Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkPolyDataConnectivityFilter.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkPolyDataConnectivityFilter.h"
#include "vtkCell.h"
#include "vtkCellArray.h"
#include "vtkCellData.h"
#include "vtkFloatArray.h"
#include "vtkIdList.h"
#include "vtkIdTypeArray.h"
#include "vtkMath.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPolyData.h"
vtkCxxRevisionMacro(vtkPolyDataConnectivityFilter, "$Revision: 1.40 $");
vtkStandardNewMacro(vtkPolyDataConnectivityFilter);
// Construct with default extraction mode to extract largest regions.
vtkPolyDataConnectivityFilter::vtkPolyDataConnectivityFilter()
{
this->RegionSizes = vtkIdTypeArray::New();
this->ExtractionMode = VTK_EXTRACT_LARGEST_REGION;
this->ColorRegions = 0;
this->ScalarConnectivity = 0;
this->ScalarRange[0] = 0.0;
this->ScalarRange[1] = 1.0;
this->ClosestPoint[0] = this->ClosestPoint[1] = this->ClosestPoint[2] = 0.0;
this->CellScalars = vtkFloatArray::New();
this->CellScalars->Allocate(8);
this->NeighborCellPointIds = vtkIdList::New();
this->NeighborCellPointIds->Allocate(8);
this->Seeds = vtkIdList::New();
this->SpecifiedRegionIds = vtkIdList::New();
}
vtkPolyDataConnectivityFilter::~vtkPolyDataConnectivityFilter()
{
this->RegionSizes->Delete();
this->CellScalars->Delete();
this->NeighborCellPointIds->Delete();
this->Seeds->Delete();
this->SpecifiedRegionIds->Delete();
}
int vtkPolyDataConnectivityFilter::RequestData(
vtkInformation *vtkNotUsed(request),
vtkInformationVector **inputVector,
vtkInformationVector *outputVector)
{
// get the info objects
vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
vtkInformation *outInfo = outputVector->GetInformationObject(0);
// get the input and ouptut
vtkPolyData *input = vtkPolyData::SafeDownCast(
inInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkPolyData *output = vtkPolyData::SafeDownCast(
outInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkIdType cellId, newCellId, i, pt;
int j;
vtkIdType numPts, numCells;
vtkPoints *inPts;
vtkPoints *newPts;
vtkIdType *cells, *pts, npts, id, n;
unsigned short ncells;
vtkIdType maxCellsInRegion;
int largestRegionId = 0;
vtkPointData *pd=input->GetPointData(), *outputPD=output->GetPointData();
vtkCellData *cd=input->GetCellData(), *outputCD=output->GetCellData();
vtkDebugMacro(<<"Executing polygon connectivity filter.");
// Check input/allocate storage
//
inPts = input->GetPoints();
if (inPts == NULL)
{
vtkErrorMacro("No points!");
return 1;
}
numPts = inPts->GetNumberOfPoints();
numCells = input->GetNumberOfCells();
if ( numPts < 1 || numCells < 1 )
{
vtkDebugMacro(<<"No data to connect!");
return 1;
}
// See whether to consider scalar connectivity
//
this->InScalars = input->GetPointData()->GetScalars();
if ( !this->ScalarConnectivity )
{
this->InScalars = NULL;
}
else
{
if ( this->ScalarRange[1] < this->ScalarRange[0] )
{
this->ScalarRange[1] = this->ScalarRange[0];
}
}
// Build cell structure
//
this->Mesh = vtkPolyData::New();
this->Mesh->CopyStructure(input);
this->Mesh->BuildLinks();
this->UpdateProgress(0.10);
// Initialize. Keep track of points and cells visited.
//
this->RegionSizes->Reset();
this->Visited = new int[numCells];
for ( i=0; i < numCells; i++ )
{
this->Visited[i] = -1;
}
this->PointMap = new vtkIdType[numPts];
for ( i=0; i < numPts; i++ )
{
this->PointMap[i] = -1;
}
this->NewScalars = vtkFloatArray::New();
this->NewScalars->SetNumberOfTuples(numPts);
newPts = vtkPoints::New();
newPts->Allocate(numPts);
// Traverse all cells marking those visited. Each new search
// starts a new connected region. Connected region grows
// using a connected wave propagation.
//
this->Wave = vtkIdList::New();
this->Wave->Allocate(numPts/4+1,numPts);
this->Wave2 = vtkIdList::New();
this->Wave2->Allocate(numPts/4+1,numPts);
this->PointNumber = 0;
this->RegionNumber = 0;
maxCellsInRegion = 0;
this->CellIds = vtkIdList::New();
this->CellIds->Allocate(8, VTK_CELL_SIZE);
this->PointIds = vtkIdList::New();
this->PointIds->Allocate(8, VTK_CELL_SIZE);
if ( this->ExtractionMode != VTK_EXTRACT_POINT_SEEDED_REGIONS &&
this->ExtractionMode != VTK_EXTRACT_CELL_SEEDED_REGIONS &&
this->ExtractionMode != VTK_EXTRACT_CLOSEST_POINT_REGION )
{ //visit all cells marking with region number
for (cellId=0; cellId < numCells; cellId++)
{
if ( cellId && !(cellId % 5000) )
{
this->UpdateProgress (0.1 + 0.8*cellId/numCells);
}
if ( this->Visited[cellId] < 0 )
{
this->NumCellsInRegion = 0;
this->Wave->InsertNextId(cellId);
this->TraverseAndMark ();
if ( this->NumCellsInRegion > maxCellsInRegion )
{
maxCellsInRegion = this->NumCellsInRegion;
largestRegionId = this->RegionNumber;
}
this->RegionSizes->InsertValue(this->RegionNumber++,
this->NumCellsInRegion);
this->Wave->Reset();
this->Wave2->Reset();
}
}
}
else // regions have been seeded, everything considered in same region
{
this->NumCellsInRegion = 0;
if ( this->ExtractionMode == VTK_EXTRACT_POINT_SEEDED_REGIONS )
{
for (i=0; i < this->Seeds->GetNumberOfIds(); i++)
{
pt = this->Seeds->GetId(i);
if ( pt >= 0 )
{
this->Mesh->GetPointCells(pt,ncells,cells);
for (j=0; j < ncells; j++)
{
this->Wave->InsertNextId(cells[j]);
}
}
}
}
else if ( this->ExtractionMode == VTK_EXTRACT_CELL_SEEDED_REGIONS )
{
for (i=0; i < this->Seeds->GetNumberOfIds(); i++)
{
cellId = this->Seeds->GetId(i);
if ( cellId >= 0 )
{
this->Wave->InsertNextId(cellId);
}
}
}
else if ( this->ExtractionMode == VTK_EXTRACT_CLOSEST_POINT_REGION )
{//loop over points, find closest one
double minDist2, dist2, x[3];
int minId = 0;
for (minDist2=VTK_DOUBLE_MAX, i=0; i<numPts; i++)
{
inPts->GetPoint(i,x);
dist2 = vtkMath::Distance2BetweenPoints(x,this->ClosestPoint);
if ( dist2 < minDist2 )
{
minId = i;
minDist2 = dist2;
}
}
this->Mesh->GetPointCells(minId,ncells,cells);
for (j=0; j < ncells; j++)
{
this->Wave->InsertNextId(cells[j]);
}
}
this->UpdateProgress (0.5);
//mark all seeded regions
this->TraverseAndMark ();
this->RegionSizes->InsertValue(this->RegionNumber,this->NumCellsInRegion);
this->UpdateProgress (0.9);
}//else extracted seeded cells
vtkDebugMacro (<<"Extracted " << this->RegionNumber << " region(s)");
this->Wave->Delete();
this->Wave2->Delete();
// Now that points and cells have been marked, traverse these lists pulling
// everything that has been visited.
//
//Pass through point data that has been visited
pd = input->GetPointData();
if ( this->ColorRegions )
{
outputPD->CopyScalarsOff();
}
outputPD->CopyAllocate(pd);
outputCD->CopyAllocate(cd);
for (i=0; i < numPts; i++)
{
if ( this->PointMap[i] > -1 )
{
newPts->InsertPoint(this->PointMap[i],inPts->GetPoint(i));
outputPD->CopyData(pd,i,this->PointMap[i]);
}
}
// if coloring regions; send down new scalar data
if ( this->ColorRegions )
{
int idx = outputPD->AddArray(this->NewScalars);
outputPD->SetActiveAttribute(idx, vtkDataSetAttributes::SCALARS);
}
this->NewScalars->Delete();
output->SetPoints(newPts);
newPts->Delete();
// Create output cells. Have to allocate storage first.
//
if ( (n=input->GetVerts()->GetNumberOfCells()) > 0 )
{
vtkCellArray *newVerts = vtkCellArray::New();
newVerts->Allocate(n,n);
output->SetVerts(newVerts);
newVerts->Delete();
}
if ( (n=input->GetLines()->GetNumberOfCells()) > 0 )
{
vtkCellArray *newLines = vtkCellArray::New();
newLines->Allocate(2*n,n);
output->SetLines(newLines);
newLines->Delete();
}
if ( (n=input->GetPolys()->GetNumberOfCells()) > 0 )
{
vtkCellArray *newPolys = vtkCellArray::New();
newPolys->Allocate(3*n,n);
output->SetPolys(newPolys);
newPolys->Delete();
}
if ( (n=input->GetStrips()->GetNumberOfCells()) > 0 )
{
vtkCellArray *newStrips = vtkCellArray::New();
newStrips->Allocate(5*n,n);
output->SetStrips(newStrips);
newStrips->Delete();
}
if ( this->ExtractionMode == VTK_EXTRACT_POINT_SEEDED_REGIONS ||
this->ExtractionMode == VTK_EXTRACT_CELL_SEEDED_REGIONS ||
this->ExtractionMode == VTK_EXTRACT_CLOSEST_POINT_REGION ||
this->ExtractionMode == VTK_EXTRACT_ALL_REGIONS)
{ // extract any cell that's been visited
for (cellId=0; cellId < numCells; cellId++)
{
if ( this->Visited[cellId] >= 0 )
{
this->Mesh->GetCellPoints(cellId, npts, pts);
this->PointIds->Reset();
for (i=0; i < npts; i++)
{
id = this->PointMap[pts[i]];
this->PointIds->InsertId(i,id);
}
newCellId = output->InsertNextCell(this->Mesh->GetCellType(cellId),
this->PointIds);
outputCD->CopyData(cd,cellId,newCellId);
}
}
}
else if ( this->ExtractionMode == VTK_EXTRACT_SPECIFIED_REGIONS )
{
for (cellId=0; cellId < numCells; cellId++)
{
int inReg, regionId;
if ( (regionId=this->Visited[cellId]) >= 0 )
{
for (inReg=0,i=0; i<this->SpecifiedRegionIds->GetNumberOfIds(); i++)
{
if ( regionId == this->SpecifiedRegionIds->GetId(i) )
{
inReg = 1;
break;
}
}
if ( inReg )
{
this->Mesh->GetCellPoints(cellId, npts, pts);
this->PointIds->Reset ();
for (i=0; i < npts; i++)
{
id = this->PointMap[pts[i]];
this->PointIds->InsertId(i,id);
}
newCellId = output->InsertNextCell(this->Mesh->GetCellType(cellId),
this->PointIds);
outputCD->CopyData(cd,cellId,newCellId);
}
}
}
}
else //extract largest region
{
for (cellId=0; cellId < numCells; cellId++)
{
if ( this->Visited[cellId] == largestRegionId )
{
this->Mesh->GetCellPoints(cellId, npts, pts);
this->PointIds->Reset ();
for (i=0; i < npts; i++)
{
id = this->PointMap[pts[i]];
this->PointIds->InsertId(i,id);
}
newCellId = output->InsertNextCell(this->Mesh->GetCellType(cellId),
this->PointIds);
outputCD->CopyData(cd,cellId,newCellId);
}
}
}
delete [] this->Visited;
delete [] this->PointMap;
this->Mesh->Delete();
output->Squeeze();
this->CellIds->Delete();
this->PointIds->Delete();
int num = this->GetNumberOfExtractedRegions();
vtkIdType count = 0;
for (int ii = 0; ii < num; ii++)
{
count += this->RegionSizes->GetValue (ii);
}
vtkDebugMacro (<< "Total # of cells accounted for: " << count);
vtkDebugMacro (<<"Extracted " << output->GetNumberOfCells() << " cells");
return 1;
}
// Mark current cell as visited and assign region number. Note:
// traversal occurs across shared vertices.
//
void vtkPolyDataConnectivityFilter::TraverseAndMark ()
{
vtkIdType cellId, ptId, numIds, i;
int j, k;
vtkIdType *pts, *cells, npts;
vtkIdList *tmpWave;
unsigned short ncells;
while ( (numIds=this->Wave->GetNumberOfIds()) > 0 )
{
for ( i=0; i < numIds; i++ )
{
cellId = this->Wave->GetId(i);
if ( this->Visited[cellId] < 0 )
{
this->Visited[cellId] = this->RegionNumber;
this->NumCellsInRegion++;
this->Mesh->GetCellPoints(cellId, npts, pts);
for (j=0; j < npts; j++)
{
if ( this->PointMap[ptId=pts[j]] < 0 )
{
this->PointMap[ptId] = this->PointNumber++;
this->NewScalars->SetComponent(this->PointMap[ptId], 0,
this->RegionNumber);
}
this->Mesh->GetPointCells(ptId,ncells,cells);
// check connectivity criterion (geometric + scalar)
for (k=0; k < ncells; k++)
{
cellId = cells[k];
if ( this->InScalars )
{
int numScalars, ii;
double s, range[2];
this->Mesh->GetCellPoints(cellId, this->NeighborCellPointIds);
numScalars = this->NeighborCellPointIds->GetNumberOfIds();
this->CellScalars->SetNumberOfTuples(numScalars);
this->InScalars->GetTuples(this->NeighborCellPointIds,
this->CellScalars);
range[0] = VTK_DOUBLE_MAX; range[1] = -VTK_DOUBLE_MAX;
for (ii=0; ii < numScalars; ii++)
{
s = this->CellScalars->GetComponent(ii, 0);
if ( s < range[0] )
{
range[0] = s;
}
if ( s > range[1] )
{
range[1] = s;
}
}
if ( range[1] >= this->ScalarRange[0] &&
range[0] <= this->ScalarRange[1] )
{
this->Wave2->InsertNextId(cellId);
}
}
else
{
this->Wave2->InsertNextId(cellId);
}
}//for all cells using this point
}//for all points of this cell
}//if cell not yet visited
}//for all cells in this wave
tmpWave = this->Wave;
this->Wave = this->Wave2;
this->Wave2 = tmpWave;
tmpWave->Reset();
} //while wave is not empty
return;
}
// Obtain the number of connected regions.
int vtkPolyDataConnectivityFilter::GetNumberOfExtractedRegions()
{
return this->RegionSizes->GetMaxId() + 1;
}
// Initialize list of point ids/cell ids used to seed regions.
void vtkPolyDataConnectivityFilter::InitializeSeedList()
{
this->Modified();
this->Seeds->Reset();
}
// Add a seed id (point or cell id). Note: ids are 0-offset.
void vtkPolyDataConnectivityFilter::AddSeed(int id)
{
this->Modified();
this->Seeds->InsertNextId(id);
}
// Delete a seed id (point or cell id). Note: ids are 0-offset.
void vtkPolyDataConnectivityFilter::DeleteSeed(int id)
{
this->Modified();
this->Seeds->DeleteId(id);
}
// Initialize list of region ids to extract.
void vtkPolyDataConnectivityFilter::InitializeSpecifiedRegionList()
{
this->Modified();
this->SpecifiedRegionIds->Reset();
}
// Add a region id to extract. Note: ids are 0-offset.
void vtkPolyDataConnectivityFilter::AddSpecifiedRegion(int id)
{
this->Modified();
this->SpecifiedRegionIds->InsertNextId(id);
}
// Delete a region id to extract. Note: ids are 0-offset.
void vtkPolyDataConnectivityFilter::DeleteSpecifiedRegion(int id)
{
this->Modified();
this->SpecifiedRegionIds->DeleteId(id);
}
void vtkPolyDataConnectivityFilter::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Extraction Mode: ";
os << this->GetExtractionModeAsString() << "\n";
os << indent << "Closest Point: (" << this->ClosestPoint[0] << ", "
<< this->ClosestPoint[1] << ", " << this->ClosestPoint[2] << ")\n";
os << indent << "Color Regions: " << (this->ColorRegions ? "On\n" : "Off\n");
os << indent << "Scalar Connectivity: "
<< (this->ScalarConnectivity ? "On\n" : "Off\n");
double *range = this->GetScalarRange();
os << indent << "Scalar Range: (" << range[0] << ", " << range[1] << ")\n";
}