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193 lines
5.6 KiB
193 lines
5.6 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkTransformTextureCoords.cxx,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkTransformTextureCoords.h"
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#include "vtkDataSet.h"
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#include "vtkFloatArray.h"
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#include "vtkInformation.h"
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#include "vtkInformationVector.h"
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#include "vtkObjectFactory.h"
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#include "vtkPointData.h"
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#include "vtkTransform.h"
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vtkCxxRevisionMacro(vtkTransformTextureCoords, "$Revision: 1.36 $");
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vtkStandardNewMacro(vtkTransformTextureCoords);
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// Create instance with Origin (0.5,0.5,0.5); Position (0,0,0); and Scale
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// set to (1,1,1). Rotation of the texture coordinates is turned off.
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vtkTransformTextureCoords::vtkTransformTextureCoords()
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{
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this->Origin[0] = this->Origin[1] = this->Origin[2] = 0.5;
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this->Position[0] = this->Position[1] = this->Position[2] = 0.0;
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this->Scale[0] = this->Scale[1] = this->Scale[2] = 1.0;
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this->FlipR = 0;
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this->FlipS = 0;
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this->FlipT = 0;
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}
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// Incrementally change the position of the texture map (i.e., does a
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// translate or shift of the texture coordinates).
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void vtkTransformTextureCoords::AddPosition (double dPX, double dPY, double dPZ)
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{
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double position[3];
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position[0] = this->Position[0] + dPX;
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position[1] = this->Position[1] + dPY;
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position[2] = this->Position[2] + dPZ;
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this->SetPosition(position);
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}
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void vtkTransformTextureCoords::AddPosition(double deltaPosition[3])
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{
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this->AddPosition (deltaPosition[0], deltaPosition[1], deltaPosition[2]);
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}
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int vtkTransformTextureCoords::RequestData(
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vtkInformation *vtkNotUsed(request),
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vtkInformationVector **inputVector,
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vtkInformationVector *outputVector)
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{
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// get the info objects
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vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
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vtkInformation *outInfo = outputVector->GetInformationObject(0);
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// get the input and ouptut
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vtkDataSet *input = vtkDataSet::SafeDownCast(
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inInfo->Get(vtkDataObject::DATA_OBJECT()));
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vtkDataSet *output = vtkDataSet::SafeDownCast(
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outInfo->Get(vtkDataObject::DATA_OBJECT()));
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vtkDataArray *inTCoords=input->GetPointData()->GetTCoords();
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vtkDataArray *newTCoords;
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vtkIdType numPts=input->GetNumberOfPoints(), ptId;
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int i, j, texDim;
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vtkTransform *transform;
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vtkMatrix4x4 *matrix;
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double TC[3], newTC[3];
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vtkDebugMacro(<<"Transforming texture coordinates...");
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// First, copy the input to the output as a starting point
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output->CopyStructure( input );
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if ( inTCoords == NULL || numPts < 1 )
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{
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vtkErrorMacro(<<"No texture coordinates to transform");
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return 1;
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}
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transform = vtkTransform::New();
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matrix = vtkMatrix4x4::New();
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// create same type as input
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texDim = inTCoords->GetNumberOfComponents();
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newTCoords = inTCoords->NewInstance();
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newTCoords->SetNumberOfComponents(inTCoords->GetNumberOfComponents());
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newTCoords->Allocate(numPts*texDim);
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// just pretend texture coordinate is 3D point and use transform object to
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// manipulate
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transform->PostMultiply();
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// shift back to origin
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transform->Translate(-this->Origin[0], -this->Origin[1], -this->Origin[2]);
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// scale
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transform->Scale(this->Scale[0], this->Scale[1], this->Scale[2]);
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// rotate about z, then x, then y
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if ( this->FlipT )
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{
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transform->RotateZ(180.0);
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}
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if ( this->FlipR )
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{
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transform->RotateX(180.0);
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}
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if ( this->FlipS )
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{
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transform->RotateY(180.0);
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}
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// move back from origin and translate
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transform->Translate(this->Origin[0] + this->Position[0],
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this->Origin[1] + this->Position[1],
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this->Origin[2] + this->Position[2]);
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matrix->DeepCopy(transform->GetMatrix());
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newTC[0] = newTC[1] = newTC[2] = 0.0;
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newTC[0] = newTC[1] = newTC[2] = 0.0;
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int abort=0;
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int progressInterval = numPts/20+1;
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for (ptId=0; ptId < numPts && !abort; ptId++)
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{
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if ( !(ptId % progressInterval) )
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{
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this->UpdateProgress((double)ptId/numPts);
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abort = this->GetAbortExecute();
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}
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inTCoords->GetTuple(ptId, TC);
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for (i=0; i<texDim; i++)
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{
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newTC[i] = matrix->Element[i][3];
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for (j=0; j<texDim; j++)
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{
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newTC[i] += matrix->Element[i][j] * TC[j];
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}
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}
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newTCoords->InsertTuple(ptId,newTC);
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}
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// Update self
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//
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output->GetPointData()->CopyTCoordsOff();
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output->GetPointData()->PassData(input->GetPointData());
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output->GetPointData()->SetTCoords(newTCoords);
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newTCoords->Delete();
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matrix->Delete();
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transform->Delete();
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return 1;
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}
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void vtkTransformTextureCoords::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os,indent);
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os << indent << "Scale: ("
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<< this->Scale[0] << ", "
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<< this->Scale[1] << ", "
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<< this->Scale[2] << ")\n";
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os << indent << "Position: ("
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<< this->Position[0] << ", "
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<< this->Position[1] << ", "
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<< this->Position[2] << ")\n";
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os << indent << "Origin: ("
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<< this->Origin[0] << ", "
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<< this->Origin[1] << ", "
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<< this->Origin[2] << ")\n";
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os << indent << "FlipR: " << (this->FlipR ? "On\n" : "Off\n");
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os << indent << "FlipS: " << (this->FlipS ? "On\n" : "Off\n");
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os << indent << "FlipT: " << (this->FlipT ? "On\n" : "Off\n");
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}
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