Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkRIBProperty.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkRIBProperty.h"
#include "vtkObjectFactory.h"
vtkCxxRevisionMacro(vtkRIBProperty, "$Revision: 1.17 $");
vtkStandardNewMacro(vtkRIBProperty);
vtkRIBProperty::vtkRIBProperty ()
{
this->Declarations = NULL;
this->Parameters = NULL;
this->SurfaceShader = new char[strlen("plastic") + 1];
strcpy (this->SurfaceShader, "plastic");
this->DisplacementShader = NULL;
// create a vtkProperty that can be rendered
this->Property = vtkProperty::New ();
}
vtkRIBProperty::~vtkRIBProperty()
{
if (this->SurfaceShader)
{
delete [] this->SurfaceShader;
}
if (this->DisplacementShader)
{
delete [] this->DisplacementShader;
}
if (this->Declarations)
{
delete [] this->Declarations;
}
if (this->Property)
{
this->Property->Delete ();
}
if (this->Parameters)
{
delete [] this->Parameters;
}
}
void vtkRIBProperty::Render(vtkActor *anActor, vtkRenderer *ren)
{
int ref;
// Copy this property's ivars into the property to be rendered
ref = this->Property->GetReferenceCount();
this->Property->DeepCopy(this);
//this->Property->SetDeleteMethod(NULL);
this->Property->SetReferenceCount(ref);
// Render the property
this->Property->Render (anActor, ren);
}
void vtkRIBProperty::SetVariable (char *variable, char *value)
{
if (this->Declarations)
{
delete [] this->Declarations;
}
// format of line is: Declare "variable" "type"\n
this->Declarations = new char [strlen ("Declare ") +
strlen (variable) +
strlen (value) +
8];
sprintf (this->Declarations, "Declare \"%s\" \"%s\"\n", variable, value);
this->Modified ();
}
void vtkRIBProperty::AddVariable (char *variable, char *value)
{
if (this->Declarations == NULL)
{
this->SetVariable (variable, value);
}
else
{
char *newVariable = new char [strlen ("Declare ") +
strlen (variable) +
strlen (value) +
8];
sprintf (newVariable, "Declare \"%s\" \"%s\"\n", variable, value);
char *oldDeclarations = this->Declarations;
this->Declarations = new char [strlen (oldDeclarations) + strlen (newVariable) + 1];
strcpy (this->Declarations, oldDeclarations);
strcat (this->Declarations, newVariable);
delete [] oldDeclarations;
delete [] newVariable;
this->Modified ();
}
}
void vtkRIBProperty::SetParameter (char *parameter, char *value)
{
if (this->Parameters)
{
delete [] this->Parameters;
}
// format of line is: "parameter" "value"
this->Parameters = new char [strlen (parameter) +
strlen (value) +
7];
sprintf (this->Parameters, " \"%s\" [%s]", parameter, value);
this->Modified ();
}
void vtkRIBProperty::AddParameter (char *Parameter, char *value)
{
if (this->Parameters == NULL)
{
this->SetParameter (Parameter, value);
}
else
{
char *newParameter = new char [strlen (Parameter) +
strlen (value) +
7];
sprintf (newParameter, " \"%s\" [%s]", Parameter, value);
char *oldParameters = this->Parameters;
this->Parameters = new char [strlen (oldParameters) + strlen (newParameter) + 1];
strcpy (this->Parameters, oldParameters);
strcat (this->Parameters, newParameter);
delete [] oldParameters;
delete [] newParameter;
this->Modified ();
}
}
char *vtkRIBProperty::GetParameters ()
{
return this->Parameters;
}
char *vtkRIBProperty::GetDeclarations ()
{
return this->Declarations;
}
void vtkRIBProperty::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
if (this->SurfaceShader)
{
os << indent << "SurfaceShader: " << this->SurfaceShader << "\n";
}
else
{
os << indent << "SurfaceShader: (none)\n";
}
if (this->DisplacementShader)
{
os << indent << "DisplacementShader: " << this->DisplacementShader << "\n";
}
else
{
os << indent << "DisplacementShader: (none)\n";
}
if (this->Declarations)
{
os << indent << "Declarations: " << this->Declarations;
}
else
{
os << indent << "Declarations: (none)\n";
}
if (this->Parameters)
{
os << indent << "Parameters: " << this->Parameters;
}
else
{
os << indent << "Parameters: (none)\n";
}
}