Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkRIBProperty.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkRIBProperty - RIP Property
// .SECTION Description
// vtkRIBProperty is a subclass of vtkProperty that allows the user to
// specify named shaders for use with RenderMan. Both a surface shader
// and displacement shader can be specified. Parameters for the shaders
// can be declared and set.
//
// .SECTION See Also
// vtkRIBExporter
#ifndef __vtkRIBProperty_h
#define __vtkRIBProperty_h
#include "vtkProperty.h"
class vtkRIBRenderer;
class VTK_HYBRID_EXPORT vtkRIBProperty : public vtkProperty
{
public:
static vtkRIBProperty *New();
vtkTypeRevisionMacro(vtkRIBProperty,vtkProperty);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Specify the name of a surface shader.
vtkSetStringMacro(SurfaceShader);
vtkGetStringMacro(SurfaceShader);
// Description:
// Specify the name of a displacement shader.
vtkSetStringMacro(DisplacementShader);
vtkGetStringMacro(DisplacementShader);
// Description:
// Specify declarations for variables..
void SetVariable (char *variable, char *declaration);
void AddVariable (char *variable, char *declaration);
// Description:
// Get variable declarations
char *GetDeclarations ();
// Description:
// Specify parameter values for variables.
void SetParameter (char *parameter, char *value);
void AddParameter (char *parameter, char *value);
// Description:
// Get parameters.
char *GetParameters ();
protected:
vtkRIBProperty();
~vtkRIBProperty();
void Render(vtkActor *a, vtkRenderer *ren);
vtkProperty *Property;
char *SurfaceShader;
char *DisplacementShader;
char *Declarations;
char *Parameters;
private:
vtkRIBProperty(const vtkRIBProperty&); // Not implemented.
void operator=(const vtkRIBProperty&); // Not implemented.
};
#endif