Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkTensorGlyph.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkTensorGlyph.h"
#include "vtkCell.h"
#include "vtkCellArray.h"
#include "vtkDataSet.h"
#include "vtkExecutive.h"
#include "vtkFloatArray.h"
#include "vtkMath.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPolyData.h"
#include "vtkTransform.h"
vtkCxxRevisionMacro(vtkTensorGlyph, "$Revision: 1.57.12.1 $");
vtkStandardNewMacro(vtkTensorGlyph);
// Construct object with scaling on and scale factor 1.0. Eigenvalues are
// extracted, glyphs are colored with input scalar data, and logarithmic
// scaling is turned off.
vtkTensorGlyph::vtkTensorGlyph()
{
this->Scaling = 1;
this->ScaleFactor = 1.0;
this->ExtractEigenvalues = 1;
this->ColorGlyphs = 1;
this->ColorMode = COLOR_BY_SCALARS;
this->ClampScaling = 0;
this->MaxScaleFactor = 100;
this->ThreeGlyphs = 0;
this->Symmetric = 0;
this->Length = 1.0;
this->SetNumberOfInputPorts(2);
}
vtkTensorGlyph::~vtkTensorGlyph()
{
}
int vtkTensorGlyph::RequestData(
vtkInformation *vtkNotUsed(request),
vtkInformationVector **inputVector,
vtkInformationVector *outputVector)
{
// get the info objects
vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
vtkInformation *sourceInfo = inputVector[1]->GetInformationObject(0);
vtkInformation *outInfo = outputVector->GetInformationObject(0);
// get the input and ouptut
vtkDataSet *input = vtkDataSet::SafeDownCast(
inInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkPolyData *source = vtkPolyData::SafeDownCast(
sourceInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkPolyData *output = vtkPolyData::SafeDownCast(
outInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkDataArray *inTensors;
double tensor[9];
vtkDataArray *inScalars;
vtkIdType numPts, numSourcePts, numSourceCells, inPtId, i;
int j;
vtkPoints *sourcePts;
vtkDataArray *sourceNormals;
vtkCellArray *sourceCells, *cells;
vtkPoints *newPts;
vtkFloatArray *newScalars=NULL;
vtkFloatArray *newNormals=NULL;
double x[3], s;
vtkTransform *trans;
vtkCell *cell;
vtkIdList *cellPts;
int npts;
vtkIdType *pts;
vtkIdType ptIncr, cellId;
vtkIdType subIncr;
int numDirs, dir, eigen_dir, symmetric_dir;
vtkMatrix4x4 *matrix;
double *m[3], w[3], *v[3];
double m0[3], m1[3], m2[3];
double v0[3], v1[3], v2[3];
double xv[3], yv[3], zv[3];
double maxScale;
vtkPointData *pd, *outPD;
numDirs = (this->ThreeGlyphs?3:1)*(this->Symmetric+1);
pts = new vtkIdType[source->GetMaxCellSize()];
trans = vtkTransform::New();
matrix = vtkMatrix4x4::New();
// set up working matrices
m[0] = m0; m[1] = m1; m[2] = m2;
v[0] = v0; v[1] = v1; v[2] = v2;
vtkDebugMacro(<<"Generating tensor glyphs");
pd = input->GetPointData();
outPD = output->GetPointData();
inTensors = pd->GetTensors();
inScalars = pd->GetScalars();
numPts = input->GetNumberOfPoints();
if ( !inTensors || numPts < 1 )
{
vtkErrorMacro(<<"No data to glyph!");
return 1;
}
//
// Allocate storage for output PolyData
//
sourcePts = source->GetPoints();
numSourcePts = sourcePts->GetNumberOfPoints();
numSourceCells = source->GetNumberOfCells();
newPts = vtkPoints::New();
newPts->Allocate(numDirs*numPts*numSourcePts);
// Setting up for calls to PolyData::InsertNextCell()
if ( (sourceCells=source->GetVerts())->GetNumberOfCells() > 0 )
{
cells = vtkCellArray::New();
cells->Allocate(numDirs*numPts*sourceCells->GetSize());
output->SetVerts(cells);
cells->Delete();
}
if ( (sourceCells=this->GetSource()->GetLines())->GetNumberOfCells() > 0 )
{
cells = vtkCellArray::New();
cells->Allocate(numDirs*numPts*sourceCells->GetSize());
output->SetLines(cells);
cells->Delete();
}
if ( (sourceCells=this->GetSource()->GetPolys())->GetNumberOfCells() > 0 )
{
cells = vtkCellArray::New();
cells->Allocate(numDirs*numPts*sourceCells->GetSize());
output->SetPolys(cells);
cells->Delete();
}
if ( (sourceCells=this->GetSource()->GetStrips())->GetNumberOfCells() > 0 )
{
cells = vtkCellArray::New();
cells->Allocate(numDirs*numPts*sourceCells->GetSize());
output->SetStrips(cells);
cells->Delete();
}
// only copy scalar data through
pd = this->GetSource()->GetPointData();
// generate scalars if eigenvalues are chosen or if scalars exist.
if (this->ColorGlyphs &&
((this->ColorMode == COLOR_BY_EIGENVALUES) ||
(inScalars && (this->ColorMode == COLOR_BY_SCALARS)) ) )
{
newScalars = vtkFloatArray::New();
newScalars->Allocate(numDirs*numPts*numSourcePts);
}
else
{
outPD->CopyAllOff();
outPD->CopyScalarsOn();
outPD->CopyAllocate(pd,numDirs*numPts*numSourcePts);
}
if ( (sourceNormals = pd->GetNormals()) )
{
newNormals = vtkFloatArray::New();
newNormals->SetNumberOfComponents(3);
newNormals->Allocate(numDirs*3*numPts*numSourcePts);
}
//
// First copy all topology (transformation independent)
//
for (inPtId=0; inPtId < numPts; inPtId++)
{
ptIncr = numDirs * inPtId * numSourcePts;
for (cellId=0; cellId < numSourceCells; cellId++)
{
cell = this->GetSource()->GetCell(cellId);
cellPts = cell->GetPointIds();
npts = cellPts->GetNumberOfIds();
for (dir=0; dir < numDirs; dir++)
{
// This variable may be removed, but that
// will not improve readability
subIncr = ptIncr + dir*numSourcePts;
for (i=0; i < npts; i++)
{
pts[i] = cellPts->GetId(i) + subIncr;
}
output->InsertNextCell(cell->GetCellType(),npts,pts);
}
}
}
//
// Traverse all Input points, transforming glyph at Source points
//
trans->PreMultiply();
for (inPtId=0; inPtId < numPts; inPtId++)
{
ptIncr = numDirs * inPtId * numSourcePts;
// Translation is postponed
inTensors->GetTuple(inPtId, tensor);
// compute orientation vectors and scale factors from tensor
if ( this->ExtractEigenvalues ) // extract appropriate eigenfunctions
{
for (j=0; j<3; j++)
{
for (i=0; i<3; i++)
{
m[i][j] = tensor[i+3*j];
}
}
vtkMath::Jacobi(m, w, v);
//copy eigenvectors
xv[0] = v[0][0]; xv[1] = v[1][0]; xv[2] = v[2][0];
yv[0] = v[0][1]; yv[1] = v[1][1]; yv[2] = v[2][1];
zv[0] = v[0][2]; zv[1] = v[1][2]; zv[2] = v[2][2];
}
else //use tensor columns as eigenvectors
{
for (i=0; i<3; i++)
{
xv[i] = tensor[i];
yv[i] = tensor[i+3];
zv[i] = tensor[i+6];
}
w[0] = vtkMath::Normalize(xv);
w[1] = vtkMath::Normalize(yv);
w[2] = vtkMath::Normalize(zv);
}
// compute scale factors
w[0] *= this->ScaleFactor;
w[1] *= this->ScaleFactor;
w[2] *= this->ScaleFactor;
if ( this->ClampScaling )
{
for (maxScale=0.0, i=0; i<3; i++)
{
if ( maxScale < fabs(w[i]) )
{
maxScale = fabs(w[i]);
}
}
if ( maxScale > this->MaxScaleFactor )
{
maxScale = this->MaxScaleFactor / maxScale;
for (i=0; i<3; i++)
{
w[i] *= maxScale; //preserve overall shape of glyph
}
}
}
// normalization is postponed
// make sure scale is okay (non-zero) and scale data
for (maxScale=0.0, i=0; i<3; i++)
{
if ( w[i] > maxScale )
{
maxScale = w[i];
}
}
if ( maxScale == 0.0 )
{
maxScale = 1.0;
}
for (i=0; i<3; i++)
{
if ( w[i] == 0.0 )
{
w[i] = maxScale * 1.0e-06;
}
}
// Now do the real work for each "direction"
for (dir=0; dir < numDirs; dir++)
{
eigen_dir = dir%(this->ThreeGlyphs?3:1);
symmetric_dir = dir/(this->ThreeGlyphs?3:1);
// Remove previous scales ...
trans->Identity();
// translate Source to Input point
input->GetPoint(inPtId, x);
trans->Translate(x[0], x[1], x[2]);
// normalized eigenvectors rotate object for eigen direction 0
matrix->Element[0][0] = xv[0];
matrix->Element[0][1] = yv[0];
matrix->Element[0][2] = zv[0];
matrix->Element[1][0] = xv[1];
matrix->Element[1][1] = yv[1];
matrix->Element[1][2] = zv[1];
matrix->Element[2][0] = xv[2];
matrix->Element[2][1] = yv[2];
matrix->Element[2][2] = zv[2];
trans->Concatenate(matrix);
if (eigen_dir == 1)
{
trans->RotateZ(90.0);
}
if (eigen_dir == 2)
{
trans->RotateY(-90.0);
}
if (this->ThreeGlyphs)
{
trans->Scale(w[eigen_dir], this->ScaleFactor, this->ScaleFactor);
}
else
{
trans->Scale(w[0], w[1], w[2]);
}
// Mirror second set to the symmetric position
if (symmetric_dir == 1)
{
trans->Scale(-1.,1.,1.);
}
// if the eigenvalue is negative, shift to reverse direction.
// The && is there to ensure that we do not change the
// old behaviour of vtkTensorGlyphs (which only used one dir),
// in case there is an oriented glyph, e.g. an arrow.
if (w[eigen_dir] < 0 && numDirs > 1)
{
trans->Translate(-this->Length, 0., 0.);
}
// multiply points (and normals if available) by resulting
// matrix
trans->TransformPoints(sourcePts,newPts);
// Apply the transformation to a series of points,
// and append the results to outPts.
if ( newNormals )
{
trans->TransformNormals(sourceNormals,newNormals);
}
// Copy point data from source
if ( this->ColorGlyphs && inScalars &&
(this->ColorMode == COLOR_BY_SCALARS) )
{
s = inScalars->GetComponent(inPtId, 0);
for (i=0; i < numSourcePts; i++)
{
newScalars->InsertTuple(ptIncr+i, &s);
}
}
else if (this->ColorGlyphs &&
(this->ColorMode == COLOR_BY_EIGENVALUES) )
{
// If ThreeGlyphs is false we use the first (largest)
// eigenvalue as scalar.
s = w[eigen_dir];
for (i=0; i < numSourcePts; i++)
{
newScalars->InsertTuple(ptIncr+i, &s);
}
}
else
{
for (i=0; i < numSourcePts; i++)
{
outPD->CopyData(pd,i,ptIncr+i);
}
}
ptIncr += numSourcePts;
}
}
vtkDebugMacro(<<"Generated " << numPts <<" tensor glyphs");
//
// Update output and release memory
//
delete [] pts;
output->SetPoints(newPts);
newPts->Delete();
if ( newScalars )
{
int idx = outPD->AddArray(newScalars);
outPD->SetActiveAttribute(idx, vtkDataSetAttributes::SCALARS);
newScalars->Delete();
}
if ( newNormals )
{
outPD->SetNormals(newNormals);
newNormals->Delete();
}
output->Squeeze();
trans->Delete();
matrix->Delete();
return 1;
}
void vtkTensorGlyph::SetSourceConnection(int id, vtkAlgorithmOutput* algOutput)
{
if (id < 0)
{
vtkErrorMacro("Bad index " << id << " for source.");
return;
}
int numConnections = this->GetNumberOfInputConnections(1);
if (id < numConnections)
{
this->SetNthInputConnection(1, id, algOutput);
}
else if (id == numConnections && algOutput)
{
this->AddInputConnection(1, algOutput);
}
else if (algOutput)
{
vtkWarningMacro("The source id provided is larger than the maximum "
"source id, using " << numConnections << " instead.");
this->AddInputConnection(1, algOutput);
}
}
void vtkTensorGlyph::SetSource(vtkPolyData *source)
{
this->SetInput(1, source);
}
vtkPolyData *vtkTensorGlyph::GetSource()
{
if (this->GetNumberOfInputConnections(1) < 1)
{
return NULL;
}
return vtkPolyData::SafeDownCast(this->GetExecutive()->GetInputData(1, 0));
}
int vtkTensorGlyph::FillInputPortInformation(int port, vtkInformation *info)
{
if (port == 1)
{
info->Set(vtkAlgorithm::INPUT_REQUIRED_DATA_TYPE(), "vtkPolyData");
return 1;
}
info->Set(vtkAlgorithm::INPUT_REQUIRED_DATA_TYPE(), "vtkDataSet");
return 1;
}
void vtkTensorGlyph::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Source: " << this->GetSource() << "\n";
os << indent << "Scaling: " << (this->Scaling ? "On\n" : "Off\n");
os << indent << "Scale Factor: " << this->ScaleFactor << "\n";
os << indent << "Extract Eigenvalues: " << (this->ExtractEigenvalues ? "On\n" : "Off\n");
os << indent << "Color Glyphs: " << (this->ColorGlyphs ? "On\n" : "Off\n");
os << indent << "Color Mode: " << this->ColorMode << endl;
os << indent << "Clamp Scaling: " << (this->ClampScaling ? "On\n" : "Off\n");
os << indent << "Max Scale Factor: " << this->MaxScaleFactor << "\n";
os << indent << "Three Glyphs: " << (this->ThreeGlyphs ? "On\n" : "Off\n");
os << indent << "Symmetric: " << (this->Symmetric ? "On\n" : "Off\n");
os << indent << "Length: " << this->Length << "\n";
}