values move the plane in the opposite direction.
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void vtkPlaneSource::Push(double distance)
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{
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int i;
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if ( distance == 0.0 )
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{
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return;
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}
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for (i=0; i < 3; i++ )
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{
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this->Origin[i] += distance * this->Normal[i];
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this->Point1[i] += distance * this->Normal[i];
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this->Point2[i] += distance * this->Normal[i];
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}
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// set the new center
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for ( i=0; i < 3; i++ )
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{
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this->Center[i] = 0.5*(this->Point1[i] + this->Point2[i]);
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}
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this->Modified();
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}
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// Protected method updates normals and plane center from two axes.
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int vtkPlaneSource::UpdatePlane(double v1[3], double v2[3])
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{
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// set plane center
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for ( int i=0; i < 3; i++ )
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{
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this->Center[i] = this->Origin[i] + 0.5*(v1[i] + v2[i]);
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}
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// set plane normal
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vtkMath::Cross(v1,v2,this->Normal);
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if ( vtkMath::Normalize(this->Normal) == 0.0 )
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{
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vtkErrorMacro(<<"Bad plane coordinate system");
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return 0;
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}
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else
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{
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return 1;
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}
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}
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void vtkPlaneSource::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os,indent);
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os << indent << "X Resolution: " << this->XResolution << "\n";
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os << indent << "Y Resolution: " << this->YResolution << "\n";
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os << indent << "Origin: (" << this->Origin[0] << ", "
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<< this->Origin[1] << ", "
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<< this->Origin[2] << ")\n";
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os << indent << "Point 1: (" << this->Point1[0] << ", "
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<< this->Point1[1] << ", "
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<< this->Point1[2] << ")\n";
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os << indent << "Point 2: (" << this->Point2[0] << ", "
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<< this->Point2[1] << ", "
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<< this->Point2[2] << ")\n";
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os << indent << "Normal: (" << this->Normal[0] << ", "
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<< this->Normal[1] << ", "
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<< this->Normal[2] << ")\n";
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os << indent << "Center: (" << this->Center[0] << ", "
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<< this->Center[1] << ", "
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<< this->Center[2] << ")\n";
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}
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