Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkSplineFilter.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkSplineFilter - generate uniformly subdivided polylines from a set of input polyline using a vtkSpline
// .SECTION Description
// vtkSplineFilter is a filter that generates an output polylines from an
// input set of polylines. The polylines are uniformly subdivided and produced
// with the help of a vtkSpline class that the user can specify (by default a
// vtkCardinalSpline is used). The number of subdivisions of the line can be
// controlled in several ways. The user can either specify the number of
// subdivisions or a length of each subdivision can be provided (and the
// class will figure out how many subdivisions is required over the whole
// polyline). The maximum number of subdivisions can also be set.
//
// The output of this filter is a polyline per input polyline (or line). New
// points and texture coordinates are created. Point data is interpolated and
// cell data passed on. Any polylines with less than two points, or who have
// coincident points, are ignored.
// .SECTION See Also
// vtkRibbonFilter vtkTubeFilter
#ifndef __vtkSplineFilter_h
#define __vtkSplineFilter_h
#include "vtkPolyDataAlgorithm.h"
#define VTK_SUBDIVIDE_SPECIFIED 0
#define VTK_SUBDIVIDE_LENGTH 1
#define VTK_TCOORDS_OFF 0
#define VTK_TCOORDS_FROM_NORMALIZED_LENGTH 1
#define VTK_TCOORDS_FROM_LENGTH 2
#define VTK_TCOORDS_FROM_SCALARS 3
class vtkCellArray;
class vtkCellData;
class vtkFloatArray;
class vtkPointData;
class vtkPoints;
class vtkSpline;
class VTK_GRAPHICS_EXPORT vtkSplineFilter : public vtkPolyDataAlgorithm
{
public:
vtkTypeRevisionMacro(vtkSplineFilter,vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Construct the class with no limit on the number of subdivisions
// and using an instance of vtkCardinalSpline to perform interpolation.
static vtkSplineFilter *New();
// Description:
// Set the maximum number of subdivisions that are created for each
// polyline.
vtkSetClampMacro(MaximumNumberOfSubdivisions,int,1,VTK_LARGE_INTEGER);
vtkGetMacro(MaximumNumberOfSubdivisions,int);
// Description:
// Specify how the number of subdivisions is determined.
vtkSetClampMacro(Subdivide,int,VTK_SUBDIVIDE_SPECIFIED,VTK_SUBDIVIDE_LENGTH);
vtkGetMacro(Subdivide,int);
void SetSubdivideToSpecified()
{this->SetSubdivide(VTK_SUBDIVIDE_SPECIFIED);}
void SetSubdivideToLength()
{this->SetSubdivide(VTK_SUBDIVIDE_LENGTH);}
const char *GetSubdivideAsString();
// Description:
// Set the number of subdivisions that are created for the
// polyline. This method only has effect if Subdivisions is set
// to SetSubdivisionsToSpecify().
vtkSetClampMacro(NumberOfSubdivisions,int,1,VTK_LARGE_INTEGER);
vtkGetMacro(NumberOfSubdivisions,int);
// Description:
// Control the number of subdivisions that are created for the
// polyline based on an absolute length. The length of the spline
// is divided by this length to determine the number of subdivisions.
vtkSetClampMacro(Length,double,0.0000001,VTK_DOUBLE_MAX);
vtkGetMacro(Length,double);
// Description:
// Specify an instance of vtkSpline to use to perform the interpolation.
virtual void SetSpline(vtkSpline*);
vtkGetObjectMacro(Spline,vtkSpline);
// Description:
// Control whether and how texture coordinates are produced. This is
// useful for striping the output polyline. The texture coordinates
// can be generated in three ways: a normalized (0,1) generation;
// based on the length (divided by the texture length); and by using
// the input scalar values.
vtkSetClampMacro(GenerateTCoords,int,VTK_TCOORDS_OFF,
VTK_TCOORDS_FROM_SCALARS);
vtkGetMacro(GenerateTCoords,int);
void SetGenerateTCoordsToOff()
{this->SetGenerateTCoords(VTK_TCOORDS_OFF);}
void SetGenerateTCoordsToNormalizedLength()
{this->SetGenerateTCoords(VTK_TCOORDS_FROM_NORMALIZED_LENGTH);}
void SetGenerateTCoordsToUseLength()
{this->SetGenerateTCoords(VTK_TCOORDS_FROM_LENGTH);}
void SetGenerateTCoordsToUseScalars()
{this->SetGenerateTCoords(VTK_TCOORDS_FROM_SCALARS);}
const char *GetGenerateTCoordsAsString();
// Description:
// Control the conversion of units during the texture coordinates
// calculation. The TextureLength indicates what length (whether
// calculated from scalars or length) is mapped to the [0,1)
// texture space.
vtkSetClampMacro(TextureLength,double,0.000001,VTK_LARGE_INTEGER);
vtkGetMacro(TextureLength,double);
protected:
vtkSplineFilter();
~vtkSplineFilter();
// Usual data generation method
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
int MaximumNumberOfSubdivisions;
int Subdivide;
int NumberOfSubdivisions;
double Length;
vtkSpline *Spline;
vtkSpline *XSpline;
vtkSpline *YSpline;
vtkSpline *ZSpline;
int GenerateTCoords;
double TextureLength; //this length is mapped to [0,1) texture space
//helper methods
int GeneratePoints(vtkIdType offset, vtkIdType npts, vtkIdType *pts,
vtkPoints *inPts, vtkPoints *newPts, vtkPointData *pd,
vtkPointData *outPD, int genTCoords,
vtkFloatArray *newTCoords);
void GenerateLine(vtkIdType offset, vtkIdType numGenPts, vtkIdType inCellId,
vtkCellData *cd, vtkCellData *outCD, vtkCellArray *newLines);
//helper members
vtkFloatArray *TCoordMap;
private:
vtkSplineFilter(const vtkSplineFilter&); // Not implemented.
void operator=(const vtkSplineFilter&); // Not implemented.
};
#endif