You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
170 lines
5.3 KiB
170 lines
5.3 KiB
/*=========================================================================
|
|
|
|
Program: Visualization Toolkit
|
|
Module: $RCSfile: vtkThresholdTextureCoords.cxx,v $
|
|
|
|
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
|
All rights reserved.
|
|
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
|
|
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
PURPOSE. See the above copyright notice for more information.
|
|
|
|
=========================================================================*/
|
|
#include "vtkThresholdTextureCoords.h"
|
|
|
|
#include "vtkDataSet.h"
|
|
#include "vtkFloatArray.h"
|
|
#include "vtkInformation.h"
|
|
#include "vtkInformationVector.h"
|
|
#include "vtkObjectFactory.h"
|
|
#include "vtkPointData.h"
|
|
|
|
vtkCxxRevisionMacro(vtkThresholdTextureCoords, "$Revision: 1.39 $");
|
|
vtkStandardNewMacro(vtkThresholdTextureCoords);
|
|
|
|
// Construct with lower threshold=0, upper threshold=1, threshold
|
|
// function=upper, and texture dimension = 2. The "out" texture coordinate
|
|
// is (0.25,0,0); the "in" texture coordinate is (0.75,0,0).
|
|
vtkThresholdTextureCoords::vtkThresholdTextureCoords()
|
|
{
|
|
this->LowerThreshold = 0.0;
|
|
this->UpperThreshold = 1.0;
|
|
this->TextureDimension = 2;
|
|
|
|
this->ThresholdFunction = &vtkThresholdTextureCoords::Upper;
|
|
|
|
this->OutTextureCoord[0] = 0.25;
|
|
this->OutTextureCoord[1] = 0.0;
|
|
this->OutTextureCoord[2] = 0.0;
|
|
|
|
this->InTextureCoord[0] = 0.75;
|
|
this->InTextureCoord[1] = 0.0;
|
|
this->InTextureCoord[2] = 0.0;
|
|
}
|
|
|
|
// Criterion is cells whose scalars are less than lower threshold.
|
|
void vtkThresholdTextureCoords::ThresholdByLower(double lower)
|
|
{
|
|
if ( this->LowerThreshold != lower )
|
|
{
|
|
this->LowerThreshold = lower;
|
|
this->ThresholdFunction = &vtkThresholdTextureCoords::Lower;
|
|
this->Modified();
|
|
}
|
|
}
|
|
|
|
// Criterion is cells whose scalars are less than upper threshold.
|
|
void vtkThresholdTextureCoords::ThresholdByUpper(double upper)
|
|
{
|
|
if ( this->UpperThreshold != upper )
|
|
{
|
|
this->UpperThreshold = upper;
|
|
this->ThresholdFunction = &vtkThresholdTextureCoords::Upper;
|
|
this->Modified();
|
|
}
|
|
}
|
|
|
|
// Criterion is cells whose scalars are between lower and upper thresholds.
|
|
void vtkThresholdTextureCoords::ThresholdBetween(double lower, double upper)
|
|
{
|
|
if ( this->LowerThreshold != lower || this->UpperThreshold != upper )
|
|
{
|
|
this->LowerThreshold = lower;
|
|
this->UpperThreshold = upper;
|
|
this->ThresholdFunction = &vtkThresholdTextureCoords::Between;
|
|
this->Modified();
|
|
}
|
|
}
|
|
|
|
int vtkThresholdTextureCoords::RequestData(
|
|
vtkInformation *vtkNotUsed(request),
|
|
vtkInformationVector **inputVector,
|
|
vtkInformationVector *outputVector)
|
|
{
|
|
// get the info objects
|
|
vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
|
|
vtkInformation *outInfo = outputVector->GetInformationObject(0);
|
|
|
|
// get the input and ouptut
|
|
vtkDataSet *input = vtkDataSet::SafeDownCast(
|
|
inInfo->Get(vtkDataObject::DATA_OBJECT()));
|
|
vtkDataSet *output = vtkDataSet::SafeDownCast(
|
|
outInfo->Get(vtkDataObject::DATA_OBJECT()));
|
|
|
|
vtkIdType numPts;
|
|
vtkFloatArray *newTCoords;
|
|
vtkIdType ptId;
|
|
vtkDataArray *inScalars;
|
|
|
|
vtkDebugMacro(<< "Executing texture threshold filter");
|
|
|
|
// First, copy the input to the output as a starting point
|
|
output->CopyStructure( input );
|
|
|
|
if ( ! (inScalars = input->GetPointData()->GetScalars()) )
|
|
{
|
|
vtkErrorMacro(<<"No scalar data to texture threshold");
|
|
return 1;
|
|
}
|
|
|
|
numPts = input->GetNumberOfPoints();
|
|
newTCoords = vtkFloatArray::New();
|
|
newTCoords->SetNumberOfComponents(2);
|
|
newTCoords->Allocate(2*this->TextureDimension);
|
|
|
|
// Check that the scalars of each point satisfy the threshold criterion
|
|
for (ptId=0; ptId < numPts; ptId++)
|
|
{
|
|
if ( (this->*(this->ThresholdFunction))(inScalars->GetComponent(ptId,0)) )
|
|
{
|
|
newTCoords->InsertTuple(ptId,this->InTextureCoord);
|
|
}
|
|
else //doesn't satisfy criterion
|
|
{
|
|
newTCoords->InsertTuple(ptId,this->OutTextureCoord);
|
|
}
|
|
|
|
} //for all points
|
|
|
|
output->GetPointData()->CopyTCoordsOff();
|
|
output->GetPointData()->PassData(input->GetPointData());
|
|
|
|
output->GetPointData()->SetTCoords(newTCoords);
|
|
newTCoords->Delete();
|
|
|
|
return 1;
|
|
}
|
|
|
|
void vtkThresholdTextureCoords::PrintSelf(ostream& os, vtkIndent indent)
|
|
{
|
|
this->Superclass::PrintSelf(os,indent);
|
|
|
|
if ( this->ThresholdFunction == &vtkThresholdTextureCoords::Upper )
|
|
{
|
|
os << indent << "Threshold By Upper\n";
|
|
}
|
|
|
|
else if ( this->ThresholdFunction == &vtkThresholdTextureCoords::Lower )
|
|
{
|
|
os << indent << "Threshold By Lower\n";
|
|
}
|
|
|
|
else if ( this->ThresholdFunction == &vtkThresholdTextureCoords::Between )
|
|
{
|
|
os << indent << "Threshold Between\n";
|
|
}
|
|
|
|
os << indent << "Lower Threshold: " << this->LowerThreshold << "\n";;
|
|
os << indent << "Upper Threshold: " << this->UpperThreshold << "\n";;
|
|
os << indent << "Texture Dimension: " << this->TextureDimension << "\n";;
|
|
|
|
os << indent << "Out Texture Coordinate: (" << this->OutTextureCoord[0]
|
|
<< ", " << this->OutTextureCoord[1]
|
|
<< ", " << this->OutTextureCoord[2] << ")\n";
|
|
|
|
os << indent << "In Texture Coordinate: (" << this->InTextureCoord[0]
|
|
<< ", " << this->InTextureCoord[1]
|
|
<< ", " << this->InTextureCoord[2] << ")\n";
|
|
}
|
|
|