Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkProjectedTexture.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkProjectedTexture.h"
#include "vtkDataSet.h"
#include "vtkFloatArray.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
vtkCxxRevisionMacro(vtkProjectedTexture, "$Revision: 1.30 $");
vtkStandardNewMacro(vtkProjectedTexture);
// Description:
// Initialize the projected texture filter with a position of (0, 0, 1),
// a focal point of (0, 0, 0), an up vector on the +y axis,
// an aspect ratio of the projection frustum of equal width, height, and focal
// length, an S range of (0, 1) and a T range of (0, 1).
vtkProjectedTexture::vtkProjectedTexture()
{
this->Position[0] = 0.0;
this->Position[1] = 0.0;
this->Position[2] = 1.0;
this->Orientation[0] = this->Orientation[1] = this->Orientation[2] = 0.0;
this->SetFocalPoint(0.0, 0.0, 0.0);
this->Up[0] = 0.0;
this->Up[1] = 1.0;
this->Up[2] = 0.0;
this->AspectRatio[0] = 1.0;
this->AspectRatio[1] = 1.0;
this->AspectRatio[2] = 1.0;
this->MirrorSeparation = 1.0;
this->CameraMode = VTK_PROJECTED_TEXTURE_USE_PINHOLE;
this->SRange[0] = 0.0;
this->SRange[1] = 1.0;
this->TRange[0] = 0.0;
this->TRange[1] = 1.0;
}
void vtkProjectedTexture::SetFocalPoint(double fp[3])
{
this->SetFocalPoint(fp[0], fp[1], fp[2]);
}
void vtkProjectedTexture::SetFocalPoint(double x, double y, double z)
{
double orientation[3];
orientation[0] = x - this->Position[0];
orientation[1] = y - this->Position[1];
orientation[2] = z - this->Position[2];
vtkMath::Normalize(orientation);
if (this->Orientation[0] != orientation[0] ||
this->Orientation[1] != orientation[1] ||
this->Orientation[2] != orientation[2])
{
this->Orientation[0] = orientation[0];
this->Orientation[1] = orientation[1];
this->Orientation[2] = orientation[2];
this->Modified();
}
this->FocalPoint[0] = x;
this->FocalPoint[1] = y;
this->FocalPoint[2] = z;
}
int vtkProjectedTexture::RequestData(
vtkInformation *vtkNotUsed(request),
vtkInformationVector **inputVector,
vtkInformationVector *outputVector)
{
// get the info objects
vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
vtkInformation *outInfo = outputVector->GetInformationObject(0);
// get the input and ouptut
vtkDataSet *input = vtkDataSet::SafeDownCast(
inInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkDataSet *output = vtkDataSet::SafeDownCast(
outInfo->Get(vtkDataObject::DATA_OBJECT()));
double tcoords[2];
vtkIdType numPts;
vtkFloatArray *newTCoords;
vtkIdType i;
int j;
double proj;
double rightv[3], upv[3], diff[3];
double sScale, tScale, sOffset, tOffset, sSize, tSize, s, t;
double p[3];
vtkDebugMacro(<<"Generating texture coordinates!");
// First, copy the input to the output as a starting point
output->CopyStructure( input );
numPts=input->GetNumberOfPoints();
//
// Allocate texture data
//
newTCoords = vtkFloatArray::New();
newTCoords->SetName("ProjectedTextureCoordinates");
newTCoords->SetNumberOfComponents(2);
newTCoords->SetNumberOfTuples(numPts);
vtkMath::Normalize (this->Orientation);
vtkMath::Cross (this->Orientation, this->Up, rightv);
vtkMath::Normalize (rightv);
vtkMath::Cross (rightv, this->Orientation, upv);
vtkMath::Normalize (upv);
sSize = this->AspectRatio[0] / this->AspectRatio[2];
tSize = this->AspectRatio[1] / this->AspectRatio[2];
sScale = (this->SRange[1] - this->SRange[0])/sSize;
tScale = (this->TRange[1] - this->TRange[0])/tSize;
sOffset = (this->SRange[1] - this->SRange[0])/2.0 + this->SRange[0];
tOffset = (this->TRange[1] - this->TRange[0])/2.0 + this->TRange[0];
// compute s-t coordinates
for (i = 0; i < numPts; i++)
{
output->GetPoint(i, p);
for (j = 0; j < 3; j++)
{
diff[j] = p[j] - this->Position[j];
}
proj = vtkMath::Dot(diff, this->Orientation);
// New mode to handle a two mirror camera with separation of
// MirrorSeparation -- In this case, we assume that the first mirror
// controls the elevation and the second controls the azimuth. Texture
// coordinates for the elevation are handled as normal, while those for
// the azimuth must be calculated based on a new baseline difference to
// include the mirror separation.
if (this->CameraMode == VTK_PROJECTED_TEXTURE_USE_TWO_MIRRORS)
{
// First calculate elevation coordinate t.
if(proj < 1.0e-10 && proj > -1.0e-10)
{
vtkWarningMacro(<<"Singularity: point located at elevation frustum Position");
tcoords[1] = tOffset;
}
else
{
for (j = 0; j < 3; j++)
{
diff[j] = diff[j]/proj - this->Orientation[j];
}
t = vtkMath::Dot(diff, upv);
tcoords[1] = t * tScale + tOffset;
}
// Now with t complete, continue on to calculate coordinate s
// by offsetting the center of the lens back by MirrorSeparation
// in direction opposite to the orientation.
for (j = 0; j < 3; j++)
{
diff[j] = p[j] - this->Position[j] + (this->MirrorSeparation*this->Orientation[j]);
}
proj = vtkMath::Dot(diff, this->Orientation);
if(proj < 1.0e-10 && proj > -1.0e-10)
{
vtkWarningMacro(<<"Singularity: point located at azimuth frustum Position");
tcoords[0] = sOffset;
}
else
{
for (j = 0; j < 3; j++)
{
diff[j] = diff[j]/proj - this->Orientation[j];
}
s = vtkMath::Dot(diff, rightv);
sSize = this->AspectRatio[0] / (this->AspectRatio[2] + this->MirrorSeparation);
sScale = (this->SRange[1] - this->SRange[0])/sSize;
sOffset = (this->SRange[1] - this->SRange[0])/2.0 + this->SRange[0];
tcoords[0] = s * sScale + sOffset;
}
}
else
{
if(proj < 1.0e-10 && proj > -1.0e-10)
{
vtkWarningMacro(<<"Singularity: point located at frustum Position");
tcoords[0] = sOffset;
tcoords[1] = tOffset;
}
else
{
for (j = 0; j < 3; j++)
{
diff[j] = diff[j]/proj - this->Orientation[j];
}
s = vtkMath::Dot(diff, rightv);
t = vtkMath::Dot(diff, upv);
tcoords[0] = s * sScale + sOffset;
tcoords[1] = t * tScale + tOffset;
}
}
newTCoords->SetTuple(i,tcoords);
}
//
// Update ourselves
//
output->GetPointData()->CopyTCoordsOff();
output->GetPointData()->PassData(input->GetPointData());
output->GetPointData()->SetTCoords(newTCoords);
newTCoords->Delete();
return 1;
}
void vtkProjectedTexture::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "S Range: (" << this->SRange[0] << ", "
<< this->SRange[1] << ")\n";
os << indent << "T Range: (" << this->TRange[0] << ", "
<< this->TRange[1] << ")\n";
os << indent << "Position: (" << this->Position[0] << ", "
<< this->Position[1] << ", "
<< this->Position[2] << ")\n";
os << indent << "Orientation: (" << this->Orientation[0] << ", "
<< this->Orientation[1] << ", "
<< this->Orientation[2] << ")\n";
os << indent << "Focal Point: (" << this->FocalPoint[0] << ", "
<< this->FocalPoint[1] << ", "
<< this->FocalPoint[2] << ")\n";
os << indent << "Up: (" << this->Up[0] << ", "
<< this->Up[1] << ", "
<< this->Up[2] << ")\n";
os << indent << "AspectRatio: (" << this->AspectRatio[0] << ", "
<< this->AspectRatio[1] << ", "
<< this->AspectRatio[2] << ")\n";
os << indent << "CameraMode: ";
if (this->CameraMode == VTK_PROJECTED_TEXTURE_USE_PINHOLE)
{
os << "Pinhole\n";
}
else if (this->CameraMode == VTK_PROJECTED_TEXTURE_USE_TWO_MIRRORS)
{
os << "Two Mirror\n";
}
else
{
os << "Illegal Mode\n";
}
os << indent << "MirrorSeparation: " << this->MirrorSeparation << "\n";
}