Cloned library of VTK-5.0.0 with extra build files for internal package management.
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# This example shows how to visualise the variation in shape in a set of objects using
# vtkPCAAnalysisFilter.
#
# We make three ellipsoids by distorting and translating a sphere and then align them together
# using vtkProcrustesAlignmentFilter, and then pass the output to vtkPCAAnalysisFilter. We visualise
# the first and second modes - the major sources of variation that were in the training set.
package require vtk
package require vtkinteraction
vtkSphereSource sphere
sphere SetPhiResolution 36
sphere SetThetaResolution 36
# make two copies of the shape and distort them a little
vtkTransform transform1
transform1 Translate 0.2 0.1 0.3
transform1 Scale 1.3 1.1 0.8
vtkTransform transform2
transform2 Translate 0.3 0.7 0.1
transform2 Scale 1.0 0.1 1.8
vtkTransformPolyDataFilter transformer1
transformer1 SetInputConnection [sphere GetOutputPort]
transformer1 SetTransform transform1
vtkTransformPolyDataFilter transformer2
transformer2 SetInputConnection [sphere GetOutputPort]
transformer2 SetTransform transform2
#------------------------------------------------------------------
# map these three shapes into the first renderer
#------------------------------------------------------------------
vtkPolyDataMapper map1a
map1a SetInputConnection [sphere GetOutputPort]
vtkActor Actor1a
Actor1a SetMapper map1a
[Actor1a GetProperty] SetDiffuseColor 1.0000 0.3882 0.2784
vtkPolyDataMapper map1b
map1b SetInputConnection [transformer1 GetOutputPort]
vtkActor Actor1b
Actor1b SetMapper map1b
[Actor1b GetProperty] SetDiffuseColor 0.3882 1.0000 0.2784
vtkPolyDataMapper map1c
map1c SetInputConnection [transformer2 GetOutputPort]
vtkActor Actor1c
Actor1c SetMapper map1c
[Actor1c GetProperty] SetDiffuseColor 0.3882 0.2784 1.0000
#------------------------------------------------------------------
# align the shapes using Procrustes (using SetModeToRigidBody)
# and map the aligned shapes into the second renderer
#------------------------------------------------------------------
vtkProcrustesAlignmentFilter procrustes
procrustes SetNumberOfInputs 3
procrustes SetInput 0 [sphere GetOutput]
procrustes SetInput 1 [transformer1 GetOutput]
procrustes SetInput 2 [transformer2 GetOutput]
[procrustes GetLandmarkTransform] SetModeToRigidBody
vtkPolyDataMapper map2a
map2a SetInput [procrustes GetOutput 0]
vtkActor Actor2a
Actor2a SetMapper map2a
[Actor2a GetProperty] SetDiffuseColor 1.0000 0.3882 0.2784
vtkPolyDataMapper map2b
map2b SetInput [procrustes GetOutput 1]
vtkActor Actor2b
Actor2b SetMapper map2b
[Actor2b GetProperty] SetDiffuseColor 0.3882 1.0000 0.2784
vtkPolyDataMapper map2c
map2c SetInput [procrustes GetOutput 2]
vtkActor Actor2c
Actor2c SetMapper map2c
[Actor2c GetProperty] SetDiffuseColor 0.3882 0.2784 1.0000
#------------------------------------------------------------------
# pass the output of Procrustes to vtkPCAAnalysisFilter
#------------------------------------------------------------------
vtkPCAAnalysisFilter pca
pca SetNumberOfInputs 3
pca SetInput 0 [procrustes GetOutput 0]
pca SetInput 1 [procrustes GetOutput 1]
pca SetInput 2 [procrustes GetOutput 2]
pca Update
# we need to call Update because GetParameterisedShape is not
# part of the normal SetInput/GetOutput pipeline
#------------------------------------------------------------------
# map the first mode into the third renderer:
# -3,0,3 standard deviations on the first mode
# illustrate the extremes around the average shape
#------------------------------------------------------------------
vtkFloatArray params
params SetNumberOfComponents 1
params SetNumberOfTuples 1
params SetTuple1 0 0.0
vtkPolyData shapea
shapea DeepCopy [sphere GetOutput]
pca GetParameterisedShape params shapea
vtkPolyDataNormals normalsa
normalsa SetInput shapea
vtkPolyDataMapper map3a
map3a SetInputConnection [normalsa GetOutputPort]
vtkActor Actor3a
Actor3a SetMapper map3a
[Actor3a GetProperty] SetDiffuseColor 1 1 1
params SetTuple1 0 -3.0
vtkPolyData shapeb
shapeb DeepCopy [sphere GetOutput]
pca GetParameterisedShape params shapeb
vtkPolyDataNormals normalsb
normalsb SetInput shapeb
vtkPolyDataMapper map3b
map3b SetInputConnection [normalsb GetOutputPort]
vtkActor Actor3b
Actor3b SetMapper map3b
[Actor3b GetProperty] SetDiffuseColor 1 1 1
params SetTuple1 0 3.0
vtkPolyData shapec
shapec DeepCopy [sphere GetOutput]
pca GetParameterisedShape params shapec
vtkPolyDataNormals normalsc
normalsc SetInput shapec
vtkPolyDataMapper map3c
map3c SetInputConnection [normalsc GetOutputPort]
vtkActor Actor3c
Actor3c SetMapper map3c
[Actor3c GetProperty] SetDiffuseColor 1 1 1
#------------------------------------------------------------------
# map the second mode into the fourth renderer:
#------------------------------------------------------------------
vtkFloatArray params4
params4 SetNumberOfComponents 1
params4 SetNumberOfTuples 2
params4 SetTuple1 0 0.0
params4 SetTuple1 1 -3.0
vtkPolyData shape4a
shape4a DeepCopy [sphere GetOutput]
pca GetParameterisedShape params4 shape4a
vtkPolyDataNormals normals4a
normals4a SetInput shape4a
vtkPolyDataMapper map4a
map4a SetInputConnection [normals4a GetOutputPort]
vtkActor Actor4a
Actor4a SetMapper map4a
[Actor4a GetProperty] SetDiffuseColor 1 1 1
params4 SetTuple1 1 0.0
vtkPolyData shape4b
shape4b DeepCopy [sphere GetOutput]
pca GetParameterisedShape params4 shape4b
vtkPolyDataNormals normals4b
normals4b SetInput shape4b
vtkPolyDataMapper map4b
map4b SetInputConnection [normals4b GetOutputPort]
vtkActor Actor4b
Actor4b SetMapper map4b
[Actor4b GetProperty] SetDiffuseColor 1 1 1
params4 SetTuple1 1 3.0
vtkPolyData shape4c
shape4c DeepCopy [sphere GetOutput]
pca GetParameterisedShape params4 shape4c
vtkPolyDataNormals normals4c
normals4c SetInput shape4c
vtkPolyDataMapper map4c
map4c SetInputConnection [normals4c GetOutputPort]
vtkActor Actor4c
Actor4c SetMapper map4c
[Actor4c GetProperty] SetDiffuseColor 1 1 1
#------------------------------------------------------------------
# Create the RenderWindow and its four Renderers
#------------------------------------------------------------------
vtkRenderer ren1
vtkRenderer ren2
vtkRenderer ren3
vtkRenderer ren4
vtkRenderWindow renWin
renWin AddRenderer ren1
renWin AddRenderer ren2
renWin AddRenderer ren3
renWin AddRenderer ren4
renWin SetSize 600 200
vtkRenderWindowInteractor iren
iren SetRenderWindow renWin
# Add the actors to the renderer
ren1 AddActor Actor1a
ren1 AddActor Actor1b
ren1 AddActor Actor1c
ren2 AddActor Actor2a
ren2 AddActor Actor2b
ren2 AddActor Actor2c
ren3 AddActor Actor3a
ren3 AddActor Actor3b
ren3 AddActor Actor3c
ren4 AddActor Actor4a
ren4 AddActor Actor4b
ren4 AddActor Actor4c
# set the properties of the renderers
ren1 SetBackground 1 1 1
ren1 SetViewport 0.0 0.0 0.25 1.0
ren1 ResetCamera
[ren1 GetActiveCamera] SetPosition 1 -1 0
ren1 ResetCamera
ren2 SetBackground 1 1 1
ren2 SetViewport 0.25 0.0 0.5 1.0
ren2 ResetCamera
[ren2 GetActiveCamera] SetPosition 1 -1 0
ren2 ResetCamera
ren3 SetBackground 1 1 1
ren3 SetViewport 0.5 0.0 0.75 1.0
ren3 ResetCamera
[ren3 GetActiveCamera] SetPosition 1 -1 0
ren3 ResetCamera
ren4 SetBackground 1 1 1
ren4 SetViewport 0.75 0.0 1.0 1.0
ren4 ResetCamera
[ren4 GetActiveCamera] SetPosition 1 -1 0
ren4 ResetCamera
# render the image
#
iren AddObserver UserEvent {wm deiconify .vtkInteract}
renWin Render
# output the image to file (used to generate the initial regression image)
#vtkWindowToImageFilter to_image
#to_image SetInput renWin
#vtkPNGWriter to_png
#to_png SetFileName "TestPCA.png"
#to_png SetInputConnection [to_image GetOutputPort]
#to_png Write
# prevent the tk window from showing up then start the event loop
wm withdraw .