Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkRenderLargeImage.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkRenderLargeImage.h"
#include "vtkCamera.h"
#include "vtkImageData.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkObjectFactory.h"
#include "vtkStreamingDemandDrivenPipeline.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkRendererCollection.h"
#include "vtkActor2DCollection.h"
#include "vtkActor2D.h"
#include "vtkProp.h"
#include <vtkstd/vector>
//----------------------------------------------------------------------------
vtkCxxRevisionMacro(vtkRenderLargeImage, "$Revision: 1.36 $");
vtkStandardNewMacro(vtkRenderLargeImage);
vtkCxxSetObjectMacro(vtkRenderLargeImage,Input,vtkRenderer);
//----------------------------------------------------------------------------
// 2D Actors need to be rescaled and shifted about for each tile
// use this helper class to make life easier.
class vtkRenderLargeImage2DHelperClass {
public:
// maintain a list of 2D actors
vtkActor2DCollection *storedActors;
// maintain lists of their vtkCoordinate objects
vtkCollection *coord1s;
vtkCollection *coord2s;
// Store the display coords for adjustment during tiling
vtkstd::vector< vtkstd::pair<int, int> > coords1;
vtkstd::vector< vtkstd::pair<int, int> > coords2;
//
vtkRenderLargeImage2DHelperClass()
{
storedActors = vtkActor2DCollection::New();
coord1s = vtkCollection::New();
coord2s = vtkCollection::New();
}
~vtkRenderLargeImage2DHelperClass()
{
coord1s->RemoveAllItems();
coord2s->RemoveAllItems();
storedActors->RemoveAllItems();
coord1s->Delete();
coord2s->Delete();
storedActors->Delete();
}
};
//----------------------------------------------------------------------------
vtkRenderLargeImage::vtkRenderLargeImage()
{
this->Input = NULL;
this->Magnification = 3;
this->SetNumberOfInputPorts(0);
this->SetNumberOfOutputPorts(1);
this->storedData = new vtkRenderLargeImage2DHelperClass();
}
//----------------------------------------------------------------------------
vtkRenderLargeImage::~vtkRenderLargeImage()
{
if (this->Input)
{
this->Input->UnRegister(this);
this->Input = NULL;
}
delete this->storedData;
}
//----------------------------------------------------------------------------
void vtkRenderLargeImage::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
if ( this->Input )
{
os << indent << "Input:\n";
this->Input->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "Input: (none)\n";
}
os << indent << "Magnification: " << this->Magnification << "\n";
}
//----------------------------------------------------------------------------
vtkImageData* vtkRenderLargeImage::GetOutput()
{
return vtkImageData::SafeDownCast(this->GetOutputDataObject(0));
}
//----------------------------------------------------------------------------
int vtkRenderLargeImage::ProcessRequest(vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector)
{
// generate the data
if(request->Has(vtkDemandDrivenPipeline::REQUEST_DATA()))
{
this->RequestData(request, inputVector, outputVector);
return 1;
}
// execute information
if(request->Has(vtkDemandDrivenPipeline::REQUEST_INFORMATION()))
{
this->RequestInformation(request, inputVector, outputVector);
return 1;
}
return this->Superclass::ProcessRequest(request, inputVector, outputVector);
}
//----------------------------------------------------------------------------
// Description:
// This method returns the largest region that can be generated.
void vtkRenderLargeImage::RequestInformation (
vtkInformation * vtkNotUsed(request),
vtkInformationVector ** vtkNotUsed( inputVector ),
vtkInformationVector *outputVector)
{
// get the info objects
vtkInformation* outInfo = outputVector->GetInformationObject(0);
if (this->Input == NULL )
{
vtkErrorMacro(<<"Please specify a renderer as input!");
return;
}
// set the extent, if the VOI has not been set then default to
int wExt[6];
wExt[0] = 0; wExt[2] = 0; wExt[4] = 0; wExt[5] = 0;
wExt[1] = this->Magnification*
this->Input->GetRenderWindow()->GetSize()[0] - 1;
wExt[3] = this->Magnification*
this->Input->GetRenderWindow()->GetSize()[1] - 1;
outInfo->Set(vtkStreamingDemandDrivenPipeline::WHOLE_EXTENT(), wExt, 6);
// set the spacing
outInfo->Set(vtkDataObject::SPACING(),1.0, 1.0, 1.0);
// set the origin.
outInfo->Set(vtkDataObject::ORIGIN(),0.0, 0.0, 0.0);
// set the scalar components
vtkDataObject::SetPointDataActiveScalarInfo(outInfo, VTK_UNSIGNED_CHAR, 3);
}
//----------------------------------------------------------------------------
// Description:
// This function reads a region from a file. The regions extent/axes
// are assumed to be the same as the file extent/order.
void vtkRenderLargeImage::RequestData(
vtkInformation* vtkNotUsed( request ),
vtkInformationVector** vtkNotUsed( inputVector ),
vtkInformationVector* outputVector)
{
vtkInformation *outInfo = outputVector->GetInformationObject(0);
vtkImageData *data =
vtkImageData::SafeDownCast(outInfo->Get(vtkDataObject::DATA_OBJECT()));
data->SetExtent(
outInfo->Get(vtkStreamingDemandDrivenPipeline::UPDATE_EXTENT()));
data->AllocateScalars();
int inExtent[6];
vtkIdType inIncr[3];
int *size;
int inWindowExtent[4];
double viewAngle, parallelScale, windowCenter[2];
vtkCamera *cam;
unsigned char *pixels, *outPtr;
int x, y, row;
int rowSize, rowStart, rowEnd, colStart, colEnd;
int doublebuffer;
int swapbuffers = 0;
if (this->GetOutput()->GetScalarType() != VTK_UNSIGNED_CHAR)
{
vtkErrorMacro("mismatch in scalar types!");
return;
}
// Get the requested extents.
this->GetOutput()->GetUpdateExtent(inExtent);
// get and transform the increments
data->GetIncrements(inIncr);
// get the size of the render window
size = this->Input->GetRenderWindow()->GetSize();
// convert the request into windows
inWindowExtent[0] = inExtent[0]/size[0];
inWindowExtent[1] = inExtent[1]/size[0];
inWindowExtent[2] = inExtent[2]/size[1];
inWindowExtent[3] = inExtent[3]/size[1];
this->Rescale2DActors();
// store the old view angle & set the new
cam = this->Input->GetActiveCamera();
cam->GetWindowCenter(windowCenter);
viewAngle = cam->GetViewAngle();
parallelScale = cam->GetParallelScale();
cam->SetViewAngle(asin(sin(viewAngle*3.1415926/360.0)/this->Magnification)
* 360.0 / 3.1415926);
cam->SetParallelScale(parallelScale/this->Magnification);
// are we double buffering? If so, read from back buffer ....
doublebuffer = this->Input->GetRenderWindow()->GetDoubleBuffer();
if (doublebuffer)
{
// save swap buffer state to restore later
swapbuffers = this->Input->GetRenderWindow()->GetSwapBuffers();
this->Input->GetRenderWindow()->SetSwapBuffers(0);
}
// render each of the tiles required to fill this request
for (y = inWindowExtent[2]; y <= inWindowExtent[3]; y++)
{
for (x = inWindowExtent[0]; x <= inWindowExtent[1]; x++)
{
cam->SetWindowCenter(x*2 - this->Magnification*(1-windowCenter[0]) + 1,
y*2 - this->Magnification*(1-windowCenter[1]) + 1);
// shift 2D actors to correct origin for this tile
this->Shift2DActors(size[0]*x, size[1]*y);
// Render
this->Input->GetRenderWindow()->Render();
pixels = this->Input->GetRenderWindow()->GetPixelData(0,0,size[0] - 1,
size[1] - 1,
!doublebuffer);
// now stuff the pixels into the data row by row
colStart = inExtent[0] - x*size[0];
if (colStart < 0)
{
colStart = 0;
}
colEnd = size[0] - 1;
if (colEnd > (inExtent[1] - x*size[0]))
{
colEnd = inExtent[1] - x*size[0];
}
rowSize = colEnd - colStart + 1;
// get the output pointer and do arith on it if necc
outPtr =
(unsigned char *)data->GetScalarPointer(inExtent[0],inExtent[2],0);
outPtr = outPtr + (x*size[0] - inExtent[0])*inIncr[0] +
(y*size[1] - inExtent[2])*inIncr[1];
rowStart = inExtent[2] - y*size[1];
if (rowStart < 0)
{
rowStart = 0;
}
rowEnd = size[1] - 1;
if (rowEnd > (inExtent[3] - y*size[1]))
{
rowEnd = (inExtent[3] - y*size[1]);
}
for (row = rowStart; row <= rowEnd; row++)
{
memcpy(outPtr + row*inIncr[1] + colStart*inIncr[0],
pixels + row*size[0]*3 + colStart*3, rowSize*3);
}
// free the memory
delete [] pixels;
}
}
// restore the state of the SwapBuffers bit before we mucked with it.
if (doublebuffer && swapbuffers)
{
this->Input->GetRenderWindow()->SetSwapBuffers(swapbuffers);
}
cam->SetViewAngle(viewAngle);
cam->SetParallelScale(parallelScale);
cam->SetWindowCenter(windowCenter[0],windowCenter[1]);
this->Restore2DActors();
}
//----------------------------------------------------------------------------
int vtkRenderLargeImage::FillOutputPortInformation(
int vtkNotUsed(port), vtkInformation* info)
{
// now add our info
info->Set(vtkDataObject::DATA_TYPE_NAME(), "vtkImageData");
return 1;
}
//----------------------------------------------------------------------------
// This code is designed to handle multiple renders even though
// RenderLargeImage currently only handles one explicitly.
//----------------------------------------------------------------------------
void vtkRenderLargeImage::Rescale2DActors()
{
vtkActor2D *actor;
vtkProp *aProp;
vtkRenderer *aren;
vtkPropCollection *pc;
vtkRendererCollection *rc;
vtkCoordinate *c1, *c2;
vtkCoordinate *n1, *n2;
int *p1, *p2;
double d1[3], d2[3];
//
rc = this->Input->GetRenderWindow()->GetRenderers();
for (rc->InitTraversal(); (aren = rc->GetNextItem()); )
{
pc = aren->GetViewProps();
if (pc)
{
for ( pc->InitTraversal(); (aProp = pc->GetNextProp()); )
{
actor = vtkActor2D::SafeDownCast((aProp));
if (actor)
{
// put the actor in our list for retrieval later
this->storedData->storedActors->AddItem(actor);
// Copy all existing coordinate stuff
n1 = actor->GetPositionCoordinate();
n2 = actor->GetPosition2Coordinate();
c1 = vtkCoordinate::New();
c2 = vtkCoordinate::New();
c1->SetCoordinateSystem(n1->GetCoordinateSystem());
c1->SetReferenceCoordinate(n1->GetReferenceCoordinate());
c1->SetReferenceCoordinate(n1->GetReferenceCoordinate());
c1->SetValue(n1->GetValue());
c2->SetCoordinateSystem(n2->GetCoordinateSystem());
c2->SetReferenceCoordinate(n2->GetReferenceCoordinate());
c2->SetValue(n2->GetValue());
this->storedData->coord1s->AddItem(c1);
this->storedData->coord2s->AddItem(c2);
c1->Delete();
c2->Delete();
// work out the position in new magnified pixels
p1 = n1->GetComputedDisplayValue(aren);
p2 = n2->GetComputedDisplayValue(aren);
d1[0] = p1[0]*this->Magnification;
d1[1] = p1[1]*this->Magnification;
d1[2] = 0.0;
d2[0] = p2[0]*this->Magnification;
d2[1] = p2[1]*this->Magnification;
d2[2] = 0.0;
this->storedData->coords1.push_back(
vtkstd::pair<int, int>(static_cast<int>(d1[0]), static_cast<int>(d1[1])) );
this->storedData->coords2.push_back(
vtkstd::pair<int, int>(static_cast<int>(d2[0]), static_cast<int>(d2[1])) );
// Make sure they have no dodgy offsets
n1->SetCoordinateSystemToDisplay();
n2->SetCoordinateSystemToDisplay();
n1->SetReferenceCoordinate(NULL);
n2->SetReferenceCoordinate(NULL);
n1->SetValue(d1[0], d1[1]);
n2->SetValue(d2[0], d2[1]);
//
}
}
}
}
return;
}
//----------------------------------------------------------------------------
// On each tile we must subtract the origin of each actor to ensure
// it appears in the correct relative location
void vtkRenderLargeImage::Shift2DActors(int x, int y)
{
vtkActor2D *actor;
vtkCoordinate *c1, *c2;
double d1[3], d2[3];
int i;
//
for (this->storedData->storedActors->InitTraversal(), i=0; (actor = this->storedData->storedActors->GetNextItem()); i++)
{
c1 = actor->GetPositionCoordinate();
c2 = actor->GetPosition2Coordinate();
c1->GetValue(d1);
c2->GetValue(d2);
d1[0] = this->storedData->coords1[i].first - x;
d1[1] = this->storedData->coords1[i].second - y;
d2[0] = this->storedData->coords2[i].first - x;
d2[1] = this->storedData->coords2[i].second - y;
c1->SetValue(d1);
c2->SetValue(d2);
}
return;
}
//----------------------------------------------------------------------------
// On each tile we must subtract the origin of each actor to ensure
// it appears in the corrrect relative location
void vtkRenderLargeImage::Restore2DActors()
{
vtkActor2D *actor;
vtkCoordinate *c1, *c2;
vtkCoordinate *n1, *n2;
int i;
//
for (this->storedData->storedActors->InitTraversal(), i=0; (actor = this->storedData->storedActors->GetNextItem()); i++)
{
c1 = actor->GetPositionCoordinate();
c2 = actor->GetPosition2Coordinate();
n1 = vtkCoordinate::SafeDownCast(this->storedData->coord1s->GetItemAsObject(i));
n2 = vtkCoordinate::SafeDownCast(this->storedData->coord2s->GetItemAsObject(i));
c1->SetCoordinateSystem(n1->GetCoordinateSystem());
c1->SetReferenceCoordinate(n1->GetReferenceCoordinate());
c1->SetReferenceCoordinate(n1->GetReferenceCoordinate());
c1->SetValue(n1->GetValue());
c2->SetCoordinateSystem(n2->GetCoordinateSystem());
c2->SetReferenceCoordinate(n2->GetReferenceCoordinate());
c2->SetValue(n2->GetValue());
}
this->storedData->coord1s->RemoveAllItems();
this->storedData->coord2s->RemoveAllItems();
this->storedData->storedActors->RemoveAllItems();
}
//----------------------------------------------------------------------------