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309 lines
11 KiB
309 lines
11 KiB
/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkVideoSource.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkVideoSource - Superclass of video input devices for VTK
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// .SECTION Description
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// vtkVideoSource is a superclass for video input interfaces for VTK.
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// The goal is to provide an interface which is very similar to the
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// interface of a VCR, where the 'tape' is an internal frame buffer
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// capable of holding a preset number of video frames. Specialized
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// versions of this class record input from various video input sources.
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// This base class records input from a noise source.
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// .SECTION Caveats
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// You must call the ReleaseSystemResources() method before the application
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// exits. Otherwise the application might hang while trying to exit.
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// .SECTION See Also
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// vtkWin32VideoSource vtkMILVideoSource
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#ifndef __vtkVideoSource_h
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#define __vtkVideoSource_h
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#include "vtkImageAlgorithm.h"
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class vtkTimerLog;
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class vtkCriticalSection;
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class vtkMultiThreader;
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class vtkScalarsToColors;
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class VTK_HYBRID_EXPORT vtkVideoSource : public vtkImageAlgorithm
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{
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public:
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static vtkVideoSource *New();
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vtkTypeRevisionMacro(vtkVideoSource,vtkImageAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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// Record incoming video at the specified FrameRate. The recording
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// continues indefinitely until Stop() is called.
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virtual void Record();
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// Description:
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// Play through the 'tape' sequentially at the specified frame rate.
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// If you have just finished Recoding, you should call Rewind() first.
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virtual void Play();
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// Description:
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// Stop recording or playing.
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virtual void Stop();
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// Description:
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// Rewind to the frame with the earliest timestamp. Record operations
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// will start on the following frame, therefore if you want to re-record
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// over this frame you must call Seek(-1) before calling Grab() or Record().
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virtual void Rewind();
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// Description:
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// FastForward to the last frame that was recorded (i.e. to the frame
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// that has the most recent timestamp).
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virtual void FastForward();
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// Description:
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// Seek forwards or backwards by the specified number of frames
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// (positive is forward, negative is backward).
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virtual void Seek(int n);
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// Description:
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// Grab a single video frame.
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virtual void Grab();
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// Description:
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// Are we in record mode? (record mode and play mode are mutually
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// exclusive).
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vtkGetMacro(Recording,int);
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// Description:
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// Are we in play mode? (record mode and play mode are mutually
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// exclusive).
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vtkGetMacro(Playing,int);
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// Description:
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// Set the full-frame size. This must be an allowed size for the device,
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// the device may either refuse a request for an illegal frame size or
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// automatically choose a new frame size.
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// The default is usually 320x240x1, but can be device specific.
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// The 'depth' should always be 1 (unless you have a device that
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// can handle 3D acquisition).
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virtual void SetFrameSize(int x, int y, int z);
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virtual void SetFrameSize(int dim[3]) {
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this->SetFrameSize(dim[0], dim[1], dim[2]); };
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vtkGetVector3Macro(FrameSize,int);
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// Description:
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// Request a particular frame rate (default 30 frames per second).
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virtual void SetFrameRate(float rate);
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vtkGetMacro(FrameRate,float);
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// Description:
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// Set the output format. This must be appropriate for device,
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// usually only VTK_LUMINANCE, VTK_RGB, and VTK_RGBA are supported.
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virtual void SetOutputFormat(int format);
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void SetOutputFormatToLuminance() { this->SetOutputFormat(VTK_LUMINANCE); };
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void SetOutputFormatToRGB() { this->SetOutputFormat(VTK_RGB); };
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void SetOutputFormatToRGBA() { this->SetOutputFormat(VTK_RGBA); };
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vtkGetMacro(OutputFormat,int);
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// Description:
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// Set size of the frame buffer, i.e. the number of frames that
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// the 'tape' can store.
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virtual void SetFrameBufferSize(int FrameBufferSize);
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vtkGetMacro(FrameBufferSize,int);
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// Description:
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// Set the number of frames to copy to the output on each execute.
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// The frames will be concatenated along the Z dimension, with the
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// most recent frame first.
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// Default: 1
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vtkSetMacro(NumberOfOutputFrames,int);
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vtkGetMacro(NumberOfOutputFrames,int);
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// Description:
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// Set whether to automatically advance the buffer before each grab.
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// Default: on
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vtkBooleanMacro(AutoAdvance,int);
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vtkSetMacro(AutoAdvance,int)
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vtkGetMacro(AutoAdvance,int);
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// Description:
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// Set the clip rectangle for the frames. The video will be clipped
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// before it is copied into the framebuffer. Changing the ClipRegion
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// will destroy the current contents of the framebuffer.
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// The default ClipRegion is (0,VTK_INT_MAX,0,VTK_INT_MAX,0,VTK_INT_MAX).
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virtual void SetClipRegion(int r[6]) {
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this->SetClipRegion(r[0],r[1],r[2],r[3],r[4],r[5]); };
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virtual void SetClipRegion(int x0, int x1, int y0, int y1, int z0, int z1);
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vtkGetVector6Macro(ClipRegion,int);
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// Description:
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// Get/Set the WholeExtent of the output. This can be used to either
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// clip or pad the video frame. This clipping/padding is done when
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// the frame is copied to the output, and does not change the contents
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// of the framebuffer. This is useful e.g. for expanding
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// the output size to a power of two for texture mapping. The
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// default is (0,-1,0,-1,0,-1) which causes the entire frame to be
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// copied to the output.
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vtkSetVector6Macro(OutputWholeExtent,int);
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vtkGetVector6Macro(OutputWholeExtent,int);
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// Description:
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// Set/Get the pixel spacing.
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// Default: (1.0,1.0,1.0)
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vtkSetVector3Macro(DataSpacing,double);
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vtkGetVector3Macro(DataSpacing,double);
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// Description:
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// Set/Get the coordinates of the lower, left corner of the frame.
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// Default: (0.0,0.0,0.0)
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vtkSetVector3Macro(DataOrigin,double);
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vtkGetVector3Macro(DataOrigin,double);
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// Description:
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// For RGBA output only (4 scalar components), set the opacity. This
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// will not modify the existing contents of the framebuffer, only
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// subsequently grabbed frames.
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vtkSetMacro(Opacity,float);
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vtkGetMacro(Opacity,float);
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// Description:
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// This value is incremented each time a frame is grabbed.
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// reset it to zero (or any other value) at any time.
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vtkGetMacro(FrameCount, int);
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vtkSetMacro(FrameCount, int);
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// Description:
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// Get the frame index relative to the 'beginning of the tape'. This
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// value wraps back to zero if it increases past the FrameBufferSize.
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vtkGetMacro(FrameIndex, int);
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// Description:
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// Get a time stamp in seconds (resolution of milliseconds) for
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// a video frame. Time began on Jan 1, 1970. You can specify
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// a number (negative or positive) to specify the position of the
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// video frame relative to the current frame.
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virtual double GetFrameTimeStamp(int frame);
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// Description:
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// Get a time stamp in seconds (resolution of milliseconds) for
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// the Output. Time began on Jan 1, 1970. This timestamp is only
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// valid after the Output has been Updated.
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double GetFrameTimeStamp() { return this->FrameTimeStamp; };
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// Description:
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// Initialize the hardware. This is called automatically
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// on the first Update or Grab.
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virtual void Initialize();
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virtual int GetInitialized() { return this->Initialized; };
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// Description:
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// Release the video driver. This method must be called before
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// application exit, or else the application might hang during
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// exit.
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virtual void ReleaseSystemResources();
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// Description:
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// The internal function which actually does the grab. You will
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// definitely want to override this if you develop a vtkVideoSource
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// subclass.
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virtual void InternalGrab();
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// Description:
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// And internal variable which marks the beginning of a Record session.
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// These methods are for internal use only.
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void SetStartTimeStamp(double t) { this->StartTimeStamp = t; };
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double GetStartTimeStamp() { return this->StartTimeStamp; };
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protected:
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vtkVideoSource();
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~vtkVideoSource();
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virtual int RequestInformation(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
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int Initialized;
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int FrameSize[3];
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int ClipRegion[6];
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int OutputWholeExtent[6];
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double DataSpacing[3];
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double DataOrigin[3];
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int OutputFormat;
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// set according to the OutputFormat
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int NumberOfScalarComponents;
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// The FrameOutputExtent is the WholeExtent for a single output frame.
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// It is initialized in ExecuteInformation.
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int FrameOutputExtent[6];
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// save this information from the output so that we can see if the
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// output scalars have changed
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int LastNumberOfScalarComponents;
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int LastOutputExtent[6];
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int Recording;
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int Playing;
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float FrameRate;
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int FrameCount;
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int FrameIndex;
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double StartTimeStamp;
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double FrameTimeStamp;
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int AutoAdvance;
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int NumberOfOutputFrames;
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float Opacity;
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// true if Execute() must apply a vertical flip to each frame
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int FlipFrames;
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// set if output needs to be cleared to be cleared before being written
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int OutputNeedsInitialization;
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// An example of asynchrony
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vtkMultiThreader *PlayerThreader;
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int PlayerThreadId;
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// A mutex for the frame buffer: must be applied when any of the
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// below data is modified.
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vtkCriticalSection *FrameBufferMutex;
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// set according to the needs of the hardware:
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// number of bits per framebuffer pixel
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int FrameBufferBitsPerPixel;
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// byte alignment of each row in the framebuffer
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int FrameBufferRowAlignment;
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// FrameBufferExtent is the extent of frame after it has been clipped
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// with ClipRegion. It is initialized in CheckBuffer().
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int FrameBufferExtent[6];
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int FrameBufferSize;
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int FrameBufferIndex;
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void **FrameBuffer;
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double *FrameBufferTimeStamps;
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// Description:
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// These methods can be overridden in subclasses
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virtual void UpdateFrameBuffer();
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virtual void AdvanceFrameBuffer(int n);
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virtual int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
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// if some component conversion is required, it is done here:
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virtual void UnpackRasterLine(char *outPtr, char *rowPtr,
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int start, int count);
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private:
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vtkVideoSource(const vtkVideoSource&); // Not implemented.
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void operator=(const vtkVideoSource&); // Not implemented.
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};
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#endif
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